Player Matchup

Izanami
Izanami
CH Blues
Izanami
Level 6
God Stats
0W - 4L
1,445 SR
Queue Stats
2W - 10L
1,213 Elo+
Party 2
Cthulhu
Cthulhu
Sebast1an C
Cthulhu
Level 57
God Stats
0W - 3L
1,445 SR
Queue Stats
2W - 12L
1,197 Elo+
Party 2
Discordia
Discordia
matfatiusman
Discordia
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 12L
1,197 Elo+
Party 2
Team Averages
Level 30
1,463 SR
1,203 Elo+

VS

Team Averages
Level 62
1,531 SR
1,296 Elo+
Ares
Ares
Hellbound Brad
Ares
Level 57
God Stats
38W - 41L
1,583 SR
Queue Stats
113W - 155L
1,379 Elo+
Solo
Raijin
Raijin
KyloZen1
Raijin
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 25L
1,040 Elo+
Party 1
Persephone
Persephone
PIKACU801
Persephone
Level 116
God Stats
3W - 2L
1,509 SR
Queue Stats
109W - 117L
1,470 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CH Blues
Izanami
13
0 / 3 / 0
9,309
548
2,989
12,021
4,649
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
Sebast1an C
Cthulhu
17
1 / 4 / 1
11,469
675
10,816
27,694
18,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Discordia
matfatiusman
Discordia
15
2 / 5 / 0
10,341
608
13,420
11,080
4,955
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 10
11,770
692
6,110
15,827
19,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Raijin
KyloZen1
Raijin
16
1 / 2 / 9
11,190
658
14,010
11,338
5,823
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Persephone
PIKACU801
Persephone
19
10 / 0 / 1
13,998
823
21,141
8,805
4,359
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
32
3
Kills
12
12
Deaths
3
1
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Izanami
CH Blues
Izanami
0
3
0
0
W
1
1
10
6
W
Raijin
KyloZen1
Raijin
1
2
9
2.75
W
Persephone
PIKACU801
Persephone
10
0
1
10.5
L
Cthulhu
Sebast1an C
Cthulhu
1
4
1
0.38
L
Discordia
matfatiusman
Discordia
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,225
Damage
41,261
50,795
Taken
35,970
27,679
Mitigated
29,669
8,235
Healing
6,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
CH Blues
Izanami
2,989
1,770
0
395
12,021
4,649
0
8,906
3,115
0
39,494
W
6,110
146
0
1,916
15,827
19,487
1,378
10,782
5,045
12,633
0
W
Raijin
KyloZen1
Raijin
14,010
2,457
0
985
11,338
5,823
788
8,006
3,332
43,243
0
W
Persephone
PIKACU801
Persephone
21,141
1,638
0
3,352
8,805
4,359
517
5,538
3,267
102,013
0
L
Cthulhu
Sebast1an C
Cthulhu
10,816
708
128
7,064
27,694
18,075
0
23,596
4,098
34,262
0
L
Discordia
matfatiusman
Discordia
13,420
383
0
648
11,080
4,955
0
9,015
2,065
43,569
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,119
Gold Earned
36,958
168
Minions Killed
210
0
Camps Cleared
0
873,770
Distance Traveled
923,052
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,309
548
63
4
0
297,414
1
W
Ares
11,770
692
14
1
0
303,950
4
W
Raijin
11,190
658
54
3
0
291,548
0
W
Persephone
13,998
823
142
8
0
327,554
1
L
Cthulhu
11,469
675
42
2
0
302,345
0
L
Discordia
10,341
608
63
4
0
274,011
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role