Player Matchup

Merlin
Merlin
HotMoistEwok
Merlin
Level 124
God Stats
2W - 2L
1,320 SR
Queue Stats
231W - 217L
1,440 Elo+
Party 1
Yemoja
Yemoja
HotMoistJawa
Yemoja
Level 145
God Stats
7W - 5L
1,540 SR
Queue Stats
320W - 314L
1,451 Elo+
Party 1
Artio
Artio
WrostNoobNa
Artio
Level 41
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 28L
1,483 Elo+
Solo
Izanami
Izanami
david39344
Izanami
Level 67
God Stats
5W - 2L
1,655 SR
Queue Stats
252W - 299L
1,508 Elo+
Solo
Lancelot
Lancelot
picasso af
Lancelot
Level 147
God Stats
21W - 16L
1,438 SR
Queue Stats
985W - 962L
1,611 Elo+
Party 1
Team Averages
Level 105
1,491 SR
1,499 Elo+

VS

Team Averages
Level 133
1,514 SR
1,557 Elo+
Neith
Neith
DwImThrowing
Neith
Level 118
God Stats
0W - 1L
1,749 SR
Queue Stats
59W - 38L
1,580 Elo+
Solo
Gilgamesh
Gilgamesh
JoWayyy
Gilgamesh
Level 160
God Stats
2W - 5L
1,357 SR
Queue Stats
397W - 368L
1,617 Elo+
Solo
Scylla
Scylla
Orveruss
Scylla
Level 149
God Stats
4W - 10L
1,414 SR
Queue Stats
362W - 341L
1,585 Elo+
Solo
Vamana
Vamana
Ronoc77
Vamana
Level 160
God Stats
3W - 3L
1,548 SR
Queue Stats
161W - 172L
1,520 Elo+
Solo
Yemoja
Yemoja
dwntwnjns35
Yemoja
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
20
6 / 1 / 8
13,841
659
36,031
18,862
13,544
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Yemoja
20
0 / 1 / 9
12,912
615
4,203
21,521
31,908
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

18
1 / 3 / 10
12,764
608
20,247
44,183
74,427
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
david39344
Izanami
20
7 / 2 / 8
14,368
684
33,452
20,193
15,401
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Lancelot
picasso af
Lancelot
18
4 / 5 / 8
12,365
589
28,819
32,045
20,773
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 6 / 8
11,786
561
33,231
28,190
13,073
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gilgamesh
JoWayyy
Gilgamesh
16
2 / 4 / 4
11,913
567
13,729
24,504
18,599
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Scylla
Orveruss
Scylla
20
7 / 4 / 3
12,929
616
25,928
15,792
6,606
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
Ronoc77
Vamana
20
1 / 2 / 8
13,796
657
18,177
36,484
31,704
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Yemoja
20
1 / 3 / 8
12,528
597
11,442
27,762
32,368
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
43
18
Kills
12
12
Deaths
19
43
Assists
31
Player
Kills
Deaths
Assists
KDA
L
1
6
8
0.83
W
Merlin
6
1
8
10
W
Yemoja
0
1
9
4.5
L
Gilgamesh
JoWayyy
Gilgamesh
2
4
4
1
L
Scylla
Orveruss
Scylla
7
4
3
2.13
L
Vamana
Ronoc77
Vamana
1
2
8
2.5
W
1
3
10
2
W
Izanami
david39344
Izanami
7
2
8
5.5
L
Yemoja
1
3
8
1.67
W
Lancelot
picasso af
Lancelot
4
5
8
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

122,752
Damage
102,507
136,804
Taken
132,732
156,053
Mitigated
102,350
79,151
Healing
71,909
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
33,231
16,178
3,917
10,076
28,190
13,073
1,356
12,188
16,002
0
61,712
W
Merlin
36,031
2,259
1,437
2,429
18,862
13,544
1,634
6,909
11,953
64,572
0
W
Yemoja
4,203
1,892
28,044
7,506
21,521
31,908
1,546
7,840
13,681
12,125
0
L
Gilgamesh
JoWayyy
Gilgamesh
13,729
2,364
8,524
6,426
24,504
18,599
0
9,545
14,959
0
21,744
L
Scylla
Orveruss
Scylla
25,928
2,254
2,972
1,249
15,792
6,606
397
6,716
9,076
41,532
0
L
Vamana
Ronoc77
Vamana
18,177
5,900
1,901
16,695
36,484
31,704
0
15,684
20,800
29
45,039
W
20,247
1,099
4,671
14,155
44,183
74,427
15
11,911
32,272
31,617
0
W
Izanami
david39344
Izanami
33,452
25,534
4,447
5,136
20,193
15,401
5,154
6,187
14,006
0
83,623
L
Yemoja
11,442
3,172
13,970
6,179
27,762
32,368
203
16,348
11,414
28,332
0
W
Lancelot
picasso af
Lancelot
28,819
2,955
3,174
8,152
32,045
20,773
1,047
4,552
27,493
0
40,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,250
Gold Earned
62,952
221
Minions Killed
212
0
Camps Cleared
0
1,911,946
Distance Traveled
1,747,467
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,786
561
65
3
0
338,183
0
W
Merlin
13,841
659
65
3
0
379,799
2
W
Yemoja
12,912
615
25
1
0
330,139
4
L
Gilgamesh
11,913
567
12
1
0
310,836
0
L
Scylla
12,929
616
51
2
0
361,176
1
L
Vamana
13,796
657
51
2
0
401,141
1
W
Artio
12,764
608
14
1
0
424,768
1
W
Izanami
14,368
684
89
4
0
349,052
2
L
Yemoja
12,528
597
33
2
0
336,131
0
W
Lancelot
12,365
589
28
1
0
428,188
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role