Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cupid
Cupid
Cupid559
Cupid
Level 43
God Stats
4W - 9L
1,330 SR
Queue Stats
6W - 14L
1,308 Elo+
Party 1
Ares
Ares
WalkswithMarijua
Ares
Level 130
God Stats
9W - 19L
1,476 SR
Queue Stats
265W - 309L
1,389 Elo+
Solo
Nu Wa
Nu Wa
YoDarkShadow
Nu Wa
Level 147
God Stats
265W - 243L
1,456 SR
Queue Stats
680W - 779L
1,354 Elo+
Party 1
Merlin
Merlin
lonehunter8909
Merlin
Level 109
God Stats
0W - 1L
1,284 SR
Queue Stats
77W - 80L
1,384 Elo+
Solo
Team Averages
Level 112
1,409 SR
1,387 Elo+

VS

Team Averages
Level 54
1,401 SR
1,341 Elo+
Cerberus
Cerberus
 
Cerberus
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hades
Hades
PooAmbassador
Hades
Level 67
God Stats
25W - 15L
1,484 SR
Queue Stats
273W - 274L
1,380 Elo+
Party 2
Bellona
Bellona
Swatzika
Bellona
Level 15
God Stats
30W - 24L
1,414 SR
Queue Stats
60W - 63L
1,196 Elo+
Party 3
Neith
Neith
l Epoh l
Neith
Level 61
God Stats
4W - 7L
1,453 SR
Queue Stats
147W - 199L
1,307 Elo+
Party 3
Set
Set
lSplitsl
Set
Level 67
God Stats
2W - 8L
1,156 SR
Queue Stats
225W - 265L
1,322 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
8
1 / 4 / 0
5,380
448
2,884
10,869
3,688
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cupid
Cupid559
Cupid
8
2 / 2 / 0
5,436
453
3,171
9,343
3,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 0 / 2
5,245
437
2,519
9,705
7,371
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
0 / 3 / 2
6,274
523
7,859
6,879
2,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 1 / 1
6,582
549
3,930
5,399
2,066
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
1 / 2 / 3
6,099
508
4,617
10,311
5,926
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
2 / 1 / 0
6,758
563
3,903
7,855
3,718
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
Swatzika
Bellona
11
3 / 0 / 1
6,315
526
3,628
7,637
6,146
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Neith
l Epoh l
Neith
11
1 / 0 / 1
6,296
525
9,497
6,637
2,412
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 1 / 2
6,149
512
3,431
7,370
2,458
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
17
3
Kills
10
10
Deaths
4
5
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
1
4
0
0.25
W
Cerberus
 
Cerberus
1
2
3
1.25
L
Cupid
Cupid559
Cupid
2
2
0
1
W
2
1
0
2
W
Bellona
Swatzika
Bellona
3
0
1
3.5
L
0
0
2
1
L
0
3
2
0.33
W
Neith
l Epoh l
Neith
1
0
1
1.5
W
3
1
2
4
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,363
Damage
25,076
42,195
Taken
39,810
18,639
Mitigated
20,660
12,113
Healing
16,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
2,884
1,707
0
2,688
10,869
3,688
0
1,930
8,939
0
27,464
W
Cerberus
 
Cerberus
4,617
429
0
2,097
10,311
5,926
0
2,051
8,260
27,826
0
L
Cupid
Cupid559
Cupid
3,171
1,326
344
2,684
9,343
3,343
0
1,214
8,129
0
32,307
W
3,903
37
407
4,876
7,855
3,718
0
3,672
4,183
53,440
0
W
Bellona
Swatzika
Bellona
3,628
1,217
0
2,066
7,637
6,146
0
4,069
3,568
0
37,296
L
2,519
408
135
2,939
9,705
7,371
0
1,715
7,990
17,320
0
L
7,859
4,825
0
1,258
6,879
2,171
498
0
6,879
44,221
0
W
Neith
l Epoh l
Neith
9,497
3,492
0
4,570
6,637
2,412
0
1,811
4,826
0
51,145
W
3,431
1,629
0
2,625
7,370
2,458
0
2,705
4,665
0
31,206
L
3,930
496
0
2,065
5,399
2,066
0
3,661
1,738
50,509
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,917
Gold Earned
31,617
301
Minions Killed
379
0
Camps Cleared
0
984,228
Distance Traveled
1,147,195
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
5,380
448
47
4
0
202,987
0
W
Cerberus
6,099
508
55
5
0
210,501
0
L
Cupid
5,436
453
46
4
0
205,702
1
W
Hades
6,758
563
106
9
0
248,787
8
W
Bellona
6,315
526
72
6
0
226,008
1
L
Ares
5,245
437
27
2
0
208,329
1
L
Nu Wa
6,274
523
74
6
0
196,428
3
W
Neith
6,296
525
84
7
0
211,367
0
W
Set
6,149
512
62
5
0
250,532
2
L
Merlin
6,582
549
107
9
0
170,782
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role