Player Matchup

He Bo
He Bo
AMILCARZK
He Bo
Level 157
God Stats
3W - 2L
1,533 SR
Queue Stats
260W - 278L
1,551 Elo+
Party 1
Hun Batz
Hun Batz
Its4N7W0N
Hun Batz
Level 128
God Stats
4W - 4L
1,597 SR
Queue Stats
663W - 677L
1,439 Elo+
Solo
Loki
Loki
cheekclapper83
Loki
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,604 Elo+
Solo
Aphrodite
Aphrodite
wingurrr
Aphrodite
Level 100
God Stats
0W - 3L
1,316 SR
Queue Stats
60W - 92L
1,482 Elo+
Solo
Heimdallr
Heimdallr
xXArtorixXx
Heimdallr
Level 157
God Stats
2W - 3L
1,477 SR
Queue Stats
194W - 193L
1,544 Elo+
Party 1
Team Averages
Level 131
1,485 SR
1,524 Elo+

VS

Team Averages
Level 129
1,447 SR
1,493 Elo+
Khepri
Khepri
 
Khepri
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Bakedinjn710
Hel
Level 104
God Stats
3W - 3L
1,384 SR
Queue Stats
313W - 307L
1,492 Elo+
Solo
Raijin
Raijin
Danteraptor
Raijin
Level 154
God Stats
4W - 3L
1,349 SR
Queue Stats
306W - 312L
1,484 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Lickalettuce
Ah Muzen Cab
Level 86
God Stats
2W - 6L
1,500 SR
Queue Stats
444W - 460L
1,521 Elo+
Solo
Athena
Athena
pimpington
Athena
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 23L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
AMILCARZK
He Bo
15
1 / 4 / 10
8,386
645
16,982
14,352
7,666
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
Its4N7W0N
Hun Batz
14
1 / 6 / 8
8,346
642
11,294
18,672
17,970
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

17
4 / 5 / 6
10,108
778
9,146
12,878
6,421
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Aphrodite
wingurrr
Aphrodite
17
1 / 2 / 11
9,481
729
11,217
13,343
8,556
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
xXArtorixXx
Heimdallr
16
5 / 5 / 6
9,260
712
24,361
14,826
7,789
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
16
0 / 1 / 16
8,961
689
8,127
25,991
22,500
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
0 / 3 / 17
9,061
697
9,750
14,005
9,110
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Raijin
18
11 / 3 / 5
10,777
829
15,559
14,959
9,021
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
Lickalettuce
Ah Muzen Cab
18
8 / 2 / 8
10,807
831
22,454
11,995
7,502
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Athena
pimpington
Athena
16
2 / 3 / 12
9,827
756
8,989
19,459
26,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
79
12
Kills
21
22
Deaths
12
41
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
0
1
16
8
L
He Bo
AMILCARZK
He Bo
1
4
10
1.5
W
0
3
17
2.83
W
Raijin
11
3
5
4.5
L
Hun Batz
Its4N7W0N
Hun Batz
1
6
8
0.83
W
Ah Muzen Cab
Lickalettuce
Ah Muzen Cab
8
2
8
6
L
4
5
6
1.4
W
Athena
pimpington
Athena
2
3
12
2.67
L
Aphrodite
wingurrr
Aphrodite
1
2
11
3.25
L
Heimdallr
xXArtorixXx
Heimdallr
5
5
6
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,000
Damage
64,879
74,071
Taken
86,409
48,402
Mitigated
75,035
32,642
Healing
49,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
8,127
523
2,382
10,850
25,991
22,500
72
7,223
18,768
14,776
0
L
He Bo
AMILCARZK
He Bo
16,982
1,034
1,384
2,906
14,352
7,666
0
9,530
4,822
24,196
0
W
9,750
460
16,298
7,342
14,005
9,110
247
5,504
8,501
21,650
0
W
Raijin
15,559
706
3,482
2,436
14,959
9,021
0
4,094
10,865
37,029
0
L
Hun Batz
Its4N7W0N
Hun Batz
11,294
2,239
1,255
992
18,672
17,970
35
8,525
10,147
0
17,562
W
Ah Muzen Cab
Lickalettuce
Ah Muzen Cab
22,454
7,760
1,102
2,843
11,995
7,502
936
4,623
7,372
0
31,941
L
9,146
1,748
1,005
3,283
12,878
6,421
418
8,160
4,718
0
21,269
W
Athena
pimpington
Athena
8,989
1,595
677
1,990
19,459
26,902
104
6,755
12,704
14,659
0
L
Aphrodite
wingurrr
Aphrodite
11,217
548
11,860
8,048
13,343
8,556
440
6,757
6,586
25,078
0
L
Heimdallr
xXArtorixXx
Heimdallr
24,361
12,799
899
1,010
14,826
7,789
422
9,453
5,373
0
39,437

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,581
Gold Earned
49,433
137
Minions Killed
134
0
Camps Cleared
0
1,219,352
Distance Traveled
1,324,024
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
8,961
689
4
0
0
287,584
1
L
He Bo
8,386
645
18
1
0
237,126
1
W
Hel
9,061
697
39
3
0
264,689
0
W
Raijin
10,777
829
52
4
0
219,544
0
L
Hun Batz
8,346
642
20
2
0
251,312
3
W
Ah Muzen Cab
10,807
831
26
2
0
282,670
0
L
Loki
10,108
778
15
1
0
238,106
1
W
Athena
9,827
756
13
1
0
269,537
2
L
Aphrodite
9,481
729
58
4
0
285,803
1
L
Heimdallr
9,260
712
26
2
0
207,005
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role