Player Matchup

Fenrir
Fenrir
BlackDynamiteMN
Fenrir
Level 150
God Stats
28W - 18L
1,649 SR
Queue Stats
183W - 184L
1,478 Elo+
Solo
Izanami
Izanami
DryTexter
Izanami
Level 107
God Stats
25W - 16L
1,586 SR
Queue Stats
106W - 84L
1,530 Elo+
Solo
Ra
Ra
IrishSam857
Ra
Level 109
God Stats
5W - 9L
1,394 SR
Queue Stats
143W - 123L
1,581 Elo+
Party 1
Bacchus
Bacchus
Joester740
Bacchus
Level 125
God Stats
22W - 22L
1,562 SR
Queue Stats
168W - 147L
1,553 Elo+
Party 1
Nike
Nike
Padme_DumbyThicc
Nike
Level 117
God Stats
16W - 13L
1,625 SR
Queue Stats
176W - 151L
1,560 Elo+
Party 1
Team Averages
Level 122
1,563 SR
1,540 Elo+

VS

Team Averages
Level 112
1,592 SR
1,563 Elo+
Ravana
Ravana
bazoopers
Ravana
Level 56
God Stats
0W - 2L
1,311 SR
Queue Stats
16W - 11L
1,534 Elo+
Solo
Jing Wei
Jing Wei
boneszay
Jing Wei
Level 126
God Stats
1W - 1L
1,802 SR
Queue Stats
60W - 71L
1,534 Elo+
Solo
Sun Wukong
Sun Wukong
nwieds23
Sun Wukong
Level 148
God Stats
2W - 1L
1,834 SR
Queue Stats
299W - 336L
1,442 Elo+
Solo
Maui
Maui
treysongz
Maui
Level 102
God Stats
2W - 5L
1,673 SR
Queue Stats
51W - 42L
1,662 Elo+
Solo
Merlin
Merlin
xShiftingxTruthx
Merlin
Level 128
God Stats
0W - 2L
1,339 SR
Queue Stats
60W - 39L
1,642 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 2
7,023
502
2,163
9,860
4,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Izanami
DryTexter
Izanami
14
2 / 0 / 0
7,783
556
7,493
9,193
3,111
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
6 / 2 / 2
8,245
589
6,980
7,719
3,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bacchus
Joester740
Bacchus
12
2 / 0 / 5
7,626
545
7,202
6,231
7,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
1 / 1 / 1
8,109
579
5,407
10,532
8,537
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
bazoopers
Ravana
13
2 / 1 / 0
7,235
517
8,713
6,594
4,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jing Wei
boneszay
Jing Wei
13
0 / 2 / 0
7,127
509
7,018
12,476
4,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
nwieds23
Sun Wukong
11
0 / 1 / 0
6,522
466
3,124
9,911
4,886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Maui
12
0 / 2 / 2
6,812
487
3,257
10,441
7,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 5 / 0
6,959
497
4,135
7,626
3,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
11
Kills
3
3
Deaths
11
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
0
0
2
1
W
Izanami
DryTexter
Izanami
2
0
0
2
W
6
2
2
3.5
W
Bacchus
Joester740
Bacchus
2
0
5
4.5
W
1
1
1
1.5
L
Ravana
bazoopers
Ravana
2
1
0
2
L
Jing Wei
boneszay
Jing Wei
0
2
0
0
L
Sun Wukong
nwieds23
Sun Wukong
0
1
0
0
L
Maui
0
2
2
0.5
L
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,245
Damage
26,247
43,535
Taken
47,048
26,875
Mitigated
25,165
19,382
Healing
17,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,163
618
0
5,976
9,860
4,251
0
487
9,251
0
59,289
W
Izanami
DryTexter
Izanami
7,493
5,625
0
5,054
9,193
3,111
0
481
8,712
0
69,122
W
6,980
781
1,376
2,892
7,719
3,836
0
3,903
3,767
66,534
0
W
Bacchus
Joester740
Bacchus
7,202
1,305
0
2,084
6,231
7,140
264
2,521
3,710
29,093
0
W
5,407
1,251
0
2,000
10,532
8,537
260
0
9,573
6,014
61,410
L
Ravana
bazoopers
Ravana
8,713
2,176
0
3,070
6,594
4,851
0
1,104
5,490
0
56,197
L
Jing Wei
boneszay
Jing Wei
7,018
4,958
0
6,622
12,476
4,170
0
870
11,606
0
70,793
L
Sun Wukong
nwieds23
Sun Wukong
3,124
295
0
4,819
9,911
4,886
0
2,149
7,762
0
47,909
L
Maui
3,257
687
0
2,064
10,441
7,832
0
5,434
5,007
18,786
0
L
4,135
510
0
625
7,626
3,426
0
5,358
2,268
59,405
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,786
Gold Earned
34,655
529
Minions Killed
446
0
Camps Cleared
0
1,388,784
Distance Traveled
1,241,122
25
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,023
502
110
8
0
307,638
3
W
Izanami
7,783
556
133
10
0
240,454
1
W
Ra
8,245
589
119
9
0
292,950
5
W
Bacchus
7,626
545
29
2
0
292,484
8
W
Nike
8,109
579
138
10
0
255,258
8
L
Ravana
7,235
517
85
6
0
271,871
3
L
Jing Wei
7,127
509
118
8
0
235,153
1
L
Sun Wukong
6,522
466
94
7
0
263,278
3
L
Maui
6,812
487
32
2
0
270,791
2
L
Merlin
6,959
497
117
8
0
200,029
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role