Player Matchup

Kuzenbo
Kuzenbo
DA_ROOK13
Kuzenbo
Level 146
God Stats
0W - 1L
1,580 SR
Queue Stats
284W - 293L
1,480 Elo+
Solo
Tyr
Tyr
Kill Fuzzy1310
Tyr
Level 99
God Stats
13W - 28L
1,403 SR
Queue Stats
399W - 429L
1,426 Elo+
Solo
Medusa
Medusa
geoffrey080
Medusa
Level 145
God Stats
21W - 27L
1,505 SR
Queue Stats
287W - 296L
1,407 Elo+
Solo
Olorun
Olorun
mrgravity96
Olorun
Level 108
God Stats
4W - 8L
1,185 SR
Queue Stats
334W - 319L
1,478 Elo+
Solo
Kukulkan
Kukulkan
yungtuss456
Kukulkan
Level 129
God Stats
16W - 9L
1,583 SR
Queue Stats
171W - 167L
1,465 Elo+
Solo
Team Averages
Level 125
1,451 SR
1,451 Elo+

VS

Team Averages
Level 118
1,500 SR
1,478 Elo+
Geb
Geb
MagoBorracho739
Geb
Level 135
God Stats
4W - 4L
1,453 SR
Queue Stats
328W - 319L
1,501 Elo+
Party 1
Neith
Neith
Marcador900
Neith
Level 88
God Stats
19W - 19L
1,589 SR
Queue Stats
122W - 116L
1,468 Elo+
Solo
Osiris
Osiris
Mast3rkilo
Osiris
Level 86
God Stats
1W - 2L
1,500 SR
Queue Stats
296W - 315L
1,482 Elo+
Party 1
Vamana
Vamana
Obstiinate
Vamana
Level 153
God Stats
5W - 7L
1,586 SR
Queue Stats
554W - 575L
1,491 Elo+
Solo
Scylla
Scylla
benjamonson
Scylla
Level 127
God Stats
5W - 6L
1,375 SR
Queue Stats
520W - 498L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
DA_ROOK13
Kuzenbo
17
1 / 6 / 1
10,697
486
11,264
17,761
13,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
0 / 5 / 1
8,435
383
4,349
19,416
15,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Medusa
14
4 / 9 / 0
9,696
441
11,653
21,830
8,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Olorun
15
3 / 7 / 1
10,258
466
12,542
21,653
11,189
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Kukulkan
yungtuss456
Kukulkan
15
0 / 5 / 1
9,526
433
11,350
13,542
5,631
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 15
10,484
477
7,165
17,671
21,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

19
12 / 2 / 9
12,397
564
24,371
17,366
9,002
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Osiris
Mast3rkilo
Osiris
18
4 / 1 / 6
11,684
531
10,523
17,092
15,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Vamana
Obstiinate
Vamana
20
11 / 1 / 7
12,698
577
12,310
24,670
17,345
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
18
5 / 3 / 7
11,521
524
18,693
16,449
7,600
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
76
8
Kills
32
32
Deaths
8
4
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
DA_ROOK13
Kuzenbo
1
6
1
0.25
L
0
5
1
0.1
W
0
1
15
7.5
W
12
2
9
8.25
W
Osiris
Mast3rkilo
Osiris
4
1
6
7
W
Vamana
Obstiinate
Vamana
11
1
7
14.5
W
Scylla
5
3
7
2.83
L
Medusa
4
9
0
0.44
L
Olorun
3
7
1
0.5
L
Kukulkan
yungtuss456
Kukulkan
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,158
Damage
73,062
94,202
Taken
93,248
54,419
Mitigated
70,432
23,934
Healing
25,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
DA_ROOK13
Kuzenbo
11,264
3,267
0
1,669
17,761
13,547
38
980
16,781
78,005
0
L
4,349
440
334
7,052
19,416
15,294
0
3,813
15,559
102
33,227
W
7,165
741
0
2,904
17,671
21,075
0
7,005
10,634
27,950
2,606
W
24,371
9,866
0
5,371
17,366
9,002
1,871
6,641
10,682
0
120,680
W
Osiris
Mast3rkilo
Osiris
10,523
3,895
0
9,014
17,092
15,410
1,397
5,761
11,052
0
83,831
W
Vamana
Obstiinate
Vamana
12,310
6,359
0
4,281
24,670
17,345
2,853
6,022
17,811
0
117,666
W
Scylla
18,693
2,236
0
4,104
16,449
7,600
91
8,119
8,256
97,635
0
L
Medusa
11,653
4,623
0
5,783
21,830
8,758
0
4,621
17,093
0
55,945
L
Olorun
12,542
6,488
48
8,383
21,653
11,189
1,446
10,256
10,973
65,014
10,043
L
Kukulkan
yungtuss456
Kukulkan
11,350
727
0
665
13,542
5,631
0
5,130
8,270
86,342
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,612
Gold Earned
58,784
574
Minions Killed
647
0
Camps Cleared
0
1,803,089
Distance Traveled
2,134,982
15
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
10,697
486
148
7
0
349,488
3
L
Tyr
8,435
383
45
2
0
366,426
3
W
Geb
10,484
477
36
2
0
439,002
6
W
Neith
12,397
564
161
7
0
394,780
4
W
Osiris
11,684
531
137
6
0
413,216
4
W
Vamana
12,698
577
170
8
0
492,972
2
W
Scylla
11,521
524
143
7
0
395,012
1
L
Medusa
9,696
441
85
4
0
376,858
3
L
Olorun
10,258
466
131
6
0
349,696
6
L
Kukulkan
9,526
433
165
8
0
360,621
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role