Player Matchup

Fafnir
Fafnir
GrayhamCrackr
Fafnir
Level 90
God Stats
14W - 8L
1,650 SR
Queue Stats
103W - 94L
1,556 Elo+
Solo
Xbalanque
Xbalanque
IxSlUmBeRxI
Xbalanque
Level 160
God Stats
5W - 4L
1,543 SR
Queue Stats
96W - 78L
1,511 Elo+
Solo
Aphrodite
Aphrodite
UnwashedAphro
Aphrodite
Level 148
God Stats
75W - 97L
1,481 SR
Queue Stats
431W - 452L
1,521 Elo+
Solo
Mercury
Mercury
chekurd
Mercury
Level 107
God Stats
12W - 6L
1,703 SR
Queue Stats
55W - 47L
1,556 Elo+
Solo
Chaac
Chaac
marceloelpro16
Chaac
Level 117
God Stats
19W - 12L
1,439 SR
Queue Stats
216W - 223L
1,454 Elo+
Solo
Team Averages
Level 124
1,563 SR
1,520 Elo+

VS

Team Averages
Level 117
1,432 SR
1,437 Elo+
Merlin
Merlin
KillerZieran
Merlin
Level 87
God Stats
1W - 6L
1,241 SR
Queue Stats
6W - 11L
1,381 Elo+
Party 1
Yemoja
Yemoja
Kolmeezy
Yemoja
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 22L
1,457 Elo+
Party 1
Heimdallr
Heimdallr
KrestMoonLight
Heimdallr
Level 121
God Stats
0W - 1L
1,302 SR
Queue Stats
42W - 43L
1,448 Elo+
Party 1
Arachne
Arachne
OGL0RDFARQUAAD
Arachne
Level 123
God Stats
3W - 2L
1,619 SR
Queue Stats
93W - 118L
1,436 Elo+
Party 1
Gilgamesh
Gilgamesh
ProfessorBeast
Gilgamesh
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 63L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 1 / 13
11,464
546
9,941
19,649
28,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Xbalanque
IxSlUmBeRxI
Xbalanque
18
7 / 2 / 2
12,239
583
18,880
16,313
8,042
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Aphrodite
UnwashedAphro
Aphrodite
18
2 / 0 / 12
11,455
545
15,082
16,551
9,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
chekurd
Mercury
19
8 / 1 / 5
11,961
570
20,736
21,023
10,431
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

18
0 / 1 / 3
11,966
570
15,162
19,394
20,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
0 / 5 / 1
8,880
423
11,146
16,258
7,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Yemoja
Kolmeezy
Yemoja
12
0 / 1 / 3
8,503
405
7,278
16,013
14,639
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Heimdallr
KrestMoonLight
Heimdallr
16
1 / 6 / 2
9,720
463
11,463
19,429
9,865
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
3 / 5 / 1
9,639
459
7,720
24,489
12,056
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
ProfessorBeast
Gilgamesh
15
0 / 2 / 2
9,519
453
15,654
27,065
24,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
13
19
Kills
4
5
Deaths
19
35
Assists
9
Player
Kills
Deaths
Assists
KDA
W
2
1
13
8.5
W
Xbalanque
IxSlUmBeRxI
Xbalanque
7
2
2
4
L
Merlin
0
5
1
0.1
L
Yemoja
Kolmeezy
Yemoja
0
1
3
1.5
L
Heimdallr
KrestMoonLight
Heimdallr
1
6
2
0.33
L
3
5
1
0.7
L
Gilgamesh
ProfessorBeast
Gilgamesh
0
2
2
0.5
W
Aphrodite
UnwashedAphro
Aphrodite
2
0
12
8
W
Mercury
chekurd
Mercury
8
1
5
10.5
W
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,801
Damage
53,261
92,930
Taken
103,254
76,715
Mitigated
68,493
43,620
Healing
35,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,941
2,914
0
3,898
19,649
28,680
238
6,673
12,976
20,779
4,433
W
Xbalanque
IxSlUmBeRxI
Xbalanque
18,880
9,528
0
4,706
16,313
8,042
4,286
3,057
13,256
0
105,680
L
Merlin
11,146
582
0
3,923
16,258
7,820
296
6,190
10,012
78,332
0
L
Yemoja
Kolmeezy
Yemoja
7,278
1,256
4,382
3,167
16,013
14,639
0
5,341
10,618
20,707
0
L
Heimdallr
KrestMoonLight
Heimdallr
11,463
5,687
0
3,984
19,429
9,865
0
3,402
16,027
0
82,758
L
7,720
4,277
0
6,873
24,489
12,056
0
4,619
19,715
0
70,124
L
Gilgamesh
ProfessorBeast
Gilgamesh
15,654
5,997
0
12,675
27,065
24,113
0
4,865
20,845
0
78,729
W
Aphrodite
UnwashedAphro
Aphrodite
15,082
1,247
7,780
12,962
16,551
9,464
742
7,957
8,594
104,196
0
W
Mercury
chekurd
Mercury
20,736
12,755
0
2,420
21,023
10,431
2,327
2,174
18,849
0
143,068
W
15,162
3,015
0
11,854
19,394
20,098
882
4,096
15,298
0
108,205

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,085
Gold Earned
46,261
705
Minions Killed
531
0
Camps Cleared
0
2,071,342
Distance Traveled
1,918,109
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
11,464
546
28
1
0
352,885
5
W
Xbalanque
12,239
583
144
7
0
377,207
4
L
Merlin
8,880
423
125
6
0
355,865
7
L
Yemoja
8,503
405
28
1
0
399,905
5
L
Heimdallr
9,720
463
133
6
0
353,554
0
L
Arachne
9,639
459
104
5
0
428,011
3
L
Gilgamesh
9,519
453
141
7
0
380,774
1
W
Aphrodite
11,455
545
169
8
0
428,852
1
W
Mercury
11,961
570
170
8
0
504,238
6
W
Chaac
11,966
570
194
9
0
408,160
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role