Player Matchup

Danzaburou
Danzaburou
Leo_London
Danzaburou
Level 118
God Stats
336W - 369L
1,480 SR
Queue Stats
863W - 909L
1,470 Elo+
Solo
Xing Tian
Xing Tian
Nobotington
Xing Tian
Level 147
God Stats
5W - 8L
1,483 SR
Queue Stats
269W - 275L
1,481 Elo+
Solo
Fenrir
Fenrir
SnipW SluiS
Fenrir
Level 101
God Stats
42W - 27L
1,557 SR
Queue Stats
312W - 301L
1,478 Elo+
Party 1
Geb
Geb
topical_need4
Geb
Level 104
God Stats
4W - 5L
1,439 SR
Queue Stats
187W - 204L
1,470 Elo+
Solo
Hun Batz
Hun Batz
wTheYayo0000
Hun Batz
Level 89
God Stats
2W - 3L
1,607 SR
Queue Stats
372W - 372L
1,476 Elo+
Party 1
Team Averages
Level 112
1,513 SR
1,475 Elo+

VS

Team Averages
Level 76
1,415 SR
1,450 Elo+
Jormungandr
Jormungandr
Extravagantttt
Jormungandr
Level 66
God Stats
18W - 26L
1,480 SR
Queue Stats
177W - 171L
1,489 Elo+
Solo
Thor
Thor
Jagermeistvr
Thor
Level 33
God Stats
1W - 1L
1,243 SR
Queue Stats
6W - 8L
1,410 Elo+
Solo
Freya
Freya
KernerDoll
Freya
Level 43
God Stats
13W - 8L
1,418 SR
Queue Stats
63W - 62L
1,482 Elo+
Solo
Guan Yu
Guan Yu
OneSoul20
Guan Yu
Level 159
God Stats
5W - 3L
1,737 SR
Queue Stats
119W - 138L
1,448 Elo+
Solo
Agni
Agni
un gros epais
Agni
Level 80
God Stats
1W - 0L
1,200 SR
Queue Stats
44W - 48L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Leo_London
Danzaburou
10
0 / 4 / 0
5,656
435
1,613
8,642
2,719
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Xing Tian
Nobotington
Xing Tian
12
4 / 2 / 4
6,830
525
8,020
11,649
5,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
10
0 / 2 / 5
6,084
468
2,665
11,503
4,290
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
3 / 1 / 1
6,676
514
4,147
11,855
9,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hun Batz
wTheYayo0000
Hun Batz
11
1 / 3 / 2
6,116
470
4,787
8,977
3,965
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Extravagantttt
Jormungandr
13
2 / 0 / 1
8,000
615
4,660
5,717
4,602
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
5 / 4 / 3
7,102
546
9,534
11,389
4,535
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Freya
12
3 / 1 / 0
7,278
560
7,976
7,189
2,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Guan Yu
OneSoul20
Guan Yu
12
1 / 0 / 4
6,829
525
5,797
8,575
6,029
Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

9
1 / 4 / 5
6,123
471
4,218
8,155
2,957
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
25
8
Kills
12
12
Deaths
9
12
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Extravagantttt
Jormungandr
2
0
1
2.5
W
5
4
3
1.63
W
Freya
3
1
0
3
L
Danzaburou
Leo_London
Danzaburou
0
4
0
0
L
Xing Tian
Nobotington
Xing Tian
4
2
4
3
W
Guan Yu
OneSoul20
Guan Yu
1
0
4
3
L
Fenrir
0
2
5
1.25
L
3
1
1
3.5
W
1
4
5
0.88
L
Hun Batz
wTheYayo0000
Hun Batz
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,232
Damage
32,185
52,626
Taken
41,025
25,748
Mitigated
20,910
10,973
Healing
12,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Extravagantttt
Jormungandr
4,660
2,351
0
968
5,717
4,602
208
711
5,006
61,059
0
W
9,534
2,385
0
3,516
11,389
4,535
0
2,516
8,873
0
41,600
W
Freya
7,976
2,422
0
4,123
7,189
2,787
604
1,067
5,750
50,181
0
L
Danzaburou
Leo_London
Danzaburou
1,613
439
0
2,889
8,642
2,719
0
2,385
6,139
0
38,860
L
Xing Tian
Nobotington
Xing Tian
8,020
369
0
3,073
11,649
5,538
0
4,628
6,961
41,385
0
W
Guan Yu
OneSoul20
Guan Yu
5,797
1,085
650
3,195
8,575
6,029
0
3,481
5,094
0
43,349
L
Fenrir
2,665
501
0
944
11,503
4,290
0
3,324
8,091
0
32,388
L
4,147
255
182
2,965
11,855
9,236
0
3,049
8,480
31,866
0
W
4,218
500
0
500
8,155
2,957
0
4,392
3,763
27,494
0
L
Hun Batz
wTheYayo0000
Hun Batz
4,787
1,195
0
920
8,977
3,965
0
2,800
6,101
0
30,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,362
Gold Earned
35,332
304
Minions Killed
393
0
Camps Cleared
0
1,301,108
Distance Traveled
1,291,119
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,000
615
116
9
0
273,528
1
W
Thor
7,102
546
68
5
0
251,751
6
W
Freya
7,278
560
83
6
0
238,209
1
L
Danzaburou
5,656
435
77
6
0
202,342
0
L
Xing Tian
6,830
525
58
4
0
269,096
1
W
Guan Yu
6,829
525
88
7
0
282,597
3
L
Fenrir
6,084
468
58
4
0
301,667
2
L
Geb
6,676
514
54
4
0
288,541
0
W
Agni
6,123
471
38
3
0
245,034
3
L
Hun Batz
6,116
470
57
4
0
239,462
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role