Player Matchup

Hou Yi
Hou Yi
MacDaddyEric
Hou Yi
Level 97
God Stats
67W - 51L
1,638 SR
Queue Stats
146W - 151L
1,532 Elo+
Party 2
Sun Wukong
Sun Wukong
ReelSlimShadyy
Sun Wukong
Level 105
God Stats
3W - 2L
1,747 SR
Queue Stats
89W - 115L
1,507 Elo+
Party 2
Baron Samedi
Baron Samedi
tohphr
Baron Samedi
Level 24
God Stats
3W - 2L
1,772 SR
Queue Stats
35W - 33L
1,502 Elo+
Party 2
Team Averages
Level 75
1,719 SR
1,514 Elo+

VS

Team Averages
Level 111
1,422 SR
1,462 Elo+
Ganesha
Ganesha
AustinsWrath
Ganesha
Level 148
God Stats
3W - 0L
1,405 SR
Queue Stats
27W - 21L
1,537 Elo+
Solo
Sol
Sol
Unsonsy
Sol
Level 109
God Stats
4W - 2L
1,498 SR
Queue Stats
52W - 59L
1,428 Elo+
Party 1
Ishtar
Ishtar
WhyWinBro
Ishtar
Level 75
God Stats
2W - 1L
1,364 SR
Queue Stats
38W - 48L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
13
0 / 2 / 0
6,955
632
7,430
11,864
5,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sun Wukong
ReelSlimShadyy
Sun Wukong
10
0 / 2 / 0
6,477
589
8,668
13,108
8,209
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
tohphr
Baron Samedi
12
0 / 6 / 0
6,758
614
4,067
10,508
5,465
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
AustinsWrath
Ganesha
14
0 / 0 / 10
9,011
819
4,673
12,061
13,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sol
15
7 / 0 / 3
9,369
852
18,396
8,918
5,376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ishtar
WhyWinBro
Ishtar
13
3 / 0 / 6
8,138
740
7,382
11,664
5,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
29
0
Kills
10
10
Deaths
0
0
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ganesha
AustinsWrath
Ganesha
0
0
10
5
L
Hou Yi
0
2
0
0
L
Sun Wukong
ReelSlimShadyy
Sun Wukong
0
2
0
0
W
Sol
7
0
3
8.5
W
Ishtar
WhyWinBro
Ishtar
3
0
6
6
L
Baron Samedi
tohphr
Baron Samedi
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,165
Damage
30,451
35,480
Taken
32,643
19,368
Mitigated
24,839
7,066
Healing
12,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
AustinsWrath
Ganesha
4,673
288
0
3,318
12,061
13,506
70
1,554
10,507
17,394
0
L
Hou Yi
7,430
2,565
0
2,414
11,864
5,694
90
6,861
5,003
0
29,719
L
Sun Wukong
ReelSlimShadyy
Sun Wukong
8,668
828
0
1,980
13,108
8,209
0
7,089
6,019
0
26,255
W
Sol
18,396
6,257
0
5,573
8,918
5,376
1,427
1,013
7,905
55,693
5,348
W
Ishtar
WhyWinBro
Ishtar
7,382
4,224
0
3,762
11,664
5,957
180
1,571
10,093
0
28,095
L
Baron Samedi
tohphr
Baron Samedi
4,067
277
812
1,860
10,508
5,465
34
7,498
3,010
15,171
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,190
Gold Earned
26,518
115
Minions Killed
161
0
Camps Cleared
0
612,314
Distance Traveled
635,960
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,011
819
0
0
0
218,484
3
L
Hou Yi
6,955
632
46
4
0
212,438
3
L
Sun Wukong
6,477
589
33
3
0
224,015
1
W
Sol
9,369
852
116
11
0
206,216
2
W
Ishtar
8,138
740
45
4
0
211,260
3
L
Baron Samedi
6,758
614
36
3
0
175,861
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role