Player Matchup

Medusa
Medusa
 
Medusa
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
 
Ra
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
Meanmachin
Ne Zha
Level 147
God Stats
5W - 3L
1,412 SR
Queue Stats
335W - 346L
1,522 Elo+
Party 1
Lancelot
Lancelot
SHREDDDER
Lancelot
Level 146
God Stats
2W - 1L
1,483 SR
Queue Stats
276W - 284L
1,509 Elo+
Party 1
Janus
Janus
israstine
Janus
Level 159
God Stats
3W - 6L
1,249 SR
Queue Stats
564W - 603L
1,490 Elo+
Solo
Team Averages
Level 137
1,429 SR
1,504 Elo+

VS

Team Averages
Level 89
1,481 SR
1,428 Elo+
Chronos
Chronos
Crimzon_Cuzzy
Chronos
Level 69
God Stats
0W - 2L
1,287 SR
Queue Stats
64W - 81L
1,416 Elo+
Party 3
Charybdis
Charybdis
Djinn1888
Charybdis
Level 118
God Stats
2W - 2L
1,674 SR
Queue Stats
136W - 141L
1,445 Elo+
Party 3
Ravana
Ravana
MensMentalHealth
Ravana
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,405 Elo+
Solo
Sylvanus
Sylvanus
Stengosbeard
Sylvanus
Level 127
God Stats
1W - 3L
1,539 SR
Queue Stats
217W - 235L
1,433 Elo+
Party 3
Achilles
Achilles
TheMuffinMan3x
Achilles
Level 113
God Stats
9W - 20L
1,407 SR
Queue Stats
771W - 767L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
8 / 1 / 7
9,259
926
10,754
7,219
3,970
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Ra
 
Ra
12
0 / 1 / 10
7,327
733
3,780
7,175
4,242
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ne Zha
Meanmachin
Ne Zha
15
3 / 0 / 12
8,502
850
13,799
6,824
3,614
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Lancelot
SHREDDDER
Lancelot
15
2 / 1 / 13
8,146
815
7,883
9,682
4,974
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Janus
israstine
Janus
14
5 / 3 / 11
8,663
866
9,352
7,099
3,074
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
14
0 / 3 / 1
7,140
714
3,900
8,665
3,503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charybdis
Djinn1888
Charybdis
14
0 / 3 / 2
6,996
700
3,569
8,619
3,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

10
1 / 7 / 2
6,670
667
1,894
10,438
5,615
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sylvanus
Stengosbeard
Sylvanus
12
0 / 3 / 3
7,099
710
3,042
10,874
10,784
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Achilles
13
2 / 2 / 1
6,917
692
7,661
9,286
11,607
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
12
18
Kills
3
6
Deaths
18
53
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
8
1
7
11.5
W
Ra
 
Ra
0
1
10
5
L
Chronos
0
3
1
0.17
L
Charybdis
Djinn1888
Charybdis
0
3
2
0.33
W
Ne Zha
Meanmachin
Ne Zha
3
0
12
9
L
1
7
2
0.29
W
Lancelot
SHREDDDER
Lancelot
2
1
13
8.5
L
Sylvanus
Stengosbeard
Sylvanus
0
3
3
0.5
L
Achilles
2
2
1
1.25
W
Janus
israstine
Janus
5
3
11
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,568
Damage
20,066
37,999
Taken
47,882
19,874
Mitigated
35,255
23,435
Healing
14,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
10,754
3,182
1,757
3,131
7,219
3,970
1,896
1,819
5,400
0
20,945
W
Ra
 
Ra
3,780
67
5,423
3,632
7,175
4,242
565
1,442
5,733
10,932
0
L
Chronos
3,900
1,046
493
1,410
8,665
3,503
0
2,381
6,284
21,348
0
L
Charybdis
Djinn1888
Charybdis
3,569
901
634
1,360
8,619
3,746
0
2,487
6,132
0
14,818
W
Ne Zha
Meanmachin
Ne Zha
13,799
874
936
2,538
6,824
3,614
585
1,156
5,668
0
22,123
L
1,894
190
426
849
10,438
5,615
0
1,709
8,729
0
3,103
W
Lancelot
SHREDDDER
Lancelot
7,883
701
1,176
2,858
9,682
4,974
273
1,304
8,378
0
15,201
L
Sylvanus
Stengosbeard
Sylvanus
3,042
1,069
3,472
2,909
10,874
10,784
0
4,224
6,650
5,421
0
L
Achilles
7,661
347
1,202
1,623
9,286
11,607
0
2,331
6,955
0
14,630
W
Janus
israstine
Janus
9,352
385
1,210
774
7,099
3,074
940
1,221
5,878
21,706
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,897
Gold Earned
34,822
119
Minions Killed
96
0
Camps Cleared
0
1,006,276
Distance Traveled
777,120
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,259
926
26
3
0
208,548
1
W
Ra
7,327
733
10
1
0
207,355
0
L
Chronos
7,140
714
41
4
0
165,571
0
L
Charybdis
6,996
700
31
3
0
160,335
0
W
Ne Zha
8,502
850
25
3
0
222,843
4
L
Ravana
6,670
667
3
0
0
155,576
2
W
Lancelot
8,146
815
22
2
0
200,363
0
L
Sylvanus
7,099
710
5
1
0
144,124
0
L
Achilles
6,917
692
16
2
0
151,514
0
W
Janus
8,663
866
36
4
0
167,167
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role