Player Matchup

Yu Huang
Yu Huang
 
Yu Huang
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
LordJeam
Cerberus
Level 33
God Stats
1W - 2L
1,363 SR
Queue Stats
4W - 12L
1,478 Elo+
Solo
Erlang Shen
Erlang Shen
Mandarinochka999
Erlang Shen
Level 72
God Stats
1W - 2L
1,682 SR
Queue Stats
39W - 49L
1,439 Elo+
Solo
Skadi
Skadi
OG_Gach
Skadi
Level 41
God Stats
6W - 10L
1,282 SR
Queue Stats
50W - 51L
1,324 Elo+
Solo
Loki
Loki
zvvz_chaos_zvvz
Loki
Level 98
God Stats
0W - 2L
1,400 SR
Queue Stats
26W - 10L
1,639 Elo+
Solo
Team Averages
Level 74
1,446 SR
1,476 Elo+

VS

Team Averages
Level 66
1,403 SR
1,400 Elo+
Sol
Sol
Alyenka
Sol
Level 104
God Stats
84W - 107L
1,418 SR
Queue Stats
356W - 425L
1,416 Elo+
Party 1
Lancelot
Lancelot
GeneralizedMale
Lancelot
Level 60
God Stats
19W - 19L
1,451 SR
Queue Stats
189W - 211L
1,402 Elo+
Solo
Ymir
Ymir
cexitar
Ymir
Level 109
God Stats
2W - 1L
1,285 SR
Queue Stats
21W - 21L
1,312 Elo+
Solo
Thor
Thor
motherofbeef
Thor
Level 27
God Stats
48W - 49L
1,476 SR
Queue Stats
82W - 106L
1,387 Elo+
Party 1
Neith
Neith
nickadoo
Neith
Level 28
God Stats
18W - 13L
1,386 SR
Queue Stats
85W - 76L
1,484 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
12
1 / 3 / 0
7,760
431
8,611
11,015
4,034
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
LordJeam
Cerberus
13
3 / 7 / 2
8,504
472
5,980
19,368
15,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
Mandarinochka999
Erlang Shen
13
1 / 6 / 0
8,568
476
5,280
19,259
14,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Skadi
OG_Gach
Skadi
13
2 / 4 / 4
8,681
482
12,387
13,794
5,707
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 4 / 1
8,103
450
9,253
14,600
5,559
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
15
7 / 6 / 3
9,947
553
12,934
16,202
5,701
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lancelot
16
3 / 1 / 4
10,376
576
10,482
11,864
7,761
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ymir
cexitar
Ymir
13
5 / 1 / 5
9,565
531
5,562
11,990
13,932
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
4 / 0 / 5
9,407
523
7,347
14,137
5,539
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
nickadoo
Neith
16
5 / 0 / 4
10,201
567
17,013
17,410
8,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
45
8
Kills
24
24
Deaths
8
7
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
 
Yu Huang
1
3
0
0.33
W
Sol
7
6
3
1.42
W
Lancelot
3
1
4
5
L
Cerberus
LordJeam
Cerberus
3
7
2
0.57
L
Erlang Shen
Mandarinochka999
Erlang Shen
1
6
0
0.17
L
Skadi
OG_Gach
Skadi
2
4
4
1
W
Ymir
cexitar
Ymir
5
1
5
7.5
W
4
0
5
6.5
W
Neith
nickadoo
Neith
5
0
4
7
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,511
Damage
53,338
78,036
Taken
71,603
45,169
Mitigated
41,233
15,201
Healing
32,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
 
Yu Huang
8,611
1,023
0
615
11,015
4,034
0
637
10,378
37,622
0
W
Sol
12,934
7,689
0
7,620
16,202
5,701
1,302
3,498
12,704
68,241
2,264
W
Lancelot
10,482
2,243
0
5,607
11,864
7,761
936
524
11,340
0
75,886
L
Cerberus
LordJeam
Cerberus
5,980
1,652
234
3,680
19,368
15,712
331
6,514
12,854
40,031
5,071
L
Erlang Shen
Mandarinochka999
Erlang Shen
5,280
2,891
0
5,311
19,259
14,157
3,081
0
19,259
0
57,847
L
Skadi
OG_Gach
Skadi
12,387
5,574
0
820
13,794
5,707
681
8,588
5,206
0
58,953
W
Ymir
cexitar
Ymir
5,562
1,520
0
2,276
11,990
13,932
0
2,624
9,366
41,179
0
W
7,347
1,009
0
4,606
14,137
5,539
1,035
1,945
12,192
0
71,842
W
Neith
nickadoo
Neith
17,013
10,384
0
12,402
17,410
8,300
1,935
5,758
11,652
0
89,904
L
9,253
2,573
0
4,541
14,600
5,559
0
1,960
12,640
0
57,948

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,616
Gold Earned
49,496
452
Minions Killed
494
0
Camps Cleared
0
1,699,233
Distance Traveled
1,784,603
10
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
7,760
431
65
4
0
362,836
5
W
Sol
9,947
553
90
5
0
292,576
1
W
Lancelot
10,376
576
124
7
0
429,326
4
L
Cerberus
8,504
472
96
5
0
292,615
0
L
Erlang Shen
8,568
476
96
5
0
347,778
2
L
Skadi
8,681
482
97
5
0
344,712
3
W
Ymir
9,565
531
63
4
0
352,375
3
W
Thor
9,407
523
94
5
0
376,993
4
W
Neith
10,201
567
123
7
0
333,333
9
L
Loki
8,103
450
98
5
0
351,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role