Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
Lardo911
Cerberus
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,462 Elo+
Solo
Izanami
Izanami
Xenavera
Izanami
Level 25
God Stats
4W - 6L
1,504 SR
Queue Stats
23W - 21L
1,531 Elo+
Party 1
Team Averages
Level 67
1,501 SR
1,498 Elo+

VS

Team Averages
Level 96
1,660 SR
1,557 Elo+
Merlin
Merlin
 
Merlin
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
Cheesynugets
Ne Zha
Level 147
God Stats
1W - 0L
1,749 SR
Queue Stats
4W - 1L
1,586 Elo+
Party 2
Ganesha
Ganesha
d7711
Ganesha
Level 17
God Stats
2W - 0L
1,731 SR
Queue Stats
4W - 1L
1,586 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
11
1 / 1 / 0
6,312
789
5,049
9,118
3,846
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
Lardo911
Cerberus
6
0 / 2 / 0
4,807
601
1,408
4,592
2,371
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
Xenavera
Izanami
10
0 / 2 / 1
5,645
706
3,126
7,046
2,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
9
0 / 0 / 3
5,645
706
4,235
2,616
1,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
12
5 / 0 / 0
7,316
915
9,450
5,400
2,545
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
d7711
Ganesha
11
0 / 1 / 5
6,004
751
1,844
4,980
3,759
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
13
1
Kills
5
5
Deaths
1
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
1
1
0
1
W
Merlin
 
Merlin
0
0
3
1.5
W
Ne Zha
5
0
0
5
L
Cerberus
Lardo911
Cerberus
0
2
0
0
L
Izanami
Xenavera
Izanami
0
2
1
0.25
W
Ganesha
d7711
Ganesha
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,583
Damage
15,529
20,756
Taken
12,996
8,777
Mitigated
7,391
7,742
Healing
2,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
5,049
1,273
1,023
4,097
9,118
3,846
0
2,704
6,414
19,240
0
W
Merlin
 
Merlin
4,235
535
0
491
2,616
1,087
402
1,601
979
22,681
0
W
Ne Zha
9,450
2,621
0
1,791
5,400
2,545
880
1,840
3,447
0
34,220
L
Cerberus
Lardo911
Cerberus
1,408
307
0
1,105
4,592
2,371
0
1,719
2,873
3,807
0
L
Izanami
Xenavera
Izanami
3,126
1,709
0
1,517
7,046
2,560
0
1,734
5,312
0
22,131
W
Ganesha
d7711
Ganesha
1,844
89
0
0
4,980
3,759
291
2,904
2,038
2,772
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,764
Gold Earned
18,965
96
Minions Killed
98
0
Camps Cleared
0
340,099
Distance Traveled
443,456
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
6,312
789
30
4
0
148,412
0
W
Merlin
5,645
706
52
7
0
132,713
3
W
Ne Zha
7,316
915
46
6
0
174,023
4
L
Cerberus
4,807
601
10
1
0
62,796
0
L
Izanami
5,645
706
56
7
0
128,891
0
W
Ganesha
6,004
751
0
0
0
136,720
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role