Player Matchup

Heimdallr
Heimdallr
AshEvilDead
Heimdallr
Level 144
God Stats
1W - 0L
1,540 SR
Queue Stats
45W - 35L
1,479 Elo+
Party 1
Erlang Shen
Erlang Shen
CANCERDANCERS
Erlang Shen
Level 113
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 28L
1,559 Elo+
Party 1
Danzaburou
Danzaburou
LukasHuga
Danzaburou
Level 116
God Stats
13W - 7L
1,626 SR
Queue Stats
487W - 488L
1,467 Elo+
Solo
Baron Samedi
Baron Samedi
Saberius
Baron Samedi
Level 147
God Stats
3W - 1L
1,520 SR
Queue Stats
182W - 180L
1,540 Elo+
Solo
Ares
Ares
XxPONTOLONxX
Ares
Level 63
God Stats
3W - 0L
1,328 SR
Queue Stats
38W - 24L
1,563 Elo+
Party 1
Team Averages
Level 117
1,503 SR
1,522 Elo+

VS

Team Averages
Level 124
1,475 SR
1,508 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
BANAMANIA
Shiva
Level 158
God Stats
0W - 3L
1,422 SR
Queue Stats
345W - 340L
1,540 Elo+
Solo
Nemesis
Nemesis
OnepunchHaris
Nemesis
Level 80
God Stats
12W - 15L
1,454 SR
Queue Stats
527W - 492L
1,472 Elo+
Solo
Raijin
Raijin
ToP x K1N6D0N
Raijin
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
109W - 113L
1,528 Elo+
Solo
Anhur
Anhur
casamaxx
Anhur
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AshEvilDead
Heimdallr
14
5 / 2 / 8
8,905
891
12,370
8,973
4,675
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
CANCERDANCERS
Erlang Shen
15
3 / 1 / 10
9,182
918
8,233
13,929
13,582
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
LukasHuga
Danzaburou
15
4 / 1 / 11
9,155
916
14,420
9,853
5,108
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
Saberius
Baron Samedi
16
5 / 1 / 10
9,149
915
12,901
8,403
4,893
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

13
2 / 3 / 11
8,647
865
7,366
12,678
17,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
15
3 / 3 / 1
8,070
807
6,705
20,616
21,204
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

Shiva
BANAMANIA
Shiva
8
1 / 3 / 1
6,037
604
2,929
7,647
6,954
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
12
0 / 4 / 2
7,172
717
6,369
12,183
5,788
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
3 / 4 / 2
7,716
772
10,439
8,956
4,065
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anhur
casamaxx
Anhur
13
0 / 5 / 3
6,974
697
5,274
11,186
4,947
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
16
19
Kills
7
8
Deaths
19
50
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
3
3
1
1.17
W
Heimdallr
AshEvilDead
Heimdallr
5
2
8
4.5
L
Shiva
BANAMANIA
Shiva
1
3
1
0.5
W
Erlang Shen
CANCERDANCERS
Erlang Shen
3
1
10
8
W
Danzaburou
LukasHuga
Danzaburou
4
1
11
9.5
L
Nemesis
0
4
2
0.25
W
Baron Samedi
Saberius
Baron Samedi
5
1
10
10
L
3
4
2
1
W
2
3
11
2.5
L
Anhur
casamaxx
Anhur
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,290
Damage
31,716
53,836
Taken
60,588
45,660
Mitigated
42,958
28,348
Healing
19,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
6,705
2,535
0
5,472
20,616
21,204
0
6,105
14,511
13,159
0
W
Heimdallr
AshEvilDead
Heimdallr
12,370
6,970
1,337
2,024
8,973
4,675
2,669
3,067
5,906
0
27,968
L
Shiva
BANAMANIA
Shiva
2,929
332
1,776
1,187
7,647
6,954
26
1,507
6,140
0
4,859
W
Erlang Shen
CANCERDANCERS
Erlang Shen
8,233
3,583
2,722
3,540
13,929
13,582
904
4,515
9,414
0
14,308
W
Danzaburou
LukasHuga
Danzaburou
14,420
4,469
481
2,313
9,853
5,108
3,005
2,762
7,091
0
30,726
L
Nemesis
6,369
1,440
2,485
4,508
12,183
5,788
0
5,456
6,727
0
9,026
W
Baron Samedi
Saberius
Baron Samedi
12,901
830
9,763
4,384
8,403
4,893
1,675
3,475
4,928
24,727
0
L
10,439
970
824
1,564
8,956
4,065
0
3,852
5,104
23,275
0
W
7,366
653
801
983
12,678
17,402
0
3,325
9,353
8,553
0
L
Anhur
casamaxx
Anhur
5,274
2,700
392
1,608
11,186
4,947
0
3,347
7,839
0
12,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,038
Gold Earned
35,969
117
Minions Killed
75
0
Camps Cleared
0
945,815
Distance Traveled
850,444
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
8,070
807
18
2
0
193,299
0
W
Heimdallr
8,905
891
31
3
0
167,453
0
L
Shiva
6,037
604
2
0
0
81,784
0
W
Erlang Shen
9,182
918
13
1
0
200,143
1
W
Danzaburou
9,155
916
36
4
0
173,437
1
L
Nemesis
7,172
717
6
1
0
205,982
1
W
Baron Samedi
9,149
915
35
4
0
207,182
1
L
Raijin
7,716
772
27
3
0
147,007
1
W
Ares
8,647
865
2
0
0
197,600
0
L
Anhur
6,974
697
22
2
0
222,372
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role