Player Matchup

Sol
Sol
 
Sol
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
FenrirHereYT
Horus
Level 138
God Stats
1W - 0L
1,297 SR
Queue Stats
14W - 12L
1,597 Elo+
Party 2
King Arthur
King Arthur
GlorfCarSalesman
King Arthur
Level 137
God Stats
1W - 0L
1,537 SR
Queue Stats
11W - 12L
1,542 Elo+
Party 2
Zhong Kui
Zhong Kui
WayToWavy
Zhong Kui
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,232 Elo+
Party 2
Loki
Loki
nysouljahx
Loki
Level 149
God Stats
12W - 17L
1,465 SR
Queue Stats
648W - 646L
1,565 Elo+
Solo
Team Averages
Level 128
1,460 SR
1,487 Elo+

VS

Team Averages
Level 71
1,501 SR
1,489 Elo+
Nike
Nike
J_Noir1
Nike
Level 45
God Stats
1W - 3L
1,508 SR
Queue Stats
5W - 7L
1,442 Elo+
Party 1
Hun Batz
Hun Batz
SolOnFire
Hun Batz
Level 106
God Stats
0W - 1L
1,494 SR
Queue Stats
37W - 29L
1,472 Elo+
Party 1
Chang'e
Chang'e
c0g1w1990
Chang'e
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 39L
1,510 Elo+
Solo
Ullr
Ullr
giggitygooer1
Ullr
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,425 Elo+
Party 1
Sun Wukong
Sun Wukong
splatONyourMOM
Sun Wukong
Level 61
God Stats
0W - 1L
1,503 SR
Queue Stats
4W - 4L
1,597 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
3 / 6 / 21
9,818
755
11,503
15,723
6,635
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

18
6 / 7 / 22
11,087
853
15,967
18,350
16,442
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

King Arthur
GlorfCarSalesman
King Arthur
20
18 / 5 / 13
13,260
1,020
32,107
19,712
26,703
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Zhong Kui
WayToWavy
Zhong Kui
19
2 / 5 / 23
10,986
845
18,689
15,546
10,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
7 / 7 / 17
11,148
858
11,308
14,524
6,628
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
J_Noir1
Nike
16
1 / 6 / 19
9,475
729
11,028
21,033
21,398
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hun Batz
SolOnFire
Hun Batz
19
12 / 6 / 10
10,938
841
15,616
18,707
11,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
c0g1w1990
Chang'e
17
6 / 8 / 12
10,972
844
14,503
20,516
9,080
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
3 / 7 / 13
9,509
731
13,219
17,612
8,808
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
splatONyourMOM
Sun Wukong
17
4 / 10 / 13
10,311
793
11,297
25,847
25,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

132
Kill Participation
93
36
Kills
26
30
Deaths
37
96
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
6
21
2.25
W
6
7
22
2.43
W
King Arthur
GlorfCarSalesman
King Arthur
18
5
13
4.9
L
Nike
J_Noir1
Nike
1
6
19
1.75
L
Hun Batz
SolOnFire
Hun Batz
12
6
10
2.83
W
Zhong Kui
WayToWavy
Zhong Kui
2
5
23
2.7
L
Chang'e
c0g1w1990
Chang'e
6
8
12
1.5
L
3
7
13
1.36
W
7
7
17
2.21
L
Sun Wukong
splatONyourMOM
Sun Wukong
4
10
13
1.05

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,574
Damage
65,663
83,855
Taken
103,715
66,955
Mitigated
76,636
23,324
Healing
32,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
11,503
3,186
920
3,479
15,723
6,635
4,576
782
14,786
22,037
0
W
15,967
6,098
3,514
2,773
18,350
16,442
220
3,644
14,023
0
24,568
W
King Arthur
GlorfCarSalesman
King Arthur
32,107
4,004
1,394
2,621
19,712
26,703
437
4,457
14,695
0
50,793
L
Nike
J_Noir1
Nike
11,028
1,626
1,026
1,889
21,033
21,398
388
4,733
16,300
0
18,325
L
Hun Batz
SolOnFire
Hun Batz
15,616
1,566
1,277
4,907
18,707
11,399
0
3,491
15,216
0
28,185
W
Zhong Kui
WayToWavy
Zhong Kui
18,689
1,509
1,516
4,444
15,546
10,547
120
2,956
12,062
32,082
0
L
Chang'e
c0g1w1990
Chang'e
14,503
773
7,644
6,309
20,516
9,080
98
7,389
13,127
21,497
0
L
13,219
4,647
2,305
1,030
17,612
8,808
1,012
5,554
12,058
0
27,965
W
11,308
2,670
1,209
1,454
14,524
6,628
2,557
2,664
11,672
0
25,320
L
Sun Wukong
splatONyourMOM
Sun Wukong
11,297
2,121
954
4,942
25,847
25,951
0
9,025
16,822
0
19,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,299
Gold Earned
51,205
131
Minions Killed
105
0
Camps Cleared
0
1,117,546
Distance Traveled
1,153,332
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,818
755
14
1
0
197,801
0
W
Horus
11,087
853
25
2
0
230,781
1
W
King Arthur
13,260
1,020
41
3
0
243,664
0
L
Nike
9,475
729
20
2
0
247,041
0
L
Hun Batz
10,938
841
21
2
0
227,466
0
W
Zhong Kui
10,986
845
32
2
0
234,392
1
L
Chang'e
10,972
844
15
1
0
222,672
3
L
Ullr
9,509
731
28
2
0
231,708
3
W
Loki
11,148
858
19
1
0
210,908
1
L
Sun Wukong
10,311
793
21
2
0
224,445
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role