Player Matchup

Lancelot
Lancelot
Idzury
Lancelot
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,137 Elo+
Solo
Fafnir
Fafnir
Itiri4
Fafnir
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 90L
1,358 Elo+
Solo
Skadi
Skadi
Macco91
Skadi
Level 125
God Stats
5W - 4L
1,396 SR
Queue Stats
142W - 149L
1,369 Elo+
Solo
Yemoja
Yemoja
Manjerok
Yemoja
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 50L
1,451 Elo+
Solo
Anubis
Anubis
alkazuly999
Anubis
Level 107
God Stats
1W - 2L
1,477 SR
Queue Stats
155W - 162L
1,447 Elo+
Solo
Team Averages
Level 72
1,475 SR
1,352 Elo+

VS

Team Averages
Level 64
1,481 SR
1,476 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
Johnny_Deep4real
Aphrodite
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 107L
1,379 Elo+
Solo
Cerberus
Cerberus
Raw_Aran
Cerberus
Level 65
God Stats
1W - 1L
1,271 SR
Queue Stats
42W - 48L
1,410 Elo+
Solo
Gilgamesh
Gilgamesh
RobZombie666
Gilgamesh
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 4L
1,638 Elo+
Solo
Bacchus
Bacchus
dieulrich
Bacchus
Level 62
God Stats
10W - 6L
1,632 SR
Queue Stats
311W - 345L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Idzury
Lancelot
16
2 / 7 / 5
9,334
583
8,008
18,407
14,269
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fafnir
Itiri4
Fafnir
16
1 / 7 / 10
10,252
641
8,541
22,592
28,914
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Skadi
Macco91
Skadi
18
4 / 5 / 7
10,922
683
26,997
12,866
5,257
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Yemoja
Manjerok
Yemoja
18
3 / 2 / 6
10,502
656
7,114
16,163
15,463
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anubis
17
3 / 6 / 7
10,205
638
26,434
19,519
12,808
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
17
1 / 6 / 13
10,593
662
19,788
15,955
7,550
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Aphrodite
19
8 / 1 / 17
12,137
759
20,538
18,568
12,765
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cerberus
Raw_Aran
Cerberus
20
4 / 1 / 20
12,396
775
12,145
23,073
26,989
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Gilgamesh
RobZombie666
Gilgamesh
19
11 / 4 / 11
12,775
798
21,095
25,700
23,675
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
dieulrich
Bacchus
18
3 / 2 / 18
10,711
669
7,996
16,428
20,957
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
106
13
Kills
27
27
Deaths
14
35
Assists
79
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
1
6
13
1.25
L
Lancelot
Idzury
Lancelot
2
7
5
0.64
L
Fafnir
Itiri4
Fafnir
1
7
10
0.86
W
Aphrodite
8
1
17
16.5
L
Skadi
Macco91
Skadi
4
5
7
1.5
L
Yemoja
Manjerok
Yemoja
3
2
6
3
W
Cerberus
Raw_Aran
Cerberus
4
1
20
14
W
Gilgamesh
RobZombie666
Gilgamesh
11
4
11
4.13
L
Anubis
3
6
7
1.08
W
Bacchus
dieulrich
Bacchus
3
2
18
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,094
Damage
81,562
89,547
Taken
99,724
76,711
Mitigated
91,936
30,891
Healing
49,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
19,788
1,479
1,446
2,212
15,955
7,550
270
7,867
8,088
46,409
0
L
Lancelot
Idzury
Lancelot
8,008
1,973
0
2,271
18,407
14,269
0
12,737
5,670
0
13,966
L
Fafnir
Itiri4
Fafnir
8,541
3,123
1,641
3,756
22,592
28,914
87
16,520
6,072
17,599
0
W
Aphrodite
20,538
3,153
10,682
10,846
18,568
12,765
1,025
8,034
10,534
37,477
0
L
Skadi
Macco91
Skadi
26,997
12,733
2,593
716
12,866
5,257
0
8,968
3,898
0
44,536
L
Yemoja
Manjerok
Yemoja
7,114
1,661
8,185
5,664
16,163
15,463
0
10,034
6,129
13,008
0
W
Cerberus
Raw_Aran
Cerberus
12,145
763
1,059
7,761
23,073
26,989
501
9,805
13,268
23,412
0
W
Gilgamesh
RobZombie666
Gilgamesh
21,095
6,048
4,409
4,100
25,700
23,675
934
9,596
16,104
0
28,712
L
Anubis
26,434
886
797
5,268
19,519
12,808
220
12,208
7,311
47,614
0
W
Bacchus
dieulrich
Bacchus
7,996
580
2,474
4,217
16,428
20,957
888
6,787
9,641
17,622
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,215
Gold Earned
58,612
182
Minions Killed
166
0
Camps Cleared
0
1,308,607
Distance Traveled
1,461,542
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,593
662
62
4
0
245,926
0
L
Lancelot
9,334
583
24
2
0
240,300
3
L
Fafnir
10,252
641
21
1
0
253,810
0
W
Aphrodite
12,137
759
54
3
0
291,967
0
L
Skadi
10,922
683
69
4
0
252,750
1
L
Yemoja
10,502
656
13
1
0
317,676
3
W
Cerberus
12,396
775
18
1
0
296,912
0
W
Gilgamesh
12,775
798
12
1
0
303,102
1
L
Anubis
10,205
638
55
3
0
244,071
6
W
Bacchus
10,711
669
20
1
0
323,635
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role