Player Matchup

Merlin
Merlin
PapaPudds
Merlin
Level 127
God Stats
3W - 7L
1,343 SR
Queue Stats
134W - 170L
1,364 Elo+
Solo
Ravana
Ravana
Sugarlydeivid
Ravana
Level 133
God Stats
0W - 2L
1,500 SR
Queue Stats
68W - 84L
1,411 Elo+
Solo
Sun Wukong
Sun Wukong
vicente69
Sun Wukong
Level 88
God Stats
2W - 1L
1,588 SR
Queue Stats
24W - 48L
1,342 Elo+
Solo
Team Averages
Level 116
1,477 SR
1,372 Elo+

VS

Team Averages
Level 80
1,590 SR
1,314 Elo+
Chaac
Chaac
DaniLc
Chaac
Level 146
God Stats
46W - 31L
1,601 SR
Queue Stats
371W - 367L
1,526 Elo+
Solo
Ra
Ra
MBass2020
Ra
Level 33
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 34L
1,047 Elo+
Solo
Hun Batz
Hun Batz
Reaperjr0728
Hun Batz
Level 62
God Stats
3W - 1L
1,668 SR
Queue Stats
36W - 46L
1,368 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
PapaPudds
Merlin
13
0 / 2 / 1
7,315
610
7,029
9,080
3,674
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 6 / 0
7,521
627
8,279
10,819
7,747
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
vicente69
Sun Wukong
13
0 / 3 / 1
7,517
626
5,254
12,587
11,683
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DaniLc
Chaac
15
4 / 0 / 7
9,180
765
10,768
17,610
17,905
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

14
0 / 0 / 9
8,649
721
8,028
3,059
1,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
Reaperjr0728
Hun Batz
15
7 / 1 / 3
9,816
818
8,817
10,746
5,848
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
30
1
Kills
11
11
Deaths
1
2
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Chaac
DaniLc
Chaac
4
0
7
7.5
W
0
0
9
4.5
L
Merlin
PapaPudds
Merlin
0
2
1
0.25
W
Hun Batz
Reaperjr0728
Hun Batz
7
1
3
8.5
L
1
6
0
0.17
L
Sun Wukong
vicente69
Sun Wukong
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,562
Damage
27,613
32,486
Taken
31,415
23,104
Mitigated
25,263
5,487
Healing
10,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
DaniLc
Chaac
10,768
905
0
7,809
17,610
17,905
244
3,736
13,097
0
43,589
W
8,028
434
1,999
693
3,059
1,510
123
664
2,348
39,812
0
L
Merlin
PapaPudds
Merlin
7,029
727
338
1,391
9,080
3,674
0
3,046
6,034
27,074
0
W
Hun Batz
Reaperjr0728
Hun Batz
8,817
1,734
0
0
10,746
5,848
705
2,807
7,629
0
33,756
L
8,279
1,470
0
1,392
10,819
7,747
0
2,361
8,458
0
19,165
L
Sun Wukong
vicente69
Sun Wukong
5,254
810
555
1,811
12,587
11,683
0
2,663
9,924
0
28,736

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,353
Gold Earned
27,645
122
Minions Killed
182
0
Camps Cleared
0
641,279
Distance Traveled
688,586
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,180
765
61
5
0
219,238
4
W
Ra
8,649
721
61
5
0
243,297
1
L
Merlin
7,315
610
43
4
0
199,653
5
W
Hun Batz
9,816
818
60
5
0
226,051
2
L
Ravana
7,521
627
34
3
0
196,081
1
L
Sun Wukong
7,517
626
45
4
0
245,545
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role