Player Matchup

Odin
Odin
Glas420
Odin
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,500 Elo+
Party 2
Cliodhna
Cliodhna
Imp3ria
Cliodhna
Level 66
God Stats
22W - 17L
1,512 SR
Queue Stats
202W - 208L
1,415 Elo+
Party 1
Yemoja
Yemoja
RuffGorilla
Yemoja
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,500 Elo+
Party 2
Scylla
Scylla
SER1OU5
Scylla
Level 41
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 11L
1,507 Elo+
Party 2
Heimdallr
Heimdallr
TheTikiMann
Heimdallr
Level 26
God Stats
4W - 4L
1,709 SR
Queue Stats
47W - 50L
1,418 Elo+
Party 1
Team Averages
Level 27
1,544 SR
1,468 Elo+

VS

Team Averages
Level 80
1,495 SR
1,422 Elo+
Pele
Pele
 
Pele
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
 
Bellona
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
EmperorSnow
Jormungandr
Level 80
God Stats
9W - 4L
1,476 SR
Queue Stats
76W - 86L
1,373 Elo+
Party 3
Agni
Agni
JULILOKA06
Agni
Level 72
God Stats
66W - 74L
1,468 SR
Queue Stats
334W - 372L
1,348 Elo+
Solo
Medusa
Medusa
ShadowKitter
Medusa
Level 96
God Stats
5W - 2L
1,531 SR
Queue Stats
99W - 102L
1,387 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Glas420
Odin
10
1 / 3 / 1
6,287
484
4,286
7,703
5,101
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cliodhna
Imp3ria
Cliodhna
10
1 / 5 / 1
6,266
482
4,306
11,366
3,780
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Yemoja
10
0 / 5 / 1
6,080
468
2,568
12,919
8,198
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Scylla
SER1OU5
Scylla
10
0 / 5 / 0
5,790
445
2,253
7,561
3,057
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
TheTikiMann
Heimdallr
10
1 / 4 / 0
5,716
440
6,083
10,992
3,744
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
13
9 / 2 / 3
8,238
634
8,592
12,221
4,341
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bellona
 
Bellona
11
0 / 1 / 2
6,554
504
2,672
5,936
5,149
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Jormungandr
EmperorSnow
Jormungandr
12
3 / 0 / 6
7,954
612
6,723
8,385
6,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
3 / 0 / 5
8,063
620
6,920
5,293
2,319
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Medusa
13
6 / 1 / 2
7,578
583
10,351
10,178
3,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
39
3
Kills
21
22
Deaths
4
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
9
2
3
5.25
W
Bellona
 
Bellona
0
1
2
1
W
Jormungandr
EmperorSnow
Jormungandr
3
0
6
6
L
Odin
Glas420
Odin
1
3
1
0.5
L
Cliodhna
Imp3ria
Cliodhna
1
5
1
0.3
W
3
0
5
5.5
L
Yemoja
0
5
1
0.1
L
Scylla
SER1OU5
Scylla
0
5
0
0
W
Medusa
6
1
2
7
L
Heimdallr
TheTikiMann
Heimdallr
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,496
Damage
35,258
50,541
Taken
42,013
23,880
Mitigated
22,473
7,729
Healing
20,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
8,592
2,407
0
6,078
12,221
4,341
0
559
11,662
0
52,599
W
Bellona
 
Bellona
2,672
954
0
2,795
5,936
5,149
289
0
5,936
0
30,416
W
Jormungandr
EmperorSnow
Jormungandr
6,723
2,029
0
3,115
8,385
6,881
889
1,118
7,267
43,080
0
L
Odin
Glas420
Odin
4,286
2,398
0
100
7,703
5,101
0
1,681
6,022
0
24,530
L
Cliodhna
Imp3ria
Cliodhna
4,306
783
0
620
11,366
3,780
0
2,795
8,571
0
41,080
W
6,920
138
0
2,923
5,293
2,319
1,306
1,622
3,671
45,837
0
L
Yemoja
2,568
959
1,834
1,644
12,919
8,198
44
2,069
10,850
19,659
0
L
Scylla
SER1OU5
Scylla
2,253
435
0
1,518
7,561
3,057
0
5,370
2,191
30,049
0
W
Medusa
10,351
5,443
0
5,788
10,178
3,783
670
1,522
8,656
0
50,713
L
Heimdallr
TheTikiMann
Heimdallr
6,083
3,260
0
2,013
10,992
3,744
0
1,728
9,264
0
44,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,139
Gold Earned
38,387
256
Minions Killed
344
0
Camps Cleared
0
1,173,599
Distance Traveled
1,263,447
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
8,238
634
82
6
0
278,080
2
W
Bellona
6,554
504
44
3
0
261,081
0
W
Jormungandr
7,954
612
51
4
0
252,662
4
L
Odin
6,287
484
49
4
0
264,657
2
L
Cliodhna
6,266
482
74
6
0
270,530
2
W
Agni
8,063
620
96
7
0
225,170
1
L
Yemoja
6,080
468
24
2
0
209,504
1
L
Scylla
5,790
445
49
4
0
207,908
3
W
Medusa
7,578
583
71
5
0
246,454
6
L
Heimdallr
5,716
440
60
5
0
221,000
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role