Player Matchup

Bacchus
Bacchus
Chefzitoo
Bacchus
Level 123
God Stats
6W - 5L
1,336 SR
Queue Stats
375W - 401L
1,446 Elo+
Party 1
Neith
Neith
Dvsquezi
Neith
Level 146
God Stats
12W - 14L
1,423 SR
Queue Stats
494W - 503L
1,455 Elo+
Party 1
Nu Wa
Nu Wa
J-ReMaztered
Nu Wa
Level 149
God Stats
21W - 19L
1,605 SR
Queue Stats
201W - 225L
1,433 Elo+
Party 1
Thanatos
Thanatos
Kozmix steel
Thanatos
Level 114
God Stats
17W - 12L
1,571 SR
Queue Stats
179W - 145L
1,476 Elo+
Solo
Pele
Pele
deadvasquez
Pele
Level 129
God Stats
13W - 14L
1,487 SR
Queue Stats
332W - 349L
1,426 Elo+
Party 1
Team Averages
Level 132
1,484 SR
1,447 Elo+

VS

Team Averages
Level 89
1,588 SR
1,576 Elo+
Tyr
Tyr
Krysic vL
Tyr
Level 77
God Stats
5W - 3L
1,607 SR
Queue Stats
104W - 72L
1,595 Elo+
Party 3
Kukulkan
Kukulkan
Piggy_Thief
Kukulkan
Level 102
God Stats
10W - 9L
1,498 SR
Queue Stats
137W - 140L
1,498 Elo+
Solo
Cerberus
Cerberus
Topphead
Cerberus
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 52L
1,568 Elo+
Party 2
Pele
Pele
X mvo236 X
Pele
Level 24
God Stats
1W - 2L
1,500 SR
Queue Stats
20W - 11L
1,615 Elo+
Party 3
Artemis
Artemis
kxngofthepack
Artemis
Level 102
God Stats
4W - 1L
1,834 SR
Queue Stats
7W - 6L
1,607 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Chefzitoo
Bacchus
15
4 / 2 / 6
10,676
464
11,184
22,145
34,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
Dvsquezi
Neith
19
2 / 2 / 2
12,240
532
12,861
13,656
6,568
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

16
1 / 5 / 9
10,371
451
15,454
15,717
6,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
Kozmix steel
Thanatos
17
6 / 7 / 2
11,578
503
11,104
22,134
12,986
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

17
2 / 4 / 5
11,018
479
10,062
23,096
11,403
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
8 / 1 / 4
13,351
580
19,092
23,450
20,712
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Kukulkan
Piggy_Thief
Kukulkan
19
6 / 4 / 6
12,244
532
19,207
12,226
5,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cerberus
Topphead
Cerberus
15
0 / 4 / 12
9,958
433
8,191
22,524
23,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
4 / 4 / 8
11,205
487
11,939
21,751
8,743
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Artemis
20
2 / 2 / 6
12,536
545
11,300
17,813
8,519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
56
15
Kills
20
20
Deaths
15
24
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Chefzitoo
Bacchus
4
2
6
3.5
L
Neith
Dvsquezi
Neith
2
2
2
1.5
L
1
5
9
1.1
L
Thanatos
Kozmix steel
Thanatos
6
7
2
1
W
8
1
4
10
W
Kukulkan
Piggy_Thief
Kukulkan
6
4
6
2.25
W
Cerberus
Topphead
Cerberus
0
4
12
1.5
W
4
4
8
2
L
2
4
5
1.13
W
Artemis
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,665
Damage
69,729
96,748
Taken
97,764
72,515
Mitigated
67,348
29,919
Healing
34,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Chefzitoo
Bacchus
11,184
966
0
2,628
22,145
34,818
0
10,151
11,896
27,258
3,141
L
Neith
Dvsquezi
Neith
12,861
2,430
0
3,848
13,656
6,568
1,170
1,715
11,829
0
128,965
L
15,454
1,814
0
492
15,717
6,740
44
7,367
8,238
85,076
0
L
Thanatos
Kozmix steel
Thanatos
11,104
1,728
0
15,788
22,134
12,986
210
1,040
20,431
0
79,159
W
19,092
3,036
0
11,757
23,450
20,712
414
4,336
18,379
0
109,218
W
Kukulkan
Piggy_Thief
Kukulkan
19,207
2,189
0
2,128
12,226
5,440
690
5,974
6,108
119,995
0
W
Cerberus
Topphead
Cerberus
8,191
479
490
4,698
22,524
23,934
0
8,010
14,462
49,224
2,077
W
11,939
2,610
0
4,588
21,751
8,743
0
6,080
15,671
0
98,002
L
10,062
2,863
0
7,163
23,096
11,403
0
6,630
16,317
35
96,865
W
Artemis
11,300
5,329
0
11,281
17,813
8,519
1,122
2,910
14,903
0
120,081

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,883
Gold Earned
59,294
681
Minions Killed
762
0
Camps Cleared
0
2,093,436
Distance Traveled
2,203,864
35
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,676
464
41
2
0
423,143
11
L
Neith
12,240
532
219
10
0
426,227
11
L
Nu Wa
10,371
451
122
5
0
398,232
10
L
Thanatos
11,578
503
138
6
0
413,178
2
W
Tyr
13,351
580
180
8
0
475,465
4
W
Kukulkan
12,244
532
176
8
0
407,997
2
W
Cerberus
9,958
433
102
4
0
482,146
8
W
Pele
11,205
487
117
5
0
471,303
5
L
Pele
11,018
479
161
7
0
432,656
1
W
Artemis
12,536
545
187
8
0
366,953
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role