Player Matchup

Neith
Neith
ItalianoSausage
Neith
Level 109
God Stats
16W - 9L
1,672 SR
Queue Stats
281W - 226L
1,540 Elo+
Solo
Ra
Ra
Seragon977
Ra
Level 109
God Stats
1W - 0L
1,814 SR
Queue Stats
9W - 4L
1,639 Elo+
Party 1
Sylvanus
Sylvanus
Varghulf_
Sylvanus
Level 149
God Stats
1W - 0L
1,266 SR
Queue Stats
18W - 26L
1,417 Elo+
Party 1
Team Averages
Level 122
1,584 SR
1,532 Elo+

VS

Team Averages
Level 78
1,465 SR
1,315 Elo+
King Arthur
King Arthur
B2Shinob
King Arthur
Level 35
God Stats
14W - 26L
1,463 SR
Queue Stats
21W - 43L
1,168 Elo+
Party 2
Ra
Ra
BigDJ14
Ra
Level 49
God Stats
0W - 1L
1,260 SR
Queue Stats
30W - 63L
1,206 Elo+
Party 2
Medusa
Medusa
Dank PizzaRolls
Medusa
Level 149
God Stats
9W - 9L
1,671 SR
Queue Stats
157W - 138L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 12
8,362
760
8,194
10,676
4,392
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
8 / 1 / 7
9,711
883
11,133
7,123
4,104
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sylvanus
Varghulf_
Sylvanus
14
6 / 2 / 8
9,063
824
9,116
9,191
9,114
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
B2Shinob
King Arthur
10
1 / 5 / 4
6,646
604
5,740
10,879
9,100
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

10
0 / 6 / 3
6,510
592
4,488
8,526
3,344
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
5 / 4 / 1
8,306
755
9,541
12,760
5,179
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
14
15
Kills
6
6
Deaths
15
27
Assists
8
Player
Kills
Deaths
Assists
KDA
L
King Arthur
B2Shinob
King Arthur
1
5
4
0.6
L
0
6
3
0.25
L
5
4
1
1.38
W
1
3
12
2.33
W
8
1
7
11.5
W
Sylvanus
Varghulf_
Sylvanus
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,443
Damage
19,769
26,990
Taken
32,165
17,610
Mitigated
17,623
13,370
Healing
3,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
B2Shinob
King Arthur
5,740
1,014
0
402
10,879
9,100
0
7,104
3,775
0
13,050
L
4,488
707
429
1,145
8,526
3,344
0
5,617
2,909
17,887
0
L
9,541
4,233
0
1,990
12,760
5,179
0
6,413
6,347
0
30,187
W
8,194
3,535
0
3,088
10,676
4,392
1,738
706
9,970
48
27,824
W
11,133
1,632
3,138
3,075
7,123
4,104
712
1,317
5,806
51,533
0
W
Sylvanus
Varghulf_
Sylvanus
9,116
3,285
1,724
2,345
9,191
9,114
416
2,556
6,635
16,421
3,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,136
Gold Earned
21,462
151
Minions Killed
100
0
Camps Cleared
0
565,078
Distance Traveled
501,846
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,646
604
12
1
0
171,044
0
L
Ra
6,510
592
32
3
0
140,926
2
L
Medusa
8,306
755
56
5
0
189,876
0
W
Neith
8,362
760
41
4
0
193,486
3
W
Ra
9,711
883
85
8
0
205,824
0
W
Sylvanus
9,063
824
25
2
0
165,768
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role