Player Matchup

Mercury
Mercury
 
Mercury
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
 
Shiva
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Asi Marx
Danzaburou
Level 83
God Stats
1W - 1L
1,500 SR
Queue Stats
18W - 15L
1,545 Elo+
Solo
Sylvanus
Sylvanus
Gundaco
Sylvanus
Level 108
God Stats
7W - 10L
1,480 SR
Queue Stats
276W - 303L
1,381 Elo+
Solo
Nu Wa
Nu Wa
wand4286
Nu Wa
Level 140
God Stats
6W - 4L
1,814 SR
Queue Stats
220W - 173L
1,649 Elo+
Party 1
Team Averages
Level 124
1,559 SR
1,515 Elo+

VS

Team Averages
Level 103
1,524 SR
1,459 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ishtar
Ishtar
DestructordeDIOS
Ishtar
Level 69
God Stats
10W - 21L
1,326 SR
Queue Stats
190W - 221L
1,357 Elo+
Solo
Fafnir
Fafnir
Gmvalban
Fafnir
Level 155
God Stats
2W - 2L
1,934 SR
Queue Stats
291W - 322L
1,494 Elo+
Solo
Bellona
Bellona
Pumped_BY_WCAUA
Bellona
Level 83
God Stats
1W - 3L
1,276 SR
Queue Stats
355W - 388L
1,459 Elo+
Solo
Baron Samedi
Baron Samedi
madrugahh
Baron Samedi
Level 120
God Stats
0W - 1L
1,584 SR
Queue Stats
13W - 12L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
5 / 0 / 5
7,735
645
8,086
10,974
3,996
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Shiva
 
Shiva
12
2 / 1 / 3
7,411
618
8,096
10,861
5,776
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
Asi Marx
Danzaburou
12
2 / 3 / 2
7,094
591
4,832
9,262
3,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Sylvanus
Gundaco
Sylvanus
10
1 / 0 / 6
6,304
525
4,207
6,019
3,781
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Nu Wa
wand4286
Nu Wa
13
5 / 0 / 6
8,220
685
11,437
3,494
1,437
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
2 / 3 / 0
6,120
510
4,101
12,375
4,542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 3 / 1
6,161
513
5,081
10,222
3,701
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fafnir
Gmvalban
Fafnir
10
0 / 4 / 2
6,028
502
4,076
11,052
7,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 2 / 0
6,886
574
6,964
11,719
11,418
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
madrugahh
Baron Samedi
8
0 / 3 / 2
5,450
454
3,940
11,627
5,177
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
15
Kills
4
4
Deaths
15
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
5
0
5
7.5
W
Shiva
 
Shiva
2
1
3
3.5
L
Hun Batz
 
Hun Batz
2
3
0
0.67
W
Danzaburou
Asi Marx
Danzaburou
2
3
2
1
L
1
3
1
0.5
L
Fafnir
Gmvalban
Fafnir
0
4
2
0.25
W
Sylvanus
Gundaco
Sylvanus
1
0
6
4
L
1
2
0
0.5
L
Baron Samedi
madrugahh
Baron Samedi
0
3
2
0.33
W
Nu Wa
wand4286
Nu Wa
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,658
Damage
24,162
40,610
Taken
56,995
18,399
Mitigated
32,039
15,707
Healing
20,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
8,086
4,431
0
1,680
10,974
3,996
0
2,036
8,830
0
56,563
W
Shiva
 
Shiva
8,096
904
0
4,558
10,861
5,776
371
1,148
9,713
0
51,638
L
Hun Batz
 
Hun Batz
4,101
1,215
0
3,312
12,375
4,542
0
1,641
10,734
0
42,549
W
Danzaburou
Asi Marx
Danzaburou
4,832
2,362
0
3,978
9,262
3,409
0
2,033
7,107
0
40,269
L
5,081
2,463
0
4,515
10,222
3,701
0
1,491
8,731
0
46,867
L
Fafnir
Gmvalban
Fafnir
4,076
852
0
2,712
11,052
7,201
0
5,185
5,867
32,671
0
W
Sylvanus
Gundaco
Sylvanus
4,207
1,295
1,403
3,134
6,019
3,781
481
1,451
4,560
19,087
4,855
L
6,964
2,628
0
4,266
11,719
11,418
0
1,737
9,982
0
51,103
L
Baron Samedi
madrugahh
Baron Samedi
3,940
327
2,132
3,223
11,627
5,177
0
4,354
7,273
18,693
1,171
W
Nu Wa
wand4286
Nu Wa
11,437
3,294
0
954
3,494
1,437
2,009
950
2,384
59,581
4,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,764
Gold Earned
30,645
389
Minions Killed
359
0
Camps Cleared
0
1,284,778
Distance Traveled
1,131,298
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,735
645
87
7
0
311,663
3
W
Shiva
7,411
618
96
8
0
297,373
5
L
Hun Batz
6,120
510
72
6
0
259,450
1
W
Danzaburou
7,094
591
62
5
0
218,324
5
L
Ishtar
6,161
513
87
7
0
192,043
2
L
Fafnir
6,028
502
64
5
0
236,053
1
W
Sylvanus
6,304
525
47
4
0
225,238
2
L
Bellona
6,886
574
108
9
0
234,879
4
L
Baron Samedi
5,450
454
28
2
0
208,873
2
W
Nu Wa
8,220
685
97
8
0
232,180
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role