Player Matchup

Chang'e
Chang'e
Dakotero
Chang'e
Level 49
God Stats
8W - 10L
1,432 SR
Queue Stats
82W - 129L
1,336 Elo+
Party 3
Anubis
Anubis
LandAziz
Anubis
Level 104
God Stats
86W - 77L
1,453 SR
Queue Stats
177W - 186L
1,360 Elo+
Solo
Skadi
Skadi
Litta99
Skadi
Level 29
God Stats
48W - 39L
1,566 SR
Queue Stats
65W - 90L
1,349 Elo+
Party 3
Nu Wa
Nu Wa
nathacomtil
Nu Wa
Level 89
God Stats
12W - 8L
1,532 SR
Queue Stats
252W - 286L
1,371 Elo+
Solo
Pele
Pele
pablojaja
Pele
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 48L
1,353 Elo+
Solo
Team Averages
Level 70
1,497 SR
1,354 Elo+

VS

Team Averages
Level 28
1,513 SR
1,343 Elo+
Guan Yu
Guan Yu
Glas420
Guan Yu
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 7L
1,229 Elo+
Party 2
Bacchus
Bacchus
Imp3ria
Bacchus
Level 66
God Stats
5W - 4L
1,725 SR
Queue Stats
202W - 208L
1,406 Elo+
Party 1
Freya
Freya
RuffGorilla
Freya
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,229 Elo+
Party 2
Izanami
Izanami
SER1OU5
Izanami
Level 41
God Stats
0W - 3L
1,500 SR
Queue Stats
8W - 11L
1,442 Elo+
Party 2
Thanatos
Thanatos
TheTikiMann
Thanatos
Level 26
God Stats
15W - 25L
1,342 SR
Queue Stats
47W - 50L
1,408 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Dakotero
Chang'e
11
0 / 1 / 4
6,708
479
4,117
8,057
3,464
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Anubis
LandAziz
Anubis
15
9 / 1 / 5
9,227
659
13,568
9,931
4,877
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Skadi
Litta99
Skadi
11
1 / 3 / 7
7,338
524
4,618
8,710
2,589
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
8 / 1 / 6
9,701
693
10,240
6,449
2,058
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Pele
13
5 / 3 / 5
8,357
597
9,181
12,299
4,382
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Glas420
Guan Yu
9
2 / 4 / 1
6,129
438
3,649
7,477
4,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
Imp3ria
Bacchus
10
2 / 2 / 5
6,850
489
5,782
13,614
13,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
2 / 9 / 2
6,520
466
3,614
13,114
2,816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
SER1OU5
Izanami
12
2 / 4 / 3
7,365
526
9,202
10,596
3,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Thanatos
TheTikiMann
Thanatos
8
1 / 5 / 1
5,670
405
4,143
11,751
4,213
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
21
23
Kills
9
9
Deaths
24
27
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Dakotero
Chang'e
0
1
4
2
L
Guan Yu
Glas420
Guan Yu
2
4
1
0.63
L
Bacchus
Imp3ria
Bacchus
2
2
5
2.25
W
Anubis
LandAziz
Anubis
9
1
5
11.5
W
Skadi
Litta99
Skadi
1
3
7
1.5
L
2
9
2
0.33
L
Izanami
SER1OU5
Izanami
2
4
3
0.88
L
Thanatos
TheTikiMann
Thanatos
1
5
1
0.3
W
8
1
6
11
W
Pele
5
3
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,724
Damage
26,390
45,446
Taken
56,552
17,370
Mitigated
28,919
19,300
Healing
15,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Dakotero
Chang'e
4,117
948
1,184
4,368
8,057
3,464
976
1,322
6,703
22,751
0
L
Guan Yu
Glas420
Guan Yu
3,649
308
183
1,214
7,477
4,424
169
4,982
2,193
0
16,540
L
Bacchus
Imp3ria
Bacchus
5,782
846
344
2,686
13,614
13,890
0
5,680
7,715
20,791
2,517
W
Anubis
LandAziz
Anubis
13,568
960
0
6,560
9,931
4,877
1,271
2,245
7,263
74,567
0
W
Skadi
Litta99
Skadi
4,618
2,652
0
3,175
8,710
2,589
951
2,243
6,373
0
34,216
L
3,614
1,185
0
2,033
13,114
2,816
60
7,968
5,036
17,241
0
L
Izanami
SER1OU5
Izanami
9,202
5,160
0
3,466
10,596
3,576
56
3,825
6,669
0
51,289
L
Thanatos
TheTikiMann
Thanatos
4,143
1,442
0
5,355
11,751
4,213
0
4,601
7,014
0
28,471
W
10,240
4,148
0
957
6,449
2,058
2,738
794
5,438
56,671
0
W
Pele
9,181
2,632
0
3,056
12,299
4,382
0
1,963
10,268
0
56,800

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,331
Gold Earned
32,534
408
Minions Killed
239
0
Camps Cleared
0
1,285,293
Distance Traveled
1,260,224
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
6,708
479
42
3
0
258,042
4
L
Guan Yu
6,129
438
32
2
0
210,744
0
L
Bacchus
6,850
489
29
2
0
285,722
2
W
Anubis
9,227
659
111
8
0
228,243
4
W
Skadi
7,338
524
65
5
0
267,185
5
L
Freya
6,520
466
45
3
0
234,438
0
L
Izanami
7,365
526
74
5
0
230,907
3
L
Thanatos
5,670
405
59
4
0
298,413
5
W
Nu Wa
9,701
693
107
8
0
249,415
1
W
Pele
8,357
597
83
6
0
282,408
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role