Player Matchup

Lancelot
Lancelot
BigJoesCarRepair
Lancelot
Level 153
God Stats
2W - 2L
1,356 SR
Queue Stats
49W - 35L
1,559 Elo+
Party 2
Vamana
Vamana
DRY EGG WHITES
Vamana
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 28L
1,590 Elo+
Party 2
Baron Samedi
Baron Samedi
iF 1 T Z
Baron Samedi
Level 119
God Stats
21W - 15L
1,725 SR
Queue Stats
1,147W - 859L
1,597 Elo+
Solo
Team Averages
Level 139
1,527 SR
1,582 Elo+

VS

Team Averages
Level 95
1,467 SR
1,510 Elo+
Bacchus
Bacchus
EasYxDark
Bacchus
Level 48
God Stats
4W - 3L
1,658 SR
Queue Stats
49W - 46L
1,521 Elo+
Party 1
Chiron
Chiron
I-Tailo-I
Chiron
Level 154
God Stats
3W - 4L
1,481 SR
Queue Stats
150W - 114L
1,574 Elo+
Party 1
Sol
Sol
SyncOverlord
Sol
Level 84
God Stats
1W - 3L
1,261 SR
Queue Stats
11W - 18L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 0 / 12
13,803
726
17,753
16,750
13,081
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
10 / 1 / 9
14,273
751
17,339
24,255
26,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Baron Samedi
iF 1 T Z
Baron Samedi
20
3 / 1 / 15
13,826
728
20,566
13,634
9,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
EasYxDark
Bacchus
15
1 / 4 / 1
11,614
611
11,377
22,067
35,677
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Chiron
I-Tailo-I
Chiron
19
1 / 4 / 1
12,591
663
16,300
21,408
11,023
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
0 / 12 / 2
10,864
572
10,076
17,538
7,919
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
6
20
Kills
2
2
Deaths
20
36
Assists
4
Player
Kills
Deaths
Assists
KDA
W
7
0
12
13
W
10
1
9
14.5
L
Bacchus
EasYxDark
Bacchus
1
4
1
0.38
L
Chiron
I-Tailo-I
Chiron
1
4
1
0.38
L
0
12
2
0.08
W
Baron Samedi
iF 1 T Z
Baron Samedi
3
1
15
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,658
Damage
37,753
54,639
Taken
61,013
48,950
Mitigated
54,619
24,641
Healing
10,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,753
5,366
0
5,036
16,750
13,081
1,662
6,752
9,998
0
86,146
W
17,339
9,885
0
10,146
24,255
26,861
598
8,232
16,023
246
63,223
L
Bacchus
EasYxDark
Bacchus
11,377
946
172
3,796
22,067
35,677
0
8,598
13,469
25,411
0
L
Chiron
I-Tailo-I
Chiron
16,300
5,775
728
3,571
21,408
11,023
0
5,830
15,562
0
85,895
L
10,076
3,508
0
2,424
17,538
7,919
0
6,458
11,080
28,778
3,484
W
Baron Samedi
iF 1 T Z
Baron Samedi
20,566
742
3,185
6,274
13,634
9,008
634
5,443
8,191
78,157
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,902
Gold Earned
35,069
263
Minions Killed
206
0
Camps Cleared
0
1,135,484
Distance Traveled
877,434
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
13,803
726
84
4
0
411,948
4
W
Vamana
14,273
751
69
4
0
386,409
4
L
Bacchus
11,614
611
19
1
0
333,305
2
L
Chiron
12,591
663
140
7
0
318,116
2
L
Sol
10,864
572
47
2
0
226,013
1
W
Baron Samedi
13,826
728
110
6
0
337,127
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role