Player Matchup

Sun Wukong
Sun Wukong
SgtKnubz
Sun Wukong
Level 128
God Stats
0W - 3L
1,161 SR
Queue Stats
302W - 348L
1,514 Elo+
Solo
Janus
Janus
Tsukani06
Janus
Level 43
God Stats
47W - 51L
1,486 SR
Queue Stats
152W - 141L
1,413 Elo+
Solo
Ravana
Ravana
jjrec
Ravana
Level 89
God Stats
29W - 40L
1,432 SR
Queue Stats
186W - 283L
1,315 Elo+
Solo
Team Averages
Level 87
1,360 SR
1,414 Elo+

VS

Team Averages
Level 84
1,675 SR
1,462 Elo+
Tyr
Tyr
Honey2thic4u
Tyr
Level 53
God Stats
2W - 0L
1,740 SR
Queue Stats
93W - 107L
1,462 Elo+
Solo
Baron Samedi
Baron Samedi
Merqd Ya
Baron Samedi
Level 123
God Stats
115W - 63L
1,718 SR
Queue Stats
855W - 551L
1,540 Elo+
Solo
Pele
Pele
Unity_Lever
Pele
Level 75
God Stats
4W - 4L
1,566 SR
Queue Stats
68W - 82L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
SgtKnubz
Sun Wukong
15
1 / 4 / 2
10,957
577
12,452
18,692
20,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Janus
Tsukani06
Janus
19
2 / 4 / 4
12,727
670
17,737
14,141
9,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ravana
jjrec
Ravana
17
3 / 2 / 1
11,731
617
9,142
14,235
14,779
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 1 / 7
12,173
641
13,951
26,823
41,253
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Baron Samedi
Merqd Ya
Baron Samedi
20
5 / 2 / 4
13,493
710
18,920
12,131
7,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

18
4 / 3 / 3
12,825
675
9,321
16,159
7,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
24
6
Kills
10
10
Deaths
6
7
Assists
14
Player
Kills
Deaths
Assists
KDA
W
1
1
7
4.5
W
Baron Samedi
Merqd Ya
Baron Samedi
5
2
4
3.5
L
Sun Wukong
SgtKnubz
Sun Wukong
1
4
2
0.5
L
Janus
Tsukani06
Janus
2
4
4
1
W
4
3
3
1.83
L
Ravana
jjrec
Ravana
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,331
Damage
42,192
47,068
Taken
55,113
44,742
Mitigated
56,573
4,683
Healing
26,551
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,951
2,028
0
9,450
26,823
41,253
0
9,108
17,059
109
34,706
W
Baron Samedi
Merqd Ya
Baron Samedi
18,920
302
4,745
5,136
12,131
7,779
765
3,709
8,238
81,621
0
L
Sun Wukong
SgtKnubz
Sun Wukong
12,452
3,287
0
2,022
18,692
20,143
0
8,133
10,072
0
47,500
L
Janus
Tsukani06
Janus
17,737
689
0
1,657
14,141
9,820
0
3,264
10,729
83,486
0
W
9,321
1,812
0
7,220
16,159
7,541
1,546
4,266
11,749
0
54,076
L
Ravana
jjrec
Ravana
9,142
2,843
0
1,004
14,235
14,779
0
6,591
7,217
0
19,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,415
Gold Earned
38,491
225
Minions Killed
208
0
Camps Cleared
0
1,029,433
Distance Traveled
1,100,559
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
12,173
641
27
1
0
395,266
1
W
Baron Samedi
13,493
710
106
6
0
330,080
7
L
Sun Wukong
10,957
577
53
3
0
323,306
4
L
Janus
12,727
670
147
8
0
314,870
1
W
Pele
12,825
675
75
4
0
375,213
3
L
Ravana
11,731
617
25
1
0
391,257
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role