Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
GenialTurtle
Geb
Level 159
God Stats
0W - 3L
1,537 SR
Queue Stats
147W - 165L
1,552 Elo+
Solo
Raijin
Raijin
Orki
Raijin
Level 141
God Stats
3W - 2L
1,714 SR
Queue Stats
43W - 37L
1,602 Elo+
Party 1
Charybdis
Charybdis
Rock777
Charybdis
Level 142
God Stats
3W - 4L
1,394 SR
Queue Stats
239W - 266L
1,548 Elo+
Solo
Ullr
Ullr
SuggaaBoy
Ullr
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 34L
1,611 Elo+
Party 1
Team Averages
Level 134
1,529 SR
1,563 Elo+

VS

Team Averages
Level 146
1,426 SR
1,555 Elo+
Neith
Neith
Cruseid
Neith
Level 160
God Stats
1W - 0L
1,604 SR
Queue Stats
136W - 124L
1,563 Elo+
Solo
Ao Kuang
Ao Kuang
Dragonspyre
Ao Kuang
Level 125
God Stats
1W - 2L
1,164 SR
Queue Stats
90W - 52L
1,632 Elo+
Solo
He Bo
He Bo
Muluzi
He Bo
Level 154
God Stats
3W - 3L
1,399 SR
Queue Stats
231W - 259L
1,540 Elo+
Solo
King Arthur
King Arthur
Sliveral
King Arthur
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
248W - 251L
1,542 Elo+
Solo
Artemis
Artemis
TheFirstAquarius
Artemis
Level 145
God Stats
2W - 0L
1,464 SR
Queue Stats
108W - 109L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
17
5 / 3 / 3
11,003
647
8,000
17,490
21,567
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

19
1 / 5 / 7
10,979
646
11,020
30,523
31,650
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Raijin
Orki
Raijin
17
2 / 5 / 5
10,221
601
13,419
13,651
6,883
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Charybdis
Rock777
Charybdis
17
1 / 6 / 7
10,135
596
12,526
15,573
7,493
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ullr
17
2 / 5 / 4
10,120
595
13,463
17,672
9,320
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Cruseid
Neith
20
9 / 1 / 8
13,019
766
29,192
13,003
8,999
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ao Kuang
Dragonspyre
Ao Kuang
19
8 / 2 / 9
12,538
738
15,039
19,665
16,037
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

He Bo
Muluzi
He Bo
17
1 / 3 / 14
10,544
620
17,354
9,822
5,241
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
Sliveral
King Arthur
18
2 / 4 / 14
10,695
629
6,010
17,703
24,104
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

19
4 / 2 / 13
11,589
682
24,100
12,465
7,650
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
82
11
Kills
24
24
Deaths
12
26
Assists
58
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
5
3
3
2.17
W
Neith
Cruseid
Neith
9
1
8
13
W
Ao Kuang
Dragonspyre
Ao Kuang
8
2
9
6.25
L
1
5
7
0.9
W
He Bo
Muluzi
He Bo
1
3
14
2.67
L
Raijin
Orki
Raijin
2
5
5
0.9
L
Charybdis
Rock777
Charybdis
1
6
7
0.75
W
King Arthur
Sliveral
King Arthur
2
4
14
2.25
L
Ullr
2
5
4
0.8
W
4
2
13
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,428
Damage
91,695
94,909
Taken
72,658
76,913
Mitigated
62,031
25,532
Healing
27,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
8,000
2,150
3,223
5,625
17,490
21,567
0
5,198
12,175
10,876
0
W
Neith
Cruseid
Neith
29,192
9,523
1,791
5,465
13,003
8,999
1,821
4,433
8,570
0
64,833
W
Ao Kuang
Dragonspyre
Ao Kuang
15,039
3,408
3,158
8,198
19,665
16,037
523
7,441
12,224
20,792
0
L
11,020
479
1,465
8,540
30,523
31,650
0
12,992
17,039
22,857
0
W
He Bo
Muluzi
He Bo
17,354
432
676
431
9,822
5,241
1,291
5,142
4,680
24,156
0
L
Raijin
Orki
Raijin
13,419
660
0
632
13,651
6,883
0
5,215
8,287
42,325
0
L
Charybdis
Rock777
Charybdis
12,526
4,037
2,520
2,012
15,573
7,493
0
3,176
12,315
0
27,637
W
King Arthur
Sliveral
King Arthur
6,010
672
1,847
1,837
17,703
24,104
0
8,278
9,425
0
17,352
L
Ullr
13,463
3,988
0
1,515
17,672
9,320
0
4,706
12,700
0
27,441
W
24,100
6,741
1,443
2,239
12,465
7,650
4,462
7,145
5,320
0
45,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,458
Gold Earned
58,385
165
Minions Killed
184
0
Camps Cleared
0
1,415,929
Distance Traveled
1,496,813
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
11,003
647
10
1
0
298,091
0
W
Neith
13,019
766
93
5
0
290,576
0
W
Ao Kuang
12,538
738
10
1
0
311,489
5
L
Geb
10,979
646
12
1
0
285,372
0
W
He Bo
10,544
620
19
1
0
305,441
1
L
Raijin
10,221
601
70
4
0
293,841
1
L
Charybdis
10,135
596
41
2
0
261,167
1
W
King Arthur
10,695
629
15
1
0
296,654
6
L
Ullr
10,120
595
32
2
0
277,458
0
W
Artemis
11,589
682
47
3
0
292,653
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role