Player Matchup

Thanatos
Thanatos
BastingBunion10
Thanatos
Level 67
God Stats
2W - 1L
1,500 SR
Queue Stats
105W - 122L
1,368 Elo+
Solo
Xbalanque
Xbalanque
BigOunce22
Xbalanque
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 31L
1,359 Elo+
Party 1
Cthulhu
Cthulhu
Memedroid15
Cthulhu
Level 154
God Stats
0W - 1L
1,363 SR
Queue Stats
14W - 11L
1,500 Elo+
Party 1
Poseidon
Poseidon
RasPocketPuss2
Poseidon
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,464 Elo+
Party 1
Bellona
Bellona
xMAKAWAOxPRIDEx
Bellona
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,464 Elo+
Party 1
Team Averages
Level 88
1,473 SR
1,431 Elo+

VS

Team Averages
Level 114
1,444 SR
1,527 Elo+
Fenrir
Fenrir
Fernhardt
Fenrir
Level 128
God Stats
3W - 8L
1,245 SR
Queue Stats
53W - 44L
1,589 Elo+
Party 2
Rama
Rama
GummyFetus
Rama
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 16L
1,583 Elo+
Party 2
Eset
Eset
RobIsInThePit
Eset
Level 157
God Stats
2W - 3L
1,421 SR
Queue Stats
157W - 160L
1,590 Elo+
Party 2
Susano
Susano
ShuPapiMunyenyo
Susano
Level 102
God Stats
2W - 2L
1,407 SR
Queue Stats
119W - 149L
1,327 Elo+
Solo
Artemis
Artemis
TheRadEd
Artemis
Level 155
God Stats
2W - 1L
1,647 SR
Queue Stats
63W - 65L
1,545 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
11
3 / 6 / 1
7,025
439
5,782
15,745
7,583
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Xbalanque
BigOunce22
Xbalanque
12
0 / 2 / 1
6,932
433
4,102
10,127
3,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Cthulhu
Memedroid15
Cthulhu
12
1 / 1 / 2
8,014
501
11,284
14,575
14,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Poseidon
13
0 / 4 / 4
7,453
466
7,162
10,760
4,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

12
2 / 2 / 2
7,447
465
6,120
14,067
15,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Fernhardt
Fenrir
15
7 / 2 / 4
9,192
575
11,390
14,367
7,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
0 / 0 / 3
7,929
496
2,523
7,860
2,914
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
4 / 0 / 9
8,671
542
10,159
12,266
11,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

12
2 / 1 / 2
7,744
484
6,965
10,132
4,703
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
TheRadEd
Artemis
13
2 / 3 / 6
7,540
471
8,765
13,544
6,057
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
39
6
Kills
15
15
Deaths
6
10
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Thanatos
3
6
1
0.58
L
Xbalanque
BigOunce22
Xbalanque
0
2
1
0.25
W
Fenrir
Fernhardt
Fenrir
7
2
4
4.5
W
0
0
3
1.5
L
Cthulhu
Memedroid15
Cthulhu
1
1
2
2
L
Poseidon
0
4
4
0.5
W
4
0
9
8.5
W
2
1
2
3
W
Artemis
TheRadEd
Artemis
2
3
6
1.67
L
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,450
Damage
39,802
65,274
Taken
58,169
45,774
Mitigated
32,778
22,983
Healing
20,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
5,782
1,641
0
9,058
15,745
7,583
0
1,929
13,816
0
46,060
L
Xbalanque
BigOunce22
Xbalanque
4,102
1,579
0
4,273
10,127
3,957
1,044
2,114
8,013
0
49,739
W
Fenrir
Fernhardt
Fenrir
11,390
2,640
0
5,292
14,367
7,304
0
4,331
10,036
32
63,965
W
2,523
2,289
0
4,815
7,860
2,914
2,869
710
7,150
0
58,608
L
Cthulhu
Memedroid15
Cthulhu
11,284
933
324
2,666
14,575
14,595
84
2,776
11,799
43,986
1,800
L
Poseidon
7,162
927
0
2,755
10,760
4,118
222
1,687
9,073
65,330
0
W
10,159
1,843
1,431
4,773
12,266
11,800
109
4,588
7,678
41,164
0
W
6,965
624
0
1,695
10,132
4,703
586
3,324
6,808
0
44,628
W
Artemis
TheRadEd
Artemis
8,765
2,865
0
2,783
13,544
6,057
16
5,290
8,254
0
56,243
L
6,120
2,325
0
3,907
14,067
15,521
53
1,685
12,382
0
42,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,871
Gold Earned
41,076
401
Minions Killed
389
0
Camps Cleared
0
1,513,606
Distance Traveled
1,498,069
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
7,025
439
72
5
0
328,673
1
L
Xbalanque
6,932
433
83
5
0
253,833
2
W
Fenrir
9,192
575
94
6
0
349,898
1
W
Rama
7,929
496
101
6
0
282,747
0
L
Cthulhu
8,014
501
63
4
0
345,963
5
L
Poseidon
7,453
466
114
7
0
283,043
6
W
Eset
8,671
542
47
3
0
295,193
1
W
Susano
7,744
484
76
5
0
296,227
0
W
Artemis
7,540
471
71
4
0
274,004
6
L
Bellona
7,447
465
69
4
0
302,094
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role