Player Matchup

Chaac
Chaac
Recognizebeatz
Chaac
Level 109
God Stats
17W - 5L
1,684 SR
Queue Stats
73W - 71L
1,482 Elo+
Party 1
Cthulhu
Cthulhu
sV Temper
Cthulhu
Level 79
God Stats
40W - 22L
1,629 SR
Queue Stats
43W - 37L
1,531 Elo+
Party 1
Cerberus
Cerberus
viktorcosmic
Cerberus
Level 126
God Stats
3W - 6L
1,483 SR
Queue Stats
52W - 54L
1,430 Elo+
Solo
Team Averages
Level 105
1,599 SR
1,481 Elo+

VS

Team Averages
Level 83
1,461 SR
1,418 Elo+
Olorun
Olorun
 
Olorun
Level 14
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Skadi
Skadi
P3canSandi3s
Skadi
Level 159
God Stats
53W - 41L
1,583 SR
Queue Stats
347W - 387L
1,517 Elo+
Party 2
Ymir
Ymir
peterson0812
Ymir
Level 75
God Stats
5W - 7L
1,301 SR
Queue Stats
11W - 13L
1,237 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 2
10,527
658
7,769
17,262
16,623
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
sV Temper
Cthulhu
16
2 / 0 / 3
10,113
632
14,727
14,063
15,068
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cerberus
viktorcosmic
Cerberus
13
0 / 4 / 4
9,337
584
5,221
16,972
10,813
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
15
2 / 3 / 1
9,816
614
12,079
11,432
6,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
5 / 2 / 2
10,834
677
15,387
9,950
5,498
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
0 / 0 / 6
10,730
671
7,893
11,825
13,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
16
5
Kills
7
7
Deaths
5
9
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
2
3
1
0.83
W
5
2
2
3
L
3
3
2
1.33
W
0
0
6
3
L
Cthulhu
sV Temper
Cthulhu
2
0
3
3.5
L
Cerberus
viktorcosmic
Cerberus
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,717
Damage
35,359
48,297
Taken
33,207
42,504
Mitigated
26,011
12,807
Healing
9,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
12,079
5,538
580
4,690
11,432
6,665
746
6,057
5,028
37,416
6,706
W
15,387
5,022
0
60
9,950
5,498
800
6,019
3,751
0
60,422
L
7,769
537
0
4,512
17,262
16,623
640
7,154
10,108
0
38,973
W
7,893
282
0
4,166
11,825
13,848
104
7,059
4,057
15,967
0
L
Cthulhu
sV Temper
Cthulhu
14,727
390
2,094
4,098
14,063
15,068
573
6,938
7,125
33,985
0
L
Cerberus
viktorcosmic
Cerberus
5,221
85
0
2,103
16,972
10,813
0
5,934
11,038
28,279
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,977
Gold Earned
31,380
121
Minions Killed
151
0
Camps Cleared
0
882,707
Distance Traveled
819,704
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
9,816
614
50
3
0
264,596
4
W
Skadi
10,834
677
90
6
0
274,225
1
L
Chaac
10,527
658
47
3
0
305,636
3
W
Ymir
10,730
671
11
1
0
280,883
0
L
Cthulhu
10,113
632
27
2
0
321,764
0
L
Cerberus
9,337
584
47
3
0
255,307
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role