Player Matchup

Hou Yi
Hou Yi
ForsakenForest
Hou Yi
Level 43
God Stats
0W - 2L
1,368 SR
Queue Stats
6W - 14L
1,426 Elo+
Party 2
Bakasura
Bakasura
II J II5094
Bakasura
Level 28
God Stats
0W - 1L
1,527 SR
Queue Stats
0W - 3L
1,202 Elo+
Solo
Cthulhu
Cthulhu
MsSilentkill
Cthulhu
Level 69
God Stats
1W - 7L
1,284 SR
Queue Stats
207W - 213L
1,461 Elo+
Party 2
Tiamat
Tiamat
Niamander
Tiamat
Level 47
God Stats
14W - 6L
1,688 SR
Queue Stats
36W - 16L
1,733 Elo+
Solo
Nu Wa
Nu Wa
RKoreshkova
Nu Wa
Level 36
God Stats
66W - 65L
1,600 SR
Queue Stats
94W - 106L
1,545 Elo+
Solo
Team Averages
Level 45
1,493 SR
1,473 Elo+

VS

Team Averages
Level 85
1,598 SR
1,517 Elo+
Ah Muzen Cab
Ah Muzen Cab
Jcetrap
Ah Muzen Cab
Level 14
God Stats
6W - 1L
1,778 SR
Queue Stats
38W - 23L
1,629 Elo+
Solo
Tyr
Tyr
LeftUnconscious
Tyr
Level 149
God Stats
5W - 6L
1,398 SR
Queue Stats
169W - 151L
1,458 Elo+
Party 1
Hel
Hel
Solyrik
Hel
Level 24
God Stats
7W - 6L
1,501 SR
Queue Stats
10W - 9L
1,493 Elo+
Party 1
Khepri
Khepri
cOsmicxRain26
Khepri
Level 148
God Stats
11W - 10L
1,490 SR
Queue Stats
197W - 184L
1,472 Elo+
Party 1
Set
Set
iamjaxon
Set
Level 89
God Stats
2W - 0L
1,825 SR
Queue Stats
11W - 9L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 4
9,391
722
11,316
8,929
4,146
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bakasura
II J II5094
Bakasura
14
1 / 7 / 3
8,263
636
6,210
17,345
10,751
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cthulhu
MsSilentkill
Cthulhu
14
1 / 4 / 2
8,077
621
8,586
18,546
23,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
Niamander
Tiamat
15
0 / 6 / 2
8,258
635
7,593
13,013
9,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
3 / 4 / 2
9,853
758
8,053
10,722
4,326
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Jcetrap
Ah Muzen Cab
18
7 / 1 / 8
10,320
794
24,446
14,396
7,902
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
4 / 1 / 12
9,843
757
13,695
12,086
11,515
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hel
14
0 / 0 / 10
8,164
628
3,606
7,327
4,864
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
4 / 2 / 7
8,838
680
7,558
12,105
9,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
7 / 5 / 5
9,910
762
10,911
14,468
9,736
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
64
9
Kills
22
22
Deaths
9
13
Assists
42
Player
Kills
Deaths
Assists
KDA
L
4
1
4
6
L
Bakasura
II J II5094
Bakasura
1
7
3
0.36
W
Ah Muzen Cab
Jcetrap
Ah Muzen Cab
7
1
8
11
W
4
1
12
10
L
Cthulhu
MsSilentkill
Cthulhu
1
4
2
0.5
L
Tiamat
Niamander
Tiamat
0
6
2
0.17
L
3
4
2
1
W
Hel
0
0
10
5
W
4
2
7
3.75
W
7
5
5
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,758
Damage
60,216
68,555
Taken
60,382
51,785
Mitigated
43,884
7,741
Healing
26,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,316
4,735
0
1,022
8,929
4,146
204
1,181
7,748
0
20,918
L
Bakasura
II J II5094
Bakasura
6,210
3,086
0
943
17,345
10,751
114
2,355
14,990
0
14,657
W
Ah Muzen Cab
Jcetrap
Ah Muzen Cab
24,446
9,268
0
3,983
14,396
7,902
2,416
5,200
8,117
0
72,671
W
13,695
1,103
0
3,171
12,086
11,515
491
4,221
7,227
0
36,099
L
Cthulhu
MsSilentkill
Cthulhu
8,586
226
127
1,166
18,546
23,353
0
4,983
13,563
16,246
0
L
Tiamat
Niamander
Tiamat
7,593
313
0
2,374
13,013
9,209
182
1,733
11,280
30,180
0
L
8,053
1,868
0
2,109
10,722
4,326
902
912
9,810
40,029
0
W
Hel
3,606
170
9,643
5,387
7,327
4,864
419
4,339
2,568
15,631
0
W
7,558
291
588
990
12,105
9,867
264
4,670
6,755
20,931
0
W
10,911
4,502
0
2,350
14,468
9,736
0
3,749
9,993
0
39,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,842
Gold Earned
47,075
221
Minions Killed
286
0
Camps Cleared
0
1,279,796
Distance Traveled
1,363,522
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
9,391
722
36
3
0
266,605
0
L
Bakasura
8,263
636
32
2
0
286,483
0
W
Ah Muzen Cab
10,320
794
107
8
0
268,333
3
W
Tyr
9,843
757
47
4
0
303,417
1
L
Cthulhu
8,077
621
34
3
0
262,817
1
L
Tiamat
8,258
635
48
4
0
234,554
4
L
Nu Wa
9,853
758
71
5
0
229,337
0
W
Hel
8,164
628
34
3
0
283,078
0
W
Khepri
8,838
680
34
3
0
245,459
0
W
Set
9,910
762
64
5
0
263,235
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role