Player Matchup

Vamana
Vamana
 
Vamana
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
FishSlapped172
Nu Wa
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 17L
1,477 Elo+
Party 1
Yemoja
Yemoja
KruKnight
Yemoja
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,453 Elo+
Party 2
Serqet
Serqet
Shuknight
Serqet
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 13L
1,334 Elo+
Party 2
Cthulhu
Cthulhu
dariusbramble
Cthulhu
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 68L
1,539 Elo+
Party 1
Team Averages
Level 26
1,500 SR
1,461 Elo+

VS

Team Averages
Level 48
1,440 SR
1,555 Elo+
Mercury
Mercury
Misspeled
Mercury
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 27L
1,445 Elo+
Solo
Yemoja
Yemoja
Nolans_boy61
Yemoja
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,534 Elo+
Solo
Kuzenbo
Kuzenbo
NotWhiteBread
Kuzenbo
Level 59
God Stats
0W - 2L
1,200 SR
Queue Stats
10W - 14L
1,484 Elo+
Party 3
Bellona
Bellona
TheMonkley
Bellona
Level 117
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 18L
1,557 Elo+
Party 3
He Bo
He Bo
namechanged9654
He Bo
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
1,757 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
16
4 / 5 / 8
11,032
690
12,134
20,649
18,012
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

20
6 / 3 / 10
12,309
769
24,887
15,001
9,403
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Yemoja
KruKnight
Yemoja
20
3 / 0 / 14
11,729
733
7,914
14,563
14,164
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Serqet
Shuknight
Serqet
18
1 / 3 / 16
11,649
728
8,407
19,346
25,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Cthulhu
19
9 / 5 / 8
12,690
793
23,244
21,934
15,269
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Misspeled
Mercury
15
1 / 4 / 9
9,322
583
7,913
10,998
4,265
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Yemoja
1
0 / 3 / 0
4,012
251
0
3,324
1,095
Kuzenbo
20
4 / 3 / 8
11,058
691
17,296
31,668
28,813
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
TheMonkley
Bellona
18
3 / 5 / 8
11,053
691
11,528
16,883
14,527
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

19
8 / 8 / 4
11,413
713
26,746
19,957
7,840
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

79
Kill Participation
45
23
Kills
16
16
Deaths
23
56
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
4
5
8
1.6
W
6
3
10
3.67
W
Yemoja
KruKnight
Yemoja
3
0
14
10
L
Mercury
Misspeled
Mercury
1
4
9
1.38
L
Yemoja
0
3
0
0
L
Kuzenbo
4
3
8
2.67
W
Serqet
Shuknight
Serqet
1
3
16
3
L
Bellona
TheMonkley
Bellona
3
5
8
1.4
W
Cthulhu
9
5
8
2.6
L
8
8
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,586
Damage
63,483
91,493
Taken
82,830
82,471
Mitigated
56,540
38,531
Healing
31,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
12,134
6,461
536
5,435
20,649
18,012
1,043
7,106
13,391
0
25,898
W
24,887
5,894
3,665
3,324
15,001
9,403
3,496
10,142
4,483
60,451
0
W
Yemoja
KruKnight
Yemoja
7,914
3,404
13,284
5,273
14,563
14,164
1,442
7,427
6,884
20,691
0
L
Mercury
Misspeled
Mercury
7,913
1,623
999
1,202
10,998
4,265
0
7,860
2,892
20
19,252
L
Yemoja
0
0
0
0
3,324
1,095
0
2,933
391
0
0
L
Kuzenbo
17,296
5,073
474
14,973
31,668
28,813
0
19,850
11,422
35,948
0
W
Serqet
Shuknight
Serqet
8,407
1,406
2,095
2,954
19,346
25,623
818
9,932
8,345
0
11,648
L
Bellona
TheMonkley
Bellona
11,528
3,493
2,815
4,064
16,883
14,527
0
11,186
5,269
0
28,844
W
Cthulhu
23,244
1,507
1,145
820
21,934
15,269
418
7,984
13,632
45,949
0
L
26,746
1,347
828
6,547
19,957
7,840
0
14,216
5,363
55,742
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,409
Gold Earned
46,858
182
Minions Killed
157
0
Camps Cleared
0
1,472,222
Distance Traveled
1,160,750
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
11,032
690
26
2
0
255,424
0
W
Nu Wa
12,309
769
78
5
0
282,716
3
W
Yemoja
11,729
733
33
2
0
298,502
3
L
Mercury
9,322
583
32
2
0
315,730
5
L
Yemoja
4,012
251
0
0
0
0
0
L
Kuzenbo
11,058
691
48
3
0
315,776
1
W
Serqet
11,649
728
6
0
0
346,014
1
L
Bellona
11,053
691
28
2
0
283,779
0
W
Cthulhu
12,690
793
39
2
0
289,566
3
L
He Bo
11,413
713
49
3
0
245,465
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role