Player Matchup

Pele
Pele
Dh3r0
Pele
Level 46
God Stats
1W - 2L
1,472 SR
Queue Stats
24W - 23L
1,527 Elo+
Party 3
King Arthur
King Arthur
IzzySensei
King Arthur
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 9L
1,373 Elo+
Party 3
Hachiman
Hachiman
JaZiiRaH
Hachiman
Level 30
God Stats
1W - 2L
1,400 SR
Queue Stats
27W - 34L
1,515 Elo+
Party 3
Jormungandr
Jormungandr
NotDarkShahan
Jormungandr
Level 7
God Stats
1W - 2L
1,445 SR
Queue Stats
1W - 2L
1,724 Elo+
Party 3
Merlin
Merlin
xReiDx
Merlin
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 29L
1,463 Elo+
Party 3
Team Averages
Level 25
1,463 SR
1,520 Elo+

VS

Team Averages
Level 76
1,461 SR
1,457 Elo+
Scylla
Scylla
Hyhender
Scylla
Level 29
God Stats
7W - 0L
1,500 SR
Queue Stats
35W - 39L
1,431 Elo+
Party 2
Guan Yu
Guan Yu
Ipølse
Guan Yu
Level 69
God Stats
4W - 1L
1,721 SR
Queue Stats
46W - 56L
1,429 Elo+
Party 1
Chaac
Chaac
NËJÏ
Chaac
Level 126
God Stats
4W - 7L
1,355 SR
Queue Stats
366W - 396L
1,466 Elo+
Solo
Xbalanque
Xbalanque
SmailBoy
Xbalanque
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 14L
1,431 Elo+
Party 2
Cliodhna
Cliodhna
jomess
Cliodhna
Level 109
God Stats
1W - 5L
1,231 SR
Queue Stats
25W - 25L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Dh3r0
Pele
19
4 / 9 / 4
12,747
440
17,406
32,991
14,339
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

King Arthur
IzzySensei
King Arthur
16
0 / 6 / 5
10,914
376
3,568
26,476
26,873
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hachiman
JaZiiRaH
Hachiman
20
10 / 5 / 3
15,279
527
37,081
35,999
15,875
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
NotDarkShahan
Jormungandr
18
2 / 4 / 7
13,470
464
12,312
31,486
44,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
xReiDx
Merlin
16
1 / 10 / 1
10,851
374
10,365
17,958
7,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Hyhender
Scylla
20
12 / 3 / 6
15,870
547
23,954
16,141
6,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Guan Yu
Ipølse
Guan Yu
19
9 / 1 / 10
14,230
491
22,984
22,164
37,555
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chaac
NËJÏ
Chaac
19
4 / 3 / 17
14,050
484
14,848
33,675
42,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Xbalanque
SmailBoy
Xbalanque
19
1 / 7 / 6
12,704
438
13,546
22,096
9,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cliodhna
jomess
Cliodhna
20
8 / 3 / 11
14,552
502
36,938
28,988
13,981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
84
17
Kills
34
34
Deaths
17
20
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Pele
Dh3r0
Pele
4
9
4
0.67
W
Scylla
Hyhender
Scylla
12
3
6
5
W
Guan Yu
Ipølse
Guan Yu
9
1
10
14
L
King Arthur
IzzySensei
King Arthur
0
6
5
0.42
L
Hachiman
JaZiiRaH
Hachiman
10
5
3
2.3
L
Jormungandr
NotDarkShahan
Jormungandr
2
4
7
1.38
W
Chaac
NËJÏ
Chaac
4
3
17
4.17
W
Xbalanque
SmailBoy
Xbalanque
1
7
6
0.57
W
Cliodhna
jomess
Cliodhna
8
3
11
4.5
L
Merlin
xReiDx
Merlin
1
10
1
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,732
Damage
112,270
144,910
Taken
123,064
109,298
Mitigated
110,516
30,281
Healing
48,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
Dh3r0
Pele
17,406
4,366
0
5,088
32,991
14,339
0
6,237
26,368
0
120,532
W
Scylla
Hyhender
Scylla
23,954
1,715
0
1,853
16,141
6,523
2,713
4,310
11,831
114,517
0
W
Guan Yu
Ipølse
Guan Yu
22,984
3,399
4,346
7,322
22,164
37,555
1,361
5,089
17,075
46
73,523
L
King Arthur
IzzySensei
King Arthur
3,568
862
0
2,050
26,476
26,873
0
3,769
22,027
0
33,441
L
Hachiman
JaZiiRaH
Hachiman
37,081
28,274
0
18,723
35,999
15,875
1,603
6,208
29,635
0
170,293
L
Jormungandr
NotDarkShahan
Jormungandr
12,312
3,433
153
2,930
31,486
44,874
10
3,960
26,868
56,046
1,845
W
Chaac
NËJÏ
Chaac
14,848
2,834
0
14,714
33,675
42,752
1,698
6,965
26,710
103
79,510
W
Xbalanque
SmailBoy
Xbalanque
13,546
7,597
70
7,149
22,096
9,705
4,133
2,681
19,415
0
101,980
W
Cliodhna
jomess
Cliodhna
36,938
4,706
0
13,165
28,988
13,981
1,791
4,337
24,651
0
148,050
L
Merlin
xReiDx
Merlin
10,365
281
0
1,337
17,958
7,337
31
4,620
13,115
52,355
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,261
Gold Earned
71,406
561
Minions Killed
641
0
Camps Cleared
0
2,501,276
Distance Traveled
2,814,024
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
12,747
440
139
5
0
521,627
6
W
Scylla
15,870
547
140
5
0
530,763
0
W
Guan Yu
14,230
491
97
3
0
579,028
4
L
King Arthur
10,914
376
49
2
0
533,052
1
L
Hachiman
15,279
527
209
7
0
485,376
6
L
Jormungandr
13,470
464
78
3
0
539,767
2
W
Chaac
14,050
484
82
3
0
572,723
4
W
Xbalanque
12,704
438
156
5
0
490,608
5
W
Cliodhna
14,552
502
166
6
0
640,902
2
L
Merlin
10,851
374
86
3
0
421,454
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role