Player Matchup

Maui
Maui
Mast3r0fPupp37s
Maui
Level 149
God Stats
17W - 23L
1,432 SR
Queue Stats
294W - 263L
1,499 Elo+
Party 1
Charybdis
Charybdis
NotFlygonite
Charybdis
Level 84
God Stats
32W - 14L
1,736 SR
Queue Stats
183W - 150L
1,560 Elo+
Party 1
Bellona
Bellona
RagingScorpio69
Bellona
Level 57
God Stats
5W - 2L
1,631 SR
Queue Stats
142W - 178L
1,417 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Randomnizationn
Morgan Le Fay
Level 158
God Stats
5W - 2L
1,614 SR
Queue Stats
374W - 340L
1,508 Elo+
Party 1
Ne Zha
Ne Zha
Zmellch
Ne Zha
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 9L
1,457 Elo+
Solo
Team Averages
Level 103
1,582 SR
1,488 Elo+

VS

Team Averages
Level 101
1,496 SR
1,465 Elo+
Susano
Susano
Darksquirrel12
Susano
Level 108
God Stats
0W - 5L
1,414 SR
Queue Stats
134W - 155L
1,455 Elo+
Party 2
King Arthur
King Arthur
FangGT
King Arthur
Level 149
God Stats
20W - 27L
1,537 SR
Queue Stats
256W - 258L
1,480 Elo+
Party 2
Cerberus
Cerberus
NeiLeif
Cerberus
Level 63
God Stats
13W - 13L
1,500 SR
Queue Stats
165W - 191L
1,453 Elo+
Solo
Janus
Janus
moobisgoobis69
Janus
Level 81
God Stats
3W - 3L
1,619 SR
Queue Stats
137W - 126L
1,481 Elo+
Party 2
Ishtar
Ishtar
piegod9
Ishtar
Level 106
God Stats
6W - 7L
1,409 SR
Queue Stats
153W - 133L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 6
9,343
467
8,519
19,098
22,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Charybdis
NotFlygonite
Charybdis
17
4 / 2 / 3
9,983
499
15,893
19,778
8,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

17
0 / 1 / 0
10,354
518
11,376
23,646
24,437
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Morgan Le Fay
Randomnizationn
Morgan Le Fay
19
6 / 0 / 3
11,512
576
17,084
12,255
6,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
Zmellch
Ne Zha
15
2 / 1 / 6
9,367
468
7,820
18,670
8,246
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 1
8,902
445
5,394
13,395
6,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
FangGT
King Arthur
14
2 / 3 / 1
8,574
429
16,053
21,435
22,721
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cerberus
NeiLeif
Cerberus
17
1 / 0 / 0
10,031
502
14,030
17,581
24,558
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 5 / 0
8,612
431
4,476
14,691
6,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ishtar
piegod9
Ishtar
14
1 / 5 / 2
9,043
452
16,128
20,722
8,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
14
Kills
4
4
Deaths
14
18
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
L
King Arthur
FangGT
King Arthur
2
3
1
0.83
W
2
0
6
5
L
Cerberus
NeiLeif
Cerberus
1
0
0
1
W
Charybdis
NotFlygonite
Charybdis
4
2
3
2.75
W
0
1
0
0
W
Morgan Le Fay
Randomnizationn
Morgan Le Fay
6
0
3
7.5
W
Ne Zha
Zmellch
Ne Zha
2
1
6
5
L
0
5
0
0
L
Ishtar
piegod9
Ishtar
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,692
Damage
56,081
93,447
Taken
87,824
69,295
Mitigated
67,687
33,535
Healing
22,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,394
305
303
4,442
13,395
6,052
0
3,323
10,072
0
68,030
L
King Arthur
FangGT
King Arthur
16,053
2,759
128
1,402
21,435
22,721
0
6,954
14,481
0
67,152
W
8,519
1,449
0
5,620
19,098
22,076
149
978
18,120
32,351
4,523
L
Cerberus
NeiLeif
Cerberus
14,030
1,943
0
5,998
17,581
24,558
690
1,598
15,983
90,505
0
W
Charybdis
NotFlygonite
Charybdis
15,893
8,837
0
9,982
19,778
8,208
905
0
19,778
0
95,076
W
11,376
4,677
0
10,281
23,646
24,437
0
12,917
10,729
34
95,564
W
Morgan Le Fay
Randomnizationn
Morgan Le Fay
17,084
1,600
321
3,816
12,255
6,328
632
3,498
8,757
114,559
0
W
Ne Zha
Zmellch
Ne Zha
7,820
1,685
0
3,515
18,670
8,246
0
1,113
17,557
0
92,263
L
4,476
0
0
1,981
14,691
6,220
153
10,061
4,630
63,536
0
L
Ishtar
piegod9
Ishtar
16,128
10,832
0
8,576
20,722
8,136
0
2,848
17,874
0
77,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,559
Gold Earned
45,162
666
Minions Killed
625
0
Camps Cleared
0
2,018,754
Distance Traveled
1,819,033
22
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
8,902
445
115
6
0
402,351
0
L
King Arthur
8,574
429
85
4
0
382,976
1
W
Maui
9,343
467
44
2
0
386,426
3
L
Cerberus
10,031
502
196
10
0
365,175
2
W
Charybdis
9,983
499
146
7
0
354,371
0
W
Bellona
10,354
518
177
9
0
412,193
5
W
Morgan Le Fay
11,512
576
187
9
0
420,291
7
W
Ne Zha
9,367
468
112
6
0
445,473
7
L
Janus
8,612
431
116
6
0
346,641
0
L
Ishtar
9,043
452
113
6
0
321,890
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role