Player Matchup

Athena
Athena
 
Athena
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Raijin
Raijin
AdryK11
Raijin
Level 106
God Stats
4W - 9L
1,467 SR
Queue Stats
217W - 218L
1,486 Elo+
Solo
Nemesis
Nemesis
Sereyy
Nemesis
Level 11
God Stats
8W - 12L
1,331 SR
Queue Stats
8W - 13L
1,305 Elo+
Party 2
Skadi
Skadi
jorgete777
Skadi
Level 100
God Stats
3W - 0L
1,500 SR
Queue Stats
105W - 89L
1,488 Elo+
Solo
Camazotz
Camazotz
vCyybot
Camazotz
Level 48
God Stats
12W - 8L
1,494 SR
Queue Stats
85W - 87L
1,418 Elo+
Party 2
Team Averages
Level 85
1,458 SR
1,439 Elo+

VS

Team Averages
Level 25
1,499 SR
1,437 Elo+
Cliodhna
Cliodhna
Dh3r0
Cliodhna
Level 46
God Stats
0W - 2L
1,208 SR
Queue Stats
24W - 23L
1,510 Elo+
Party 1
Horus
Horus
IzzySensei
Horus
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,343 Elo+
Party 1
Izanami
Izanami
JaZiiRaH
Izanami
Level 31
God Stats
3W - 1L
1,951 SR
Queue Stats
27W - 34L
1,501 Elo+
Party 1
Jormungandr
Jormungandr
NotDarkShahan
Jormungandr
Level 8
God Stats
1W - 2L
1,337 SR
Queue Stats
1W - 2L
1,380 Elo+
Party 1
Janus
Janus
xReiDx
Janus
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 29L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
13
4 / 0 / 9
8,950
526
8,524
13,722
15,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Raijin
AdryK11
Raijin
15
2 / 1 / 5
9,183
540
8,303
8,446
4,528
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
Sereyy
Nemesis
14
2 / 2 / 7
8,213
483
4,757
10,031
4,859
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Skadi
14
4 / 4 / 8
9,041
532
14,546
11,991
4,967
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Camazotz
vCyybot
Camazotz
16
7 / 0 / 2
10,218
601
8,825
11,130
7,623
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Dh3r0
Cliodhna
11
0 / 3 / 2
6,924
407
6,085
14,426
5,735
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Horus
11
0 / 4 / 1
6,838
402
3,772
10,103
6,669
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Izanami
JaZiiRaH
Izanami
14
2 / 6 / 2
8,376
493
12,285
16,049
6,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Jormungandr
NotDarkShahan
Jormungandr
11
2 / 3 / 2
7,488
440
5,802
12,901
13,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
xReiDx
Janus
13
3 / 3 / 1
8,157
480
5,950
7,485
3,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
15
19
Kills
7
7
Deaths
19
31
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
4
0
9
8.5
W
Raijin
AdryK11
Raijin
2
1
5
4.5
L
Cliodhna
Dh3r0
Cliodhna
0
3
2
0.33
L
Horus
0
4
1
0.13
L
Izanami
JaZiiRaH
Izanami
2
6
2
0.5
L
Jormungandr
NotDarkShahan
Jormungandr
2
3
2
1
W
Nemesis
Sereyy
Nemesis
2
2
7
2.75
W
Skadi
4
4
8
2
W
Camazotz
vCyybot
Camazotz
7
0
2
8
L
Janus
xReiDx
Janus
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,955
Damage
33,894
55,320
Taken
60,964
37,505
Mitigated
35,846
15,602
Healing
12,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
8,524
2,716
0
2,224
13,722
15,528
39
3,588
10,087
38,916
4,231
W
Raijin
AdryK11
Raijin
8,303
617
207
2,242
8,446
4,528
473
2,417
6,029
78,186
0
L
Cliodhna
Dh3r0
Cliodhna
6,085
807
0
3,912
14,426
5,735
0
3,272
10,669
0
48,548
L
Horus
3,772
1,666
0
890
10,103
6,669
0
1,105
8,490
0
33,514
L
Izanami
JaZiiRaH
Izanami
12,285
8,909
0
5,880
16,049
6,597
0
4,059
11,938
0
81,795
L
Jormungandr
NotDarkShahan
Jormungandr
5,802
1,549
0
1,453
12,901
13,413
0
4,701
8,148
17,063
0
W
Nemesis
Sereyy
Nemesis
4,757
1,990
0
2,657
10,031
4,859
0
2,491
7,540
0
59,180
W
Skadi
14,546
8,149
0
790
11,991
4,967
1,631
2,362
9,584
0
68,824
W
Camazotz
vCyybot
Camazotz
8,825
2,216
0
7,482
11,130
7,623
848
894
9,785
0
72,409
L
Janus
xReiDx
Janus
5,950
309
0
319
7,485
3,432
330
3,293
4,143
52,866
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,605
Gold Earned
37,783
517
Minions Killed
387
0
Camps Cleared
0
1,657,855
Distance Traveled
1,583,437
17
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
8,950
526
56
3
0
349,760
3
W
Raijin
9,183
540
133
8
0
308,859
3
L
Cliodhna
6,924
407
74
4
0
344,595
2
L
Horus
6,838
402
62
4
0
331,187
0
L
Izanami
8,376
493
132
8
0
262,329
2
L
Jormungandr
7,488
440
24
1
0
327,509
3
W
Nemesis
8,213
483
99
6
0
391,479
5
W
Skadi
9,041
532
117
7
0
301,978
3
W
Camazotz
10,218
601
112
7
0
305,779
3
L
Janus
8,157
480
95
6
0
317,817
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role