Player Matchup

Cthulhu
Cthulhu
GucciSten
Cthulhu
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,620 Elo+
Party 2
He Bo
He Bo
KilsPöjken
He Bo
Level 22
God Stats
1W - 0L
1,310 SR
Queue Stats
5W - 3L
1,559 Elo+
Party 2
Thanatos
Thanatos
SwedishRetard
Thanatos
Level 99
God Stats
3W - 5L
1,475 SR
Queue Stats
32W - 19L
1,592 Elo+
Party 2
Vamana
Vamana
ibbenator
Vamana
Level 29
God Stats
2W - 1L
1,450 SR
Queue Stats
14W - 8L
1,578 Elo+
Party 2
Cupid
Cupid
isbjornskok
Cupid
Level 66
God Stats
3W - 2L
1,700 SR
Queue Stats
26W - 14L
1,603 Elo+
Party 2
Team Averages
Level 48
1,487 SR
1,591 Elo+

VS

Team Averages
Level 56
1,499 SR
1,413 Elo+
Shiva
Shiva
 
Shiva
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
ANIMETIMEBOIS
Nemesis
Level 43
God Stats
4W - 5L
1,544 SR
Queue Stats
69W - 105L
1,405 Elo+
Party 3
Neith
Neith
Ancimon
Neith
Level 28
God Stats
1W - 2L
1,487 SR
Queue Stats
40W - 63L
1,374 Elo+
Party 1
Merlin
Merlin
GalaxyMan12109
Merlin
Level 67
God Stats
4W - 6L
1,448 SR
Queue Stats
54W - 102L
1,363 Elo+
Party 3
Ymir
Ymir
Makka93
Ymir
Level 116
God Stats
158W - 134L
1,516 SR
Queue Stats
369W - 419L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
GucciSten
Cthulhu
15
3 / 0 / 5
10,467
476
8,773
12,580
12,995
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
4 / 6 / 3
12,321
560
14,269
17,522
8,027
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thanatos
SwedishRetard
Thanatos
20
12 / 2 / 6
13,173
599
20,827
22,488
11,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Vamana
ibbenator
Vamana
20
4 / 0 / 9
12,898
586
17,080
25,369
23,365
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

19
3 / 3 / 2
12,186
554
15,478
16,704
7,902
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
17
1 / 2 / 4
10,079
458
16,927
21,305
16,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Nemesis
15
4 / 8 / 3
9,926
451
9,659
22,852
10,231
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
Ancimon
Neith
15
2 / 4 / 1
9,386
427
6,238
14,729
6,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

17
3 / 7 / 1
10,224
465
12,689
15,096
7,273
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ymir
Makka93
Ymir
12
1 / 5 / 2
8,433
383
7,149
23,125
22,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
22
26
Kills
11
11
Deaths
26
25
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
1
2
4
1.5
L
Nemesis
4
8
3
0.69
L
Neith
Ancimon
Neith
2
4
1
0.63
L
3
7
1
0.5
W
Cthulhu
GucciSten
Cthulhu
3
0
5
5.5
W
4
6
3
0.92
L
Ymir
Makka93
Ymir
1
5
2
0.4
W
Thanatos
SwedishRetard
Thanatos
12
2
6
7.5
W
Vamana
ibbenator
Vamana
4
0
9
8.5
W
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,427
Damage
52,662
94,663
Taken
97,107
63,547
Mitigated
63,473
43,552
Healing
16,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
16,927
3,408
506
7,152
21,305
16,644
0
2,321
18,984
0
70,056
L
Nemesis
9,659
4,906
0
2,777
22,852
10,231
0
3,335
19,517
0
66,739
L
Neith
Ancimon
Neith
6,238
2,592
0
4,773
14,729
6,565
0
3,026
11,703
0
69,323
L
12,689
760
0
129
15,096
7,273
0
8,921
6,175
80,845
0
W
Cthulhu
GucciSten
Cthulhu
8,773
687
1,240
2,366
12,580
12,995
0
3,119
9,409
34,710
0
W
14,269
1,264
0
4,715
17,522
8,027
3,234
7,772
9,542
86,102
0
L
Ymir
Makka93
Ymir
7,149
660
0
1,584
23,125
22,760
0
5,439
17,686
25,615
3,122
W
Thanatos
SwedishRetard
Thanatos
20,827
6,988
0
25,579
22,488
11,258
1,855
5,171
17,091
0
123,398
W
Vamana
ibbenator
Vamana
17,080
9,344
0
6,257
25,369
23,365
1,223
3,579
20,533
0
98,025
W
15,478
9,219
370
3,025
16,704
7,902
5,787
2,463
14,241
0
118,483

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,045
Gold Earned
48,048
701
Minions Killed
485
0
Camps Cleared
0
2,014,882
Distance Traveled
1,942,482
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
10,079
458
118
5
0
420,851
6
L
Nemesis
9,926
451
99
5
0
430,244
1
L
Neith
9,386
427
114
5
0
365,310
2
L
Merlin
10,224
465
118
5
0
331,231
1
W
Cthulhu
10,467
476
42
2
0
419,847
2
W
He Bo
12,321
560
169
8
0
355,463
0
L
Ymir
8,433
383
36
2
0
394,846
5
W
Thanatos
13,173
599
144
7
0
434,346
3
W
Vamana
12,898
586
159
7
0
444,987
4
W
Cupid
12,186
554
187
9
0
360,239
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role