Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
Reveangeful
Zhong Kui
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 22L
1,383 Elo+
Solo
Ra
Ra
The Sko0n D
Ra
Level 64
God Stats
153W - 334L
1,353 SR
Queue Stats
223W - 497L
1,201 Elo+
Solo
Team Averages
Level 72
1,451 SR
1,361 Elo+

VS

Team Averages
Level 82
1,499 SR
1,263 Elo+
He Bo
He Bo
DLBasham92
He Bo
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,213 Elo+
Solo
Odin
Odin
Leaning_0gKush
Odin
Level 98
God Stats
5W - 8L
1,408 SR
Queue Stats
416W - 534L
1,383 Elo+
Solo
Danzaburou
Danzaburou
c_h_r_i_s700
Danzaburou
Level 41
God Stats
22W - 12L
1,588 SR
Queue Stats
33W - 58L
1,192 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
9
1 / 1 / 0
5,092
727
2,166
5,036
3,640
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
Reveangeful
Zhong Kui
4
0 / 2 / 0
4,277
611
261
2,038
824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
1 / 2 / 1
5,491
784
2,217
3,300
1,494
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
10
2 / 2 / 3
5,941
849
2,647
4,520
1,526
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
2 / 0 / 3
6,002
857
3,136
3,600
2,356
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
c_h_r_i_s700
Danzaburou
10
1 / 1 / 3
5,822
832
2,174
3,958
1,425
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
14
2
Kills
5
5
Deaths
3
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
1
1
0
1
W
He Bo
2
2
3
1.75
W
2
0
3
3.5
L
Zhong Kui
Reveangeful
Zhong Kui
0
2
0
0
L
1
2
1
0.75
W
Danzaburou
c_h_r_i_s700
Danzaburou
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,644
Damage
7,957
10,374
Taken
12,078
5,958
Mitigated
5,307
1,773
Healing
2,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
2,166
365
19
1,046
5,036
3,640
0
1,019
4,017
0
11,632
W
He Bo
2,647
512
0
250
4,520
1,526
27
1,014
3,506
16,145
0
W
3,136
498
0
839
3,600
2,356
0
798
2,762
0
9,548
L
Zhong Kui
Reveangeful
Zhong Kui
261
166
0
95
2,038
824
0
446
1,592
2,291
0
L
2,217
34
228
385
3,300
1,494
0
1,191
2,109
17,481
0
W
Danzaburou
c_h_r_i_s700
Danzaburou
2,174
863
216
880
3,958
1,425
1,423
706
3,252
0
23,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

14,860
Gold Earned
17,765
69
Minions Killed
90
0
Camps Cleared
0
293,613
Distance Traveled
378,859
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
5,092
727
24
3
0
130,382
1
W
He Bo
5,941
849
25
4
0
116,094
0
W
Odin
6,002
857
16
2
0
147,112
0
L
Zhong Kui
4,277
611
6
1
0
29,542
0
L
Ra
5,491
784
39
6
0
133,689
0
W
Danzaburou
5,822
832
49
7
0
115,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role