Player Matchup

Thanatos
Thanatos
CezarWentz
Thanatos
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 117L
1,480 Elo+
Solo
Bellona
Bellona
JafetOsvDNCYT
Bellona
Level 80
God Stats
4W - 4L
1,500 SR
Queue Stats
154W - 151L
1,429 Elo+
Solo
Ganesha
Ganesha
KingdomLeader44
Ganesha
Level 147
God Stats
1W - 0L
1,476 SR
Queue Stats
43W - 52L
1,393 Elo+
Solo
Olorun
Olorun
PACIFIER3914
Olorun
Level 160
God Stats
12W - 3L
1,687 SR
Queue Stats
147W - 144L
1,493 Elo+
Solo
Artemis
Artemis
SadeVII
Artemis
Level 143
God Stats
20W - 12L
1,590 SR
Queue Stats
429W - 458L
1,522 Elo+
Solo
Team Averages
Level 131
1,550 SR
1,464 Elo+

VS

Team Averages
Level 110
1,599 SR
1,479 Elo+
Atlas
Atlas
DroSnowRose
Atlas
Level 137
God Stats
3W - 3L
1,748 SR
Queue Stats
73W - 70L
1,480 Elo+
Solo
Neith
Neith
ImprovisedDemise
Neith
Level 123
God Stats
2W - 4L
1,294 SR
Queue Stats
143W - 135L
1,481 Elo+
Party 1
Rama
Rama
X-Apollo_Roses-X
Rama
Level 120
God Stats
2W - 1L
1,663 SR
Queue Stats
161W - 185L
1,448 Elo+
Party 1
Ymir
Ymir
ietbvr
Ymir
Level 67
God Stats
8W - 7L
1,798 SR
Queue Stats
162W - 184L
1,480 Elo+
Party 1
Nox
Nox
mexcian ninja 1
Nox
Level 102
God Stats
38W - 32L
1,490 SR
Queue Stats
230W - 236L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
CezarWentz
Thanatos
14
7 / 3 / 8
9,630
602
15,309
14,213
7,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bellona
16
6 / 0 / 1
10,176
636
13,314
15,302
15,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 1 / 9
8,164
510
3,165
10,493
10,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Olorun
15
9 / 3 / 3
9,858
616
9,176
9,889
5,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
SadeVII
Artemis
13
1 / 1 / 4
7,716
482
6,941
8,299
3,514
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 6 / 1
7,379
461
8,419
14,471
7,631
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
1 / 3 / 3
8,133
508
7,384
10,039
4,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 5 / 3
7,146
447
2,810
11,739
4,085
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

Ymir
ietbvr
Ymir
12
0 / 4 / 0
6,859
429
4,902
13,993
8,219
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

12
1 / 5 / 3
7,592
475
5,770
13,479
4,567
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
17
23
Kills
7
8
Deaths
23
25
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Thanatos
CezarWentz
Thanatos
7
3
8
3.67
L
4
6
1
0.75
L
1
3
3
0.83
W
Bellona
6
0
1
6.5
W
0
1
9
4.5
W
Olorun
9
3
3
3.5
W
Artemis
SadeVII
Artemis
1
1
4
3
L
1
5
3
0.5
L
Ymir
ietbvr
Ymir
0
4
0
0
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,905
Damage
29,285
58,196
Taken
63,721
42,539
Mitigated
28,581
33,105
Healing
14,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
CezarWentz
Thanatos
15,309
4,709
0
11,795
14,213
7,935
0
4,283
9,930
0
64,610
L
8,419
3,540
0
1,631
14,471
7,631
141
2,246
12,225
33,251
0
L
7,384
2,394
0
2,933
10,039
4,079
200
2,981
7,058
0
57,824
W
Bellona
13,314
3,880
0
6,945
15,302
15,741
524
4,961
10,075
0
81,763
W
3,165
271
383
3,869
10,493
10,228
292
3,876
6,617
28,201
0
W
Olorun
9,176
4,831
668
4,378
9,889
5,121
229
4,471
5,414
59,097
7,154
W
Artemis
SadeVII
Artemis
6,941
3,350
0
5,067
8,299
3,514
1,607
2,185
6,114
0
59,144
L
2,810
1,123
0
3,132
11,739
4,085
546
1,188
10,551
0
37,899
L
Ymir
ietbvr
Ymir
4,902
1,823
0
2,549
13,993
8,219
0
863
13,130
39,759
0
L
5,770
729
44
4,450
13,479
4,567
439
3,754
9,725
53,828
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,544
Gold Earned
37,109
471
Minions Killed
386
0
Camps Cleared
0
1,512,445
Distance Traveled
1,336,569
15
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
9,630
602
87
5
0
336,412
2
L
Atlas
7,379
461
44
3
0
271,444
2
L
Neith
8,133
508
108
7
0
267,690
2
W
Bellona
10,176
636
146
9
0
307,380
2
W
Ganesha
8,164
510
7
0
0
301,350
3
W
Olorun
9,858
616
112
7
0
279,053
5
W
Artemis
7,716
482
119
7
0
288,250
3
L
Rama
7,146
447
83
5
0
281,711
0
L
Ymir
6,859
429
64
4
0
235,354
0
L
Nox
7,592
475
87
5
0
280,370
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role