Player Matchup

Maui
Maui
Silver I
Blade-DayWaIker
Maui
Silver I
Level 114
God Stats
0W - 3L
1,328 SR
Queue Stats
41W - 48L
1,087 MMR
Party 1
Baba Yaga
Baba Yaga
Gold V
InfamousGA25
Baba Yaga
Gold V
Level 156
God Stats
32W - 26L
1,510 SR
Queue Stats
340W - 368L
1,214 MMR
Solo
Mulan
Mulan
Gold V
tonetofly86
Mulan
Gold V
Level 156
God Stats
6W - 5L
1,603 SR
Queue Stats
182W - 171L
1,296 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 142
1,480 SR
1,199 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 81
1,408 SR
1,220 MMR
Thor
Thor
Silver II
ButtahLIVE
Thor
Silver II
Level 37
God Stats
1W - 0L
1,168 SR
Queue Stats
9W - 18L
1,285 MMR
Party 2
Baron Samedi
Baron Samedi
Silver III
howdy135
Baron Samedi
Silver III
Level 119
God Stats
1W - 1L
1,605 SR
Queue Stats
10W - 21L
1,187 MMR
Party 2
Guan Yu
Guan Yu
Gold V
killlaKAIL
Guan Yu
Gold V
Level 88
God Stats
235W - 211L
1,452 SR
Queue Stats
384W - 440L
1,186 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 3
9,344
623
5,463
14,134
15,819
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Baba Yaga
InfamousGA25
Baba Yaga
14
1 / 6 / 2
9,392
626
10,843
13,900
4,884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
2 / 4 / 1
9,476
632
10,054
12,489
11,378
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

Bans
BastetAh Muzen CabAtlasHeraHades

VS

Bans
CabrakanCerberusSusanoAresSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 3 / 4
9,794
653
4,191
13,928
7,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

Baron Samedi
howdy135
Baron Samedi
18
7 / 0 / 6
11,710
781
16,400
9,329
4,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
killlaKAIL
Guan Yu
17
3 / 2 / 9
11,958
797
9,719
19,641
21,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
4
Kills
13
13
Deaths
5
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
1
3
3
0.83
W
3
3
4
1.67
L
Baba Yaga
InfamousGA25
Baba Yaga
1
6
2
0.33
W
Baron Samedi
howdy135
Baron Samedi
7
0
6
10
W
Guan Yu
killlaKAIL
Guan Yu
3
2
9
3.75
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,360
Damage
30,310
40,523
Taken
42,898
32,081
Mitigated
33,672
4,934
Healing
15,315
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,463
579
0
0
14,134
15,819
489
5,731
8,403
26,485
0
W
4,191
480
0
55
13,928
7,195
1,135
6,784
7,144
0
24,961
L
Baba Yaga
InfamousGA25
Baba Yaga
10,843
177
0
4,031
13,900
4,884
245
7,009
6,891
52,054
0
W
Baron Samedi
howdy135
Baron Samedi
16,400
1,724
2,537
3,494
9,329
4,960
1,351
4,410
4,919
79,718
0
W
Guan Yu
killlaKAIL
Guan Yu
9,719
1,127
1,908
7,321
19,641
21,517
1,088
5,173
14,468
0
33,770
L
10,054
1,886
0
903
12,489
11,378
491
3,770
8,719
0
20,825

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,212
Gold Earned
33,462
128
Minions Killed
199
0
Camps Cleared
0
757,538
Distance Traveled
818,648
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
9,344
623
33
2
0
264,720
1
W
Thor
9,794
653
33
2
0
263,796
0
L
Baba Yaga
9,392
626
72
5
0
236,661
2
W
Baron Samedi
11,710
781
133
9
0
265,360
4
W
Guan Yu
11,958
797
33
2
0
289,492
1
L
Mulan
9,476
632
23
2
0
256,157
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role