Player Matchup

Merlin
Merlin
Johnrpk
Merlin
Level 123
God Stats
2W - 0L
1,842 SR
Queue Stats
125W - 130L
1,557 Elo+
Party 2
Chernobog
Chernobog
TheGuillo359
Chernobog
Level 145
God Stats
2W - 0L
1,750 SR
Queue Stats
173W - 163L
1,589 Elo+
Party 2
Lancelot
Lancelot
XxAlexXx666
Lancelot
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
151W - 176L
1,511 Elo+
Party 2
Team Averages
Level 129
1,697 SR
1,553 Elo+

VS

Team Averages
Level 94
1,664 SR
1,589 Elo+
Ra
Ra
JadeVanityGaming
Ra
Level 57
God Stats
0W - 1L
1,761 SR
Queue Stats
24W - 17L
1,635 Elo+
Party 1
Hercules
Hercules
ThtOnePwn
Hercules
Level 137
God Stats
16W - 6L
1,639 SR
Queue Stats
319W - 255L
1,682 Elo+
Party 1
Olorun
Olorun
theDevilsArmpit
Olorun
Level 87
God Stats
11W - 12L
1,591 SR
Queue Stats
189W - 265L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Johnrpk
Merlin
16
2 / 1 / 5
10,865
724
14,612
10,061
5,217
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chernobog
TheGuillo359
Chernobog
16
5 / 1 / 4
11,197
746
20,049
16,798
8,791
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
XxAlexXx666
Lancelot
15
4 / 5 / 5
11,043
736
8,464
15,609
10,022
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 5
10,684
712
13,822
12,487
6,521
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Hercules
ThtOnePwn
Hercules
15
3 / 4 / 3
10,339
689
13,060
23,934
35,632
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

15
3 / 3 / 3
10,125
675
7,310
18,262
9,908
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
18
11
Kills
7
7
Deaths
11
14
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
4
5
0.88
W
Merlin
Johnrpk
Merlin
2
1
5
4.5
W
Chernobog
TheGuillo359
Chernobog
5
1
4
7
L
Hercules
ThtOnePwn
Hercules
3
4
3
1.13
W
Lancelot
XxAlexXx666
Lancelot
4
5
5
1.3
L
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,125
Damage
34,192
42,468
Taken
54,683
24,030
Mitigated
52,061
6,927
Healing
17,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,822
1,725
1,535
2,171
12,487
6,521
0
3,762
8,725
61,255
0
W
Merlin
Johnrpk
Merlin
14,612
579
0
1,628
10,061
5,217
606
5,438
4,623
62,572
0
W
Chernobog
TheGuillo359
Chernobog
20,049
13,536
0
4,136
16,798
8,791
2,431
6,100
10,698
0
53,453
L
Hercules
ThtOnePwn
Hercules
13,060
4,765
272
5,000
23,934
35,632
0
4,626
19,308
292
29,124
W
Lancelot
XxAlexXx666
Lancelot
8,464
1,310
0
1,163
15,609
10,022
681
9,242
6,367
0
19,734
L
7,310
2,682
2,549
6,225
18,262
9,908
0
6,312
11,950
34,257
2,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,105
Gold Earned
31,148
166
Minions Killed
187
0
Camps Cleared
0
879,020
Distance Traveled
838,035
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,684
712
97
6
0
288,556
5
W
Merlin
10,865
724
104
7
0
284,039
2
W
Chernobog
11,197
746
40
3
0
292,502
5
L
Hercules
10,339
689
28
2
0
282,318
0
W
Lancelot
11,043
736
22
1
0
302,479
0
L
Olorun
10,125
675
62
4
0
267,161
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role