Player Matchup

King Arthur
King Arthur
FatalNova
King Arthur
Level 88
God Stats
5W - 6L
1,430 SR
Queue Stats
124W - 124L
1,603 Elo+
Solo
Hou Yi
Hou Yi
Geifken
Hou Yi
Level 145
God Stats
7W - 7L
1,675 SR
Queue Stats
292W - 293L
1,547 Elo+
Party 2
Da Ji
Da Ji
JeanMiel
Da Ji
Level 114
God Stats
13W - 7L
1,591 SR
Queue Stats
240W - 234L
1,463 Elo+
Party 2
Ares
Ares
OmniZZ
Ares
Level 136
God Stats
10W - 8L
1,678 SR
Queue Stats
53W - 44L
1,563 Elo+
Solo
Chang'e
Chang'e
decadaver
Chang'e
Level 121
God Stats
0W - 2L
1,403 SR
Queue Stats
103W - 96L
1,577 Elo+
Solo
Team Averages
Level 121
1,555 SR
1,551 Elo+

VS

Team Averages
Level 125
1,494 SR
1,578 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
DANKINGTONKILLZ
Baron Samedi
Level 82
God Stats
7W - 7L
1,603 SR
Queue Stats
225W - 213L
1,608 Elo+
Party 1
Charybdis
Charybdis
NobitaInSMITE
Charybdis
Level 108
God Stats
1W - 0L
1,267 SR
Queue Stats
17W - 12L
1,601 Elo+
Solo
Horus
Horus
faultedman
Horus
Level 123
God Stats
10W - 9L
1,528 SR
Queue Stats
190W - 183L
1,618 Elo+
Solo
Vamana
Vamana
kesalexx
Vamana
Level 152
God Stats
4W - 3L
1,572 SR
Queue Stats
197W - 184L
1,565 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FatalNova
King Arthur
12
1 / 7 / 0
7,774
457
7,891
15,766
12,112
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hou Yi
Geifken
Hou Yi
13
0 / 5 / 1
7,891
464
9,817
15,923
5,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
JeanMiel
Da Ji
13
2 / 8 / 0
8,007
471
10,043
17,915
7,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ares
OmniZZ
Ares
11
1 / 4 / 2
7,875
463
8,659
18,930
20,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chang'e
decadaver
Chang'e
12
0 / 6 / 0
7,136
420
9,420
15,393
7,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
18
13 / 1 / 4
11,841
697
19,368
22,716
19,580
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Baron Samedi
DANKINGTONKILLZ
Baron Samedi
14
0 / 0 / 12
8,608
506
11,250
10,382
5,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
NobitaInSMITE
Charybdis
16
2 / 1 / 3
10,013
589
10,103
16,696
5,702
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Horus
14
2 / 0 / 11
9,315
548
7,981
14,131
10,650
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vamana
kesalexx
Vamana
16
13 / 2 / 6
10,434
614
13,248
19,650
10,432
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
66
4
Kills
30
30
Deaths
4
3
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
13
1
4
15
W
Baron Samedi
DANKINGTONKILLZ
Baron Samedi
0
0
12
6
L
King Arthur
FatalNova
King Arthur
1
7
0
0.14
L
Hou Yi
Geifken
Hou Yi
0
5
1
0.1
L
Da Ji
JeanMiel
Da Ji
2
8
0
0.25
W
Charybdis
NobitaInSMITE
Charybdis
2
1
3
3.5
L
Ares
OmniZZ
Ares
1
4
2
0.5
L
Chang'e
decadaver
Chang'e
0
6
0
0
W
Horus
2
0
11
7.5
W
Vamana
kesalexx
Vamana
13
2
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,830
Damage
61,950
83,927
Taken
83,575
52,421
Mitigated
52,076
19,249
Healing
47,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
19,368
5,732
2,507
14,715
22,716
19,580
3,116
2,422
20,294
75,436
16,475
W
Baron Samedi
DANKINGTONKILLZ
Baron Samedi
11,250
652
1,643
3,110
10,382
5,712
465
3,390
6,992
66,337
0
L
King Arthur
FatalNova
King Arthur
7,891
1,233
0
1,410
15,766
12,112
0
7,526
8,240
68
51,879
L
Hou Yi
Geifken
Hou Yi
9,817
6,118
0
6,422
15,923
5,509
0
1,713
14,210
0
70,179
L
Da Ji
JeanMiel
Da Ji
10,043
2,806
0
4,202
17,915
7,308
0
6,072
11,843
0
60,097
W
Charybdis
NobitaInSMITE
Charybdis
10,103
5,887
0
10,204
16,696
5,702
0
1,186
15,510
0
104,692
L
Ares
OmniZZ
Ares
8,659
891
0
1,863
18,930
20,302
0
5,797
13,133
28,279
2,701
L
Chang'e
decadaver
Chang'e
9,420
419
1,630
3,722
15,393
7,190
0
7,126
8,267
55,354
0
W
Horus
7,981
3,335
4,687
6,275
14,131
10,650
81
6,156
7,975
0
36,427
W
Vamana
kesalexx
Vamana
13,248
7,904
0
4,197
19,650
10,432
28
4,768
14,882
0
83,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,683
Gold Earned
50,211
421
Minions Killed
570
0
Camps Cleared
0
1,493,141
Distance Traveled
1,569,439
17
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
11,841
697
154
9
0
245,169
0
W
Baron Samedi
8,608
506
94
6
0
340,743
2
L
King Arthur
7,774
457
93
5
0
302,574
2
L
Hou Yi
7,891
464
111
7
0
281,182
3
L
Da Ji
8,007
471
89
5
0
318,615
3
W
Charybdis
10,013
589
166
10
0
288,208
3
L
Ares
7,875
463
36
2
0
304,970
9
L
Chang'e
7,136
420
92
5
0
285,800
0
W
Horus
9,315
548
50
3
0
320,508
1
W
Vamana
10,434
614
106
6
0
374,811
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role