Player Matchup

Maui
Maui
AnonymousSF
Maui
Level 129
God Stats
12W - 11L
1,465 SR
Queue Stats
63W - 63L
1,528 Elo+
Party 1
Scylla
Scylla
EXDGen
Scylla
Level 121
God Stats
6W - 2L
1,654 SR
Queue Stats
51W - 45L
1,543 Elo+
Party 1
Izanami
Izanami
SaltySneke
Izanami
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 24L
1,407 Elo+
Party 1
Team Averages
Level 113
1,540 SR
1,493 Elo+

VS

Team Averages
Level 59
1,397 SR
1,395 Elo+
Baron Samedi
Baron Samedi
BarbaricBard
Baron Samedi
Level 90
God Stats
3W - 1L
1,239 SR
Queue Stats
64W - 87L
1,338 Elo+
Party 2
Sol
Sol
Narbashmain
Sol
Level 69
God Stats
4W - 2L
1,592 SR
Queue Stats
74W - 82L
1,413 Elo+
Party 2
Izanami
Izanami
ProjectVolts
Izanami
Level 18
God Stats
5W - 10L
1,360 SR
Queue Stats
48W - 52L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 10
9,421
785
3,883
10,841
12,232
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Scylla
EXDGen
Scylla
16
3 / 0 / 7
10,019
835
17,631
4,779
2,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Izanami
SaltySneke
Izanami
15
7 / 1 / 3
9,705
809
10,469
7,881
3,811
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BarbaricBard
Baron Samedi
14
1 / 2 / 0
9,164
764
4,860
15,290
13,483
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

11
0 / 1 / 1
7,249
604
3,103
4,806
1,907
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
ProjectVolts
Izanami
13
0 / 7 / 1
7,824
652
4,188
16,172
6,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
3
10
Kills
1
1
Deaths
10
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
0
0
10
5
L
Baron Samedi
BarbaricBard
Baron Samedi
1
2
0
0.5
W
Scylla
EXDGen
Scylla
3
0
7
6.5
L
0
1
1
0.5
L
Izanami
ProjectVolts
Izanami
0
7
1
0.07
W
Izanami
SaltySneke
Izanami
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,983
Damage
12,151
23,501
Taken
36,268
18,469
Mitigated
21,417
6,437
Healing
9,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,883
302
0
3,468
10,841
12,232
500
2,959
7,882
20,114
0
L
Baron Samedi
BarbaricBard
Baron Samedi
4,860
370
2,382
4,108
15,290
13,483
0
8,213
6,599
25,954
0
W
Scylla
EXDGen
Scylla
17,631
963
0
966
4,779
2,426
809
2,195
2,584
61,774
0
L
3,103
804
0
1,252
4,806
1,907
0
2,732
1,944
17,860
2,472
L
Izanami
ProjectVolts
Izanami
4,188
2,457
0
2,083
16,172
6,027
0
9,596
6,122
0
31,561
W
Izanami
SaltySneke
Izanami
10,469
6,138
0
2,003
7,881
3,811
2,202
3,062
4,819
0
45,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,145
Gold Earned
24,237
177
Minions Killed
129
0
Camps Cleared
0
658,564
Distance Traveled
536,905
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
9,421
785
23
2
0
223,611
3
L
Baron Samedi
9,164
764
26
2
0
210,769
4
W
Scylla
10,019
835
95
8
0
214,769
1
L
Sol
7,249
604
53
4
0
130,366
0
L
Izanami
7,824
652
50
4
0
195,770
4
W
Izanami
9,705
809
59
5
0
220,184
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role