Player Matchup

Vamana
Vamana
Boone
Vamana
Level 89
God Stats
2W - 1L
1,493 SR
Queue Stats
145W - 123L
1,572 Elo+
Party 2
Cupid
Cupid
OxKNUCKLESxO
Cupid
Level 106
God Stats
7W - 4L
1,652 SR
Queue Stats
170W - 197L
1,420 Elo+
Party 1
Maui
Maui
PFuh Q
Maui
Level 160
God Stats
30W - 27L
1,525 SR
Queue Stats
548W - 585L
1,485 Elo+
Party 1
Ao Kuang
Ao Kuang
Shaughn
Ao Kuang
Level 89
God Stats
3W - 12L
1,268 SR
Queue Stats
149W - 125L
1,579 Elo+
Party 2
Hera
Hera
SumHungFu
Hera
Level 118
God Stats
16W - 20L
1,429 SR
Queue Stats
305W - 322L
1,525 Elo+
Party 1
Team Averages
Level 112
1,473 SR
1,516 Elo+

VS

Team Averages
Level 97
1,512 SR
1,486 Elo+
Yemoja
Yemoja
Aceboogie786
Yemoja
Level 146
God Stats
11W - 17L
1,470 SR
Queue Stats
344W - 352L
1,463 Elo+
Solo
Loki
Loki
CanadianTapWater
Loki
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 101L
1,485 Elo+
Party 3
Izanami
Izanami
Emilia_xoxo
Izanami
Level 52
God Stats
3W - 2L
1,705 SR
Queue Stats
51W - 57L
1,487 Elo+
Solo
Osiris
Osiris
Garchomp18
Osiris
Level 149
God Stats
2W - 6L
1,385 SR
Queue Stats
502W - 497L
1,486 Elo+
Solo
Cabrakan
Cabrakan
Nickstarino
Cabrakan
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
194W - 192L
1,508 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Boone
Vamana
17
2 / 1 / 8
11,559
550
15,801
17,762
14,961
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
1 / 3 / 4
9,880
470
5,889
14,094
4,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Maui
PFuh Q
Maui
13
0 / 0 / 11
10,084
480
4,163
14,979
11,707
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Ao Kuang
Shaughn
Ao Kuang
17
8 / 1 / 4
11,572
551
16,730
18,274
7,833
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hera
17
5 / 2 / 6
11,279
537
14,966
9,808
3,896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
16
2 / 2 / 1
9,857
469
8,943
12,564
7,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
1 / 4 / 0
8,691
414
6,022
18,913
8,972
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Izanami
Emilia_xoxo
Izanami
15
4 / 3 / 0
9,872
470
11,005
10,786
5,658
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
Garchomp18
Osiris
16
0 / 4 / 0
9,421
449
7,783
21,609
18,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cabrakan
Nickstarino
Cabrakan
10
0 / 3 / 4
8,184
390
5,707
18,997
24,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
12
16
Kills
7
7
Deaths
16
33
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Yemoja
2
2
1
1.25
W
Vamana
Boone
Vamana
2
1
8
6
L
1
4
0
0.25
L
Izanami
Emilia_xoxo
Izanami
4
3
0
1.33
L
Osiris
Garchomp18
Osiris
0
4
0
0
L
Cabrakan
Nickstarino
Cabrakan
0
3
4
0.67
W
1
3
4
1
W
Maui
PFuh Q
Maui
0
0
11
5.5
W
Ao Kuang
Shaughn
Ao Kuang
8
1
4
10
W
Hera
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,549
Damage
39,460
74,917
Taken
82,869
43,096
Mitigated
65,264
29,120
Healing
19,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
8,943
717
2,972
3,254
12,564
7,643
0
5,443
7,121
64,050
0
W
Vamana
Boone
Vamana
15,801
7,732
0
3,350
17,762
14,961
1,801
2,758
14,851
234
105,936
L
6,022
1,013
0
2,080
18,913
8,972
0
9,337
9,576
0
66,957
L
Izanami
Emilia_xoxo
Izanami
11,005
6,609
0
2,657
10,786
5,658
954
3,399
7,387
0
93,679
L
Osiris
Garchomp18
Osiris
7,783
2,670
0
6,617
21,609
18,300
0
7,674
13,935
0
73,642
L
Cabrakan
Nickstarino
Cabrakan
5,707
859
0
1,983
18,997
24,691
0
10,097
8,900
19,152
1,722
W
5,889
2,841
469
5,956
14,094
4,699
1,830
2,714
11,292
0
68,093
W
Maui
PFuh Q
Maui
4,163
1,334
3,748
3,765
14,979
11,707
351
3,111
11,184
26,689
1,947
W
Ao Kuang
Shaughn
Ao Kuang
16,730
5,852
0
9,922
18,274
7,833
2,285
2,111
16,091
89,442
0
W
Hera
14,966
5,078
0
1,910
9,808
3,896
2,715
3,904
5,630
88,545
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,374
Gold Earned
46,025
508
Minions Killed
538
0
Camps Cleared
0
2,033,614
Distance Traveled
1,769,597
22
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
9,857
469
130
6
0
376,993
7
W
Vamana
11,559
550
133
6
0
422,260
0
L
Loki
8,691
414
100
5
0
399,621
1
L
Izanami
9,872
470
154
7
0
292,559
1
L
Osiris
9,421
449
123
6
0
326,614
3
L
Cabrakan
8,184
390
31
1
0
373,810
5
W
Cupid
9,880
470
98
5
0
388,190
5
W
Maui
10,084
480
45
2
0
437,307
7
W
Ao Kuang
11,572
551
92
4
0
377,849
4
W
Hera
11,279
537
140
7
0
408,008
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role