Player Matchup

Hercules
Hercules
Masters
 
Hercules
Masters
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Platinum II
 
Guan Yu
Platinum II
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Yu Huang
Yu Huang
Platinum IV
Kuanoo
Yu Huang
Platinum IV
Level 160
God Stats
32W - 27L
1,665 SR
Queue Stats
158W - 153L
1,687 MMR
Party 1
Ymir
Ymir
Platinum I
TheHGustav
Ymir
Platinum I
Level 123
God Stats
9W - 10L
1,527 SR
Queue Stats
759W - 769L
1,856 MMR
Solo
Rama
Rama
Platinum III
fraildreams
Rama
Platinum III
Level 160
God Stats
56W - 52L
1,612 SR
Queue Stats
547W - 558L
1,839 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 125
1,561 SR
1,677 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 121
1,620 SR
2,052 MMR
Bakasura
Bakasura
Platinum I
 
Bakasura
Platinum I
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nemesis
Nemesis
Platinum IV
Metalslug1221
Nemesis
Platinum IV
Level 147
God Stats
13W - 11L
1,562 SR
Queue Stats
628W - 634L
1,794 MMR
Solo
Chronos
Chronos
Platinum III
Odiesel
Chronos
Platinum III
Level 160
God Stats
9W - 8L
1,665 SR
Queue Stats
483W - 496L
1,794 MMR
Solo
Thoth
Thoth
Diamond I
Slimetoes
Thoth
Diamond I
Level 67
God Stats
0W - 3L
1,721 SR
Queue Stats
140W - 114L
2,585 MMR
Solo
Ares
Ares
Masters
SèxyFat
Ares
Masters
Level 123
God Stats
8W - 8L
1,654 SR
Queue Stats
214W - 200L
2,585 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
11
8 / 0 / 1
6,890
689
7,882
6,354
3,389
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Guan Yu
 
Guan Yu
9
1 / 0 / 2
5,650
565
4,596
8,493
5,349
Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Yu Huang
Kuanoo
Yu Huang
10
2 / 2 / 6
6,199
620
5,022
4,599
1,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

8
2 / 1 / 2
5,673
567
2,777
6,650
3,978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

10
1 / 0 / 1
5,874
587
2,754
5,119
2,019
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Bans
Ao KuangTyrSusanoCernunnosLancelot

VS

Bans
IshtarThorVulcanDa JiNe Zha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
7
0 / 2 / 0
4,095
410
994
5,565
2,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
8
3 / 4 / 0
5,194
519
4,690
8,532
2,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chronos
Odiesel
Chronos
7
0 / 3 / 1
4,155
416
3,002
6,380
1,506
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Thoth
Slimetoes
Thoth
9
0 / 4 / 1
5,308
531
3,238
5,743
1,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
7
0 / 2 / 0
4,465
447
3,031
7,114
3,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
14
Kills
3
3
Deaths
15
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
8
0
1
8.5
W
Guan Yu
 
Guan Yu
1
0
2
2
L
Bakasura
 
Bakasura
0
2
0
0
W
Yu Huang
Kuanoo
Yu Huang
2
2
6
2.5
L
Nemesis
3
4
0
0.75
L
Chronos
Odiesel
Chronos
0
3
1
0.17
L
Thoth
Slimetoes
Thoth
0
4
1
0.13
L
Ares
0
2
0
0
W
2
1
2
3
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,031
Damage
14,955
31,215
Taken
33,334
16,300
Mitigated
11,210
10,949
Healing
6,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
7,882
3,211
0
2,281
6,354
3,389
0
1,418
4,936
0
40,697
W
Guan Yu
 
Guan Yu
4,596
961
30
3,277
8,493
5,349
570
2,062
6,409
0
35,733
L
Bakasura
 
Bakasura
994
724
0
1,872
5,565
2,260
0
2,245
3,320
0
4,170
W
Yu Huang
Kuanoo
Yu Huang
5,022
241
0
750
4,599
1,565
0
1,418
3,133
37,634
0
L
Nemesis
4,690
2,082
0
1,043
8,532
2,560
0
1,559
6,973
0
23,480
L
Chronos
Odiesel
Chronos
3,002
1,724
0
1,966
6,380
1,506
0
1,292
5,088
23,852
0
L
Thoth
Slimetoes
Thoth
3,238
93
0
390
5,743
1,559
0
1,292
4,451
35,528
0
L
Ares
3,031
55
0
1,345
7,114
3,325
0
988
6,126
13,684
0
W
2,777
744
0
2,008
6,650
3,978
0
2,880
3,439
18,409
2,492
W
2,754
2,292
0
2,603
5,119
2,019
68
1,493
3,626
0
40,732

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,286
Gold Earned
23,217
302
Minions Killed
186
0
Camps Cleared
0
999,092
Distance Traveled
910,422
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
6,890
689
62
6
0
250,398
5
W
Guan Yu
5,650
565
55
6
0
175,882
0
L
Bakasura
4,095
410
23
2
0
167,293
2
W
Yu Huang
6,199
620
69
7
0
202,487
6
L
Nemesis
5,194
519
41
4
0
219,394
2
L
Chronos
4,155
416
33
3
0
168,411
1
L
Thoth
5,308
531
75
8
0
197,991
3
L
Ares
4,465
447
14
1
0
157,333
1
W
Ymir
5,673
567
35
4
0
182,658
2
W
Rama
5,874
587
81
8
0
187,667
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role