Player Matchup

Neith
Neith
Crusty S0ckZz
Neith
Level 108
God Stats
0W - 2L
1,474 SR
Queue Stats
125W - 103L
1,584 Elo+
Party 3
Hun Batz
Hun Batz
DankDubz777
Hun Batz
Level 93
God Stats
1W - 3L
1,380 SR
Queue Stats
46W - 42L
1,513 Elo+
Party 1
Bellona
Bellona
GrayMeta
Bellona
Level 96
God Stats
0W - 1L
1,615 SR
Queue Stats
11W - 6L
1,657 Elo+
Party 3
Skadi
Skadi
Weeabro OwO
Skadi
Level 69
God Stats
0W - 2L
1,627 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Ares
Ares
llZAYDEll
Ares
Level 65
God Stats
3W - 4L
1,537 SR
Queue Stats
62W - 65L
1,550 Elo+
Party 1
Team Averages
Level 86
1,526 SR
1,561 Elo+

VS

Team Averages
Level 114
1,678 SR
1,670 Elo+
Thor
Thor
JefeSko
Thor
Level 160
God Stats
4W - 2L
1,552 SR
Queue Stats
349W - 288L
1,666 Elo+
Party 2
Cabrakan
Cabrakan
McSnakealicious
Cabrakan
Level 159
God Stats
3W - 0L
1,804 SR
Queue Stats
214W - 100L
1,759 Elo+
Party 2
Achilles
Achilles
NerfBeads
Achilles
Level 160
God Stats
4W - 0L
2,001 SR
Queue Stats
432W - 243L
1,749 Elo+
Party 2
Chiron
Chiron
blackbeard32xx
Chiron
Level 63
God Stats
22W - 11L
1,535 SR
Queue Stats
32W - 18L
1,497 Elo+
Party 2
Chang'e
Chang'e
yikerrs
Chang'e
Level 26
God Stats
3W - 0L
1,500 SR
Queue Stats
144W - 35L
1,680 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
6,517
501
4,753
7,458
3,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
DankDubz777
Hun Batz
9
0 / 4 / 1
5,427
417
2,311
10,700
3,879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bellona
GrayMeta
Bellona
9
0 / 5 / 1
5,582
429
4,071
12,672
11,551
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

9
0 / 3 / 2
5,190
399
2,720
9,850
3,664
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ares
9
2 / 3 / 0
6,078
468
4,880
11,114
6,857
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
JefeSko
Thor
14
6 / 0 / 5
8,854
681
8,072
10,637
7,283
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cabrakan
10
1 / 1 / 8
6,981
537
6,301
13,444
11,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Achilles
NerfBeads
Achilles
14
7 / 0 / 2
8,245
634
7,285
8,444
3,866
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
0 / 0 / 4
7,217
555
3,308
4,963
1,837
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
yikerrs
Chang'e
12
3 / 1 / 3
7,512
578
8,592
7,454
2,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
39
2
Kills
17
17
Deaths
2
4
Assists
22
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
L
Hun Batz
DankDubz777
Hun Batz
0
4
1
0.13
L
Bellona
GrayMeta
Bellona
0
5
1
0.1
W
Thor
JefeSko
Thor
6
0
5
8.5
W
Cabrakan
1
1
8
5
W
Achilles
NerfBeads
Achilles
7
0
2
8
L
0
3
2
0.33
W
0
0
4
2
L
Ares
2
3
0
0.67
W
Chang'e
yikerrs
Chang'e
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,735
Damage
33,558
51,794
Taken
44,942
29,903
Mitigated
27,107
11,569
Healing
17,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,753
1,634
0
1,442
7,458
3,952
0
750
6,614
0
54,861
L
Hun Batz
DankDubz777
Hun Batz
2,311
521
0
3,296
10,700
3,879
0
2,760
7,892
0
29,312
L
Bellona
GrayMeta
Bellona
4,071
2,378
0
3,841
12,672
11,551
0
731
11,395
0
25,648
W
Thor
JefeSko
Thor
8,072
1,846
0
3,636
10,637
7,283
680
645
9,992
0
57,000
W
Cabrakan
6,301
1,175
0
5,386
13,444
11,353
84
2,261
11,183
20,451
2,253
W
Achilles
NerfBeads
Achilles
7,285
3,509
0
1,398
8,444
3,866
0
37
8,407
0
63,690
L
2,720
1,540
40
540
9,850
3,664
0
6,351
3,450
0
26,053
W
3,308
924
418
1,919
4,963
1,837
522
758
4,205
0
46,358
L
Ares
4,880
803
1,188
1,222
11,114
6,857
0
3,865
7,102
21,420
0
W
Chang'e
yikerrs
Chang'e
8,592
976
1,592
3,168
7,454
2,768
1,054
1,179
6,275
54,739
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,794
Gold Earned
38,809
265
Minions Killed
421
0
Camps Cleared
0
1,140,660
Distance Traveled
1,295,646
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,517
501
96
7
0
213,004
2
L
Hun Batz
5,427
417
57
4
0
204,487
3
L
Bellona
5,582
429
45
3
0
252,703
0
W
Thor
8,854
681
104
8
0
248,757
2
W
Cabrakan
6,981
537
30
2
0
251,239
3
W
Achilles
8,245
634
109
8
0
305,669
2
L
Skadi
5,190
399
39
3
0
218,933
2
W
Chiron
7,217
555
91
7
0
229,019
3
L
Ares
6,078
468
28
2
0
251,533
2
W
Chang'e
7,512
578
87
7
0
260,962
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role