Player Matchup

Ne Zha
Ne Zha
Carsopweh
Ne Zha
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Ganesha
Ganesha
Gan_esha
Ganesha
Level 119
God Stats
1W - 1L
1,929 SR
Queue Stats
58W - 42L
1,634 Elo+
Solo
Nike
Nike
HuggableJesus
Nike
Level 156
God Stats
0W - 1L
1,681 SR
Queue Stats
49W - 52L
1,567 Elo+
Solo
Ao Kuang
Ao Kuang
Pounchu
Ao Kuang
Level 159
God Stats
2W - 4L
1,489 SR
Queue Stats
298W - 282L
1,586 Elo+
Solo
Cernunnos
Cernunnos
boit22
Cernunnos
Level 80
God Stats
3W - 4L
1,511 SR
Queue Stats
221W - 227L
1,554 Elo+
Solo
Team Averages
Level 120
1,622 SR
1,568 Elo+

VS

Team Averages
Level 109
1,423 SR
1,565 Elo+
Fenrir
Fenrir
AMLO4T
Fenrir
Level 91
God Stats
3W - 2L
1,288 SR
Queue Stats
193W - 180L
1,579 Elo+
Solo
Ares
Ares
DarkCataclysim
Ares
Level 86
God Stats
2W - 1L
1,485 SR
Queue Stats
242W - 226L
1,574 Elo+
Solo
The Morrigan
The Morrigan
Raaquelleeee
The Morrigan
Level 149
God Stats
4W - 3L
1,514 SR
Queue Stats
395W - 363L
1,555 Elo+
Solo
Yu Huang
Yu Huang
RadiantGlory
Yu Huang
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
144W - 112L
1,586 Elo+
Solo
Vulcan
Vulcan
SmokiiMx
Vulcan
Level 141
God Stats
3W - 1L
1,328 SR
Queue Stats
195W - 202L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Carsopweh
Ne Zha
17
2 / 6 / 10
10,757
598
19,798
16,621
8,713
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ganesha
Gan_esha
Ganesha
18
0 / 6 / 12
11,479
638
14,339
20,894
10,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

19
4 / 6 / 9
11,989
666
13,272
23,926
24,184
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ao Kuang
Pounchu
Ao Kuang
19
7 / 9 / 2
13,731
763
22,750
27,160
13,398
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Cernunnos
boit22
Cernunnos
19
4 / 8 / 7
12,418
690
15,623
19,137
7,665
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
AMLO4T
Fenrir
18
3 / 5 / 21
11,588
644
15,285
32,689
28,208
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

19
2 / 4 / 23
12,819
712
14,110
25,918
31,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

The Morrigan
Raaquelleeee
The Morrigan
19
3 / 3 / 19
12,037
669
13,735
14,683
7,561
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yu Huang
RadiantGlory
Yu Huang
20
14 / 3 / 16
14,841
825
27,625
15,423
8,552
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Vulcan
SmokiiMx
Vulcan
20
13 / 4 / 15
13,951
775
28,813
14,184
6,213
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
129
17
Kills
35
35
Deaths
19
40
Assists
94
Player
Kills
Deaths
Assists
KDA
W
Fenrir
AMLO4T
Fenrir
3
5
21
2.7
L
Ne Zha
Carsopweh
Ne Zha
2
6
10
1.17
W
2
4
23
3.38
L
Ganesha
Gan_esha
Ganesha
0
6
12
1
L
4
6
9
1.42
L
Ao Kuang
Pounchu
Ao Kuang
7
9
2
0.89
W
The Morrigan
Raaquelleeee
The Morrigan
3
3
19
4.17
W
Yu Huang
RadiantGlory
Yu Huang
14
3
16
7.33
W
Vulcan
SmokiiMx
Vulcan
13
4
15
5.13
L
Cernunnos
boit22
Cernunnos
4
8
7
0.94

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,782
Damage
99,568
107,738
Taken
102,897
64,500
Mitigated
82,521
25,424
Healing
33,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
AMLO4T
Fenrir
15,285
3,370
1,293
12,867
32,689
28,208
588
10,682
22,007
0
21,726
L
Ne Zha
Carsopweh
Ne Zha
19,798
3,485
120
1,531
16,621
8,713
0
11,441
5,180
0
43,337
W
14,110
674
0
2,500
25,918
31,987
42
8,745
17,173
16,290
0
L
Ganesha
Gan_esha
Ganesha
14,339
169
814
3,893
20,894
10,540
0
19,287
1,607
39,419
0
L
13,272
592
508
2,827
23,926
24,184
104
18,779
4,835
0
41,152
L
Ao Kuang
Pounchu
Ao Kuang
22,750
6,945
1,390
9,583
27,160
13,398
1,758
18,801
8,066
39,081
0
W
The Morrigan
Raaquelleeee
The Morrigan
13,735
2,673
3,302
3,664
14,683
7,561
1,963
6,063
8,620
38,837
0
W
Yu Huang
RadiantGlory
Yu Huang
27,625
1,958
3,259
1,967
15,423
8,552
2,300
5,129
10,294
66,740
0
W
Vulcan
SmokiiMx
Vulcan
28,813
8,158
3,439
1,292
14,184
6,213
2,081
6,470
7,714
50,149
0
L
Cernunnos
boit22
Cernunnos
15,623
6,064
2,446
2,312
19,137
7,665
0
15,783
3,354
0
48,964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,374
Gold Earned
65,236
228
Minions Killed
196
0
Camps Cleared
0
1,418,780
Distance Traveled
1,556,989
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,588
644
15
1
0
340,595
4
L
Ne Zha
10,757
598
42
2
0
306,969
5
W
Ares
12,819
712
4
0
0
332,729
0
L
Ganesha
11,479
638
4
0
0
293,910
1
L
Nike
11,989
666
71
4
0
300,577
0
L
Ao Kuang
13,731
763
34
2
0
250,028
2
W
The Morrigan
12,037
669
34
2
0
274,690
1
W
Yu Huang
14,841
825
97
5
0
279,313
0
W
Vulcan
13,951
775
46
3
0
329,662
2
L
Cernunnos
12,418
690
77
4
0
267,296
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role