Player Matchup

Izanami
Izanami
BoochDooch
Izanami
Level 39
God Stats
10W - 5L
1,625 SR
Queue Stats
205W - 80L
1,592 Elo+
Party 2
Ares
Ares
Psycho Khilao
Ares
Level 152
God Stats
15W - 6L
1,717 SR
Queue Stats
251W - 112L
1,570 Elo+
Party 2
Merlin
Merlin
rotapola
Merlin
Level 139
God Stats
4W - 4L
1,508 SR
Queue Stats
242W - 106L
1,570 Elo+
Party 2
Team Averages
Level 110
1,617 SR
1,578 Elo+

VS

Team Averages
Level 80
1,524 SR
1,327 Elo+
Izanami
Izanami
C_Tux
Izanami
Level 60
God Stats
18W - 30L
1,405 SR
Queue Stats
55W - 110L
1,266 Elo+
Party 1
Lancelot
Lancelot
Dobs246
Lancelot
Level 105
God Stats
1W - 1L
1,680 SR
Queue Stats
64W - 117L
1,272 Elo+
Party 1
Aphrodite
Aphrodite
zakvvzz
Aphrodite
Level 74
God Stats
29W - 25L
1,486 SR
Queue Stats
80W - 90L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
BoochDooch
Izanami
17
0 / 0 / 8
10,402
650
8,257
7,644
4,796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
8 / 0 / 2
13,213
826
13,122
17,788
29,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Merlin
rotapola
Merlin
17
2 / 2 / 8
11,055
691
17,039
8,274
5,346
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
C_Tux
Izanami
15
1 / 3 / 1
9,549
597
7,468
10,247
4,689
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Lancelot
Dobs246
Lancelot
14
0 / 5 / 1
8,879
555
6,682
19,185
14,943
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Aphrodite
zakvvzz
Aphrodite
15
1 / 2 / 1
9,498
594
9,063
16,142
9,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
5
10
Kills
2
2
Deaths
10
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Izanami
BoochDooch
Izanami
0
0
8
4
L
Izanami
C_Tux
Izanami
1
3
1
0.5
L
Lancelot
Dobs246
Lancelot
0
5
1
0.1
W
8
0
2
9
W
Merlin
rotapola
Merlin
2
2
8
3
L
Aphrodite
zakvvzz
Aphrodite
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,418
Damage
23,213
33,706
Taken
45,574
39,894
Mitigated
28,754
7,260
Healing
16,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
BoochDooch
Izanami
8,257
5,615
0
2,011
7,644
4,796
1,560
1,953
5,691
0
61,821
L
Izanami
C_Tux
Izanami
7,468
3,904
0
508
10,247
4,689
180
8,206
2,041
0
39,466
L
Lancelot
Dobs246
Lancelot
6,682
873
0
742
19,185
14,943
0
10,772
8,413
0
29,482
W
13,122
1,316
0
4,999
17,788
29,752
355
4,503
13,285
30,787
0
W
Merlin
rotapola
Merlin
17,039
1,026
0
250
8,274
5,346
834
2,671
5,603
68,231
0
L
Aphrodite
zakvvzz
Aphrodite
9,063
275
6,455
8,713
16,142
9,122
0
11,201
4,941
32,228
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,670
Gold Earned
27,926
234
Minions Killed
170
0
Camps Cleared
0
851,466
Distance Traveled
781,341
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,402
650
113
7
0
273,230
0
L
Izanami
9,549
597
72
5
0
210,818
2
L
Lancelot
8,879
555
35
2
0
280,240
1
W
Ares
13,213
826
26
2
0
306,654
3
W
Merlin
11,055
691
95
6
0
271,582
1
L
Aphrodite
9,498
594
63
4
0
290,283
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role