Player Matchup

Baron Samedi
Baron Samedi
GodBonez
Baron Samedi
Level 154
God Stats
7W - 1L
1,954 SR
Queue Stats
40W - 27L
1,709 Elo+
Party 1
Hachiman
Hachiman
IceyPicy
Hachiman
Level 155
God Stats
6W - 1L
1,891 SR
Queue Stats
68W - 52L
1,639 Elo+
Party 1
Fenrir
Fenrir
Tonster12
Fenrir
Level 107
God Stats
5W - 8L
1,559 SR
Queue Stats
69W - 50L
1,646 Elo+
Party 1
Da Ji
Da Ji
TurboTigerr
Da Ji
Level 132
God Stats
11W - 11L
1,478 SR
Queue Stats
486W - 428L
1,651 Elo+
Solo
Scylla
Scylla
sczeannone4
Scylla
Level 108
God Stats
7W - 6L
1,490 SR
Queue Stats
262W - 219L
1,665 Elo+
Solo
Team Averages
Level 131
1,674 SR
1,662 Elo+

VS

Team Averages
Level 152
1,572 SR
1,602 Elo+
Chronos
Chronos
 
Chronos
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Athena
Athena
ISuckAtVijaGames
Athena
Level 129
God Stats
0W - 3L
1,368 SR
Queue Stats
123W - 115L
1,611 Elo+
Solo
Pele
Pele
ItzDaFrizzTTV
Pele
Level 154
God Stats
0W - 1L
1,312 SR
Queue Stats
22W - 21L
1,624 Elo+
Party 2
Chiron
Chiron
Torra
Chiron
Level 160
God Stats
0W - 1L
1,757 SR
Queue Stats
30W - 27L
1,637 Elo+
Party 2
Kuzenbo
Kuzenbo
garbuno
Kuzenbo
Level 160
God Stats
1W - 1L
1,924 SR
Queue Stats
108W - 106L
1,638 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
GodBonez
Baron Samedi
13
2 / 1 / 4
7,728
594
6,925
7,111
4,167
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Hachiman
IceyPicy
Hachiman
14
2 / 0 / 2
7,930
610
5,029
7,395
3,103
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fenrir
Tonster12
Fenrir
11
1 / 0 / 5
6,806
524
4,254
9,633
7,727
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

13
3 / 0 / 1
7,724
594
4,436
9,421
4,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
14
3 / 0 / 1
8,047
619
6,168
3,087
1,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
10
0 / 2 / 0
5,760
443
3,876
6,975
2,044
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
0 / 2 / 1
6,529
502
3,916
11,456
9,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

10
1 / 4 / 0
6,127
471
4,364
11,151
4,487
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chiron
Torra
Chiron
12
0 / 1 / 0
6,396
492
2,850
4,757
2,146
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Kuzenbo
garbuno
Kuzenbo
9
0 / 2 / 0
5,500
423
2,545
9,232
7,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
2
11
Kills
1
1
Deaths
11
13
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
0
2
0
0
W
Baron Samedi
GodBonez
Baron Samedi
2
1
4
4
L
0
2
1
0.25
W
Hachiman
IceyPicy
Hachiman
2
0
2
3
L
1
4
0
0.25
W
Fenrir
Tonster12
Fenrir
1
0
5
3.5
L
Chiron
Torra
Chiron
0
1
0
0
W
3
0
1
3.5
L
Kuzenbo
garbuno
Kuzenbo
0
2
0
0
W
Scylla
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,812
Damage
17,551
36,647
Taken
43,571
20,135
Mitigated
26,023
18,681
Healing
11,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
3,876
1,110
0
3,061
6,975
2,044
0
360
6,587
42,176
0
W
Baron Samedi
GodBonez
Baron Samedi
6,925
1,688
646
2,477
7,111
4,167
464
2,633
3,962
51,274
0
L
3,916
1,316
0
3,399
11,456
9,779
0
5,210
6,246
43,682
0
W
Hachiman
IceyPicy
Hachiman
5,029
2,750
0
4,671
7,395
3,103
0
2,765
4,630
0
70,300
L
4,364
920
0
776
11,151
4,487
0
2,804
8,319
0
48,511
W
Fenrir
Tonster12
Fenrir
4,254
1,165
0
3,557
9,633
7,727
0
2,826
6,726
53
21,198
L
Chiron
Torra
Chiron
2,850
1,366
311
1,657
4,757
2,146
0
2,001
2,630
0
56,577
W
4,436
1,133
0
6,232
9,421
4,019
0
1,127
8,181
0
58,175
L
Kuzenbo
garbuno
Kuzenbo
2,545
1,084
0
2,175
9,232
7,567
0
2,486
6,643
17,546
0
W
Scylla
6,168
795
0
1,098
3,087
1,119
0
276
2,811
76,714
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,235
Gold Earned
30,312
509
Minions Killed
389
0
Camps Cleared
0
1,303,220
Distance Traveled
1,263,121
23
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
5,760
443
71
5
0
228,283
3
W
Baron Samedi
7,728
594
99
8
0
221,531
3
L
Athena
6,529
502
93
7
0
256,148
2
W
Hachiman
7,930
610
126
10
0
232,168
4
L
Pele
6,127
471
75
6
0
276,149
2
W
Fenrir
6,806
524
26
2
0
268,015
7
L
Chiron
6,396
492
129
10
0
252,898
7
W
Da Ji
7,724
594
102
8
0
330,458
6
L
Kuzenbo
5,500
423
21
2
0
249,643
3
W
Scylla
8,047
619
156
12
0
251,048
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role