Player Matchup

Achilles
Achilles
Comet Red
Achilles
Level 86
God Stats
4W - 4L
1,272 SR
Queue Stats
39W - 36L
1,421 Elo+
Party 3
Fenrir
Fenrir
Prussick
Fenrir
Level 16
God Stats
7W - 10L
1,321 SR
Queue Stats
69W - 60L
1,405 Elo+
Party 1
Freya
Freya
Sperkii
Freya
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 27L
1,397 Elo+
Party 3
Cupid
Cupid
towly35
Cupid
Level 121
God Stats
3W - 0L
1,772 SR
Queue Stats
197W - 172L
1,414 Elo+
Party 1
Ymir
Ymir
xFrenzay
Ymir
Level 27
God Stats
1W - 1L
1,325 SR
Queue Stats
23W - 26L
1,363 Elo+
Party 3
Team Averages
Level 63
1,438 SR
1,400 Elo+

VS

Team Averages
Level 55
1,434 SR
1,321 Elo+
Nu Wa
Nu Wa
ASVPZAMO11
Nu Wa
Level 78
God Stats
1W - 2L
1,283 SR
Queue Stats
239W - 289L
1,391 Elo+
Party 2
Kuzenbo
Kuzenbo
Darkeatermidir66
Kuzenbo
Level 111
God Stats
6W - 16L
1,251 SR
Queue Stats
653W - 769L
1,392 Elo+
Party 2
Cthulhu
Cthulhu
SoulSlayer597
Cthulhu
Level 31
God Stats
0W - 1L
1,309 SR
Queue Stats
0W - 7L
1,024 Elo+
Solo
Danzaburou
Danzaburou
TheeDoll
Danzaburou
Level 36
God Stats
27W - 36L
1,486 SR
Queue Stats
66W - 70L
1,402 Elo+
Solo
Cliodhna
Cliodhna
nicoarrue32
Cliodhna
Level 17
God Stats
3W - 1L
1,843 SR
Queue Stats
12W - 22L
1,397 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Comet Red
Achilles
11
2 / 1 / 0
6,404
640
3,680
6,428
3,653
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Fenrir
Prussick
Fenrir
10
4 / 0 / 1
6,082
608
4,422
7,767
3,191
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Freya
Sperkii
Freya
10
1 / 0 / 2
5,668
567
5,798
4,088
1,700
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cupid
towly35
Cupid
9
2 / 1 / 0
5,405
541
6,173
5,888
1,939
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
8
0 / 3 / 2
5,036
504
1,330
8,482
5,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
9
0 / 4 / 0
5,043
504
3,434
6,214
2,270
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 3 / 0
5,505
551
2,334
7,056
4,972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
6
0 / 2 / 2
4,237
424
2,636
7,128
4,549
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
TheeDoll
Danzaburou
10
4 / 0 / 0
6,033
603
6,235
6,563
2,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Cliodhna
nicoarrue32
Cliodhna
9
0 / 1 / 1
5,315
532
2,612
7,011
2,494
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
8
9
Kills
5
5
Deaths
10
5
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
0
4
0
0
W
Achilles
Comet Red
Achilles
2
1
0
2
L
1
3
0
0.33
W
Fenrir
Prussick
Fenrir
4
0
1
4.5
L
Cthulhu
0
2
2
0.5
W
Freya
Sperkii
Freya
1
0
2
2
L
Danzaburou
TheeDoll
Danzaburou
4
0
0
4
L
Cliodhna
nicoarrue32
Cliodhna
0
1
1
0.5
W
Cupid
towly35
Cupid
2
1
0
2
W
Ymir
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,403
Damage
17,251
32,653
Taken
33,972
15,497
Mitigated
16,680
10,397
Healing
8,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
3,434
1,050
0
20
6,214
2,270
1,011
3,064
2,816
35,155
0
W
Achilles
Comet Red
Achilles
3,680
689
0
1,459
6,428
3,653
0
2,389
3,879
0
42,940
L
2,334
1,314
0
960
7,056
4,972
40
0
7,056
25,815
0
W
Fenrir
Prussick
Fenrir
4,422
1,044
0
1,453
7,767
3,191
0
1,656
6,033
0
33,589
L
Cthulhu
2,636
161
50
1,537
7,128
4,549
104
1,208
5,864
17,389
0
W
Freya
Sperkii
Freya
5,798
1,500
0
2,748
4,088
1,700
287
1,613
2,436
33,606
0
L
Danzaburou
TheeDoll
Danzaburou
6,235
3,452
0
3,214
6,563
2,395
750
949
5,614
0
35,186
L
Cliodhna
nicoarrue32
Cliodhna
2,612
47
0
3,088
7,011
2,494
0
1,387
5,494
0
38,246
W
Cupid
towly35
Cupid
6,173
3,350
29
3,361
5,888
1,939
440
933
4,849
0
38,306
W
Ymir
1,330
514
0
1,347
8,482
5,014
0
1,224
7,052
11,875
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,595
Gold Earned
26,133
314
Minions Killed
282
0
Camps Cleared
0
1,001,591
Distance Traveled
975,011
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
5,043
504
60
6
0
176,487
0
W
Achilles
6,404
640
85
9
0
189,552
3
L
Kuzenbo
5,505
551
64
6
0
193,213
0
W
Fenrir
6,082
608
65
7
0
236,816
0
L
Cthulhu
4,237
424
21
2
0
200,509
3
W
Freya
5,668
567
68
7
0
200,075
3
L
Danzaburou
6,033
603
56
6
0
184,610
0
L
Cliodhna
5,315
532
81
8
0
220,192
0
W
Cupid
5,405
541
75
8
0
172,322
0
W
Ymir
5,036
504
21
2
0
202,826
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role