Player Matchup

Tyr
Tyr
Bubba8804
Tyr
Level 57
God Stats
13W - 9L
1,585 SR
Queue Stats
95W - 100L
1,562 Elo+
Party 1
Zhong Kui
Zhong Kui
Ra1nyyy
Zhong Kui
Level 39
God Stats
6W - 2L
1,807 SR
Queue Stats
53W - 59L
1,532 Elo+
Party 1
Ymir
Ymir
Restee
Ymir
Level 41
God Stats
9W - 4L
1,647 SR
Queue Stats
55W - 52L
1,519 Elo+
Party 1
Team Averages
Level 46
1,680 SR
1,538 Elo+

VS

Team Averages
Level 51
1,575 SR
1,443 Elo+
Danzaburou
Danzaburou
Angeld404
Danzaburou
Level 24
God Stats
12W - 15L
1,503 SR
Queue Stats
27W - 43L
1,426 Elo+
Party 2
He Bo
He Bo
C3POMASTER
He Bo
Level 124
God Stats
2W - 3L
1,446 SR
Queue Stats
81W - 83L
1,458 Elo+
Party 2
Cthulhu
Cthulhu
FiveDollaSuck
Cthulhu
Level 5
God Stats
2W - 4L
1,775 SR
Queue Stats
2W - 6L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 1 / 7
11,767
735
15,184
16,725
20,601
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Zhong Kui
Ra1nyyy
Zhong Kui
18
7 / 2 / 7
12,505
782
20,757
14,303
12,598
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
Restee
Ymir
17
1 / 2 / 13
12,077
755
10,385
20,664
28,196
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Angeld404
Danzaburou
15
1 / 4 / 4
10,764
673
12,782
15,136
7,763
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

He Bo
17
4 / 4 / 1
11,432
715
17,677
14,468
6,723
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Cthulhu
14
0 / 6 / 4
10,412
651
10,500
23,076
30,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
14
14
Kills
5
5
Deaths
14
27
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Angeld404
Danzaburou
1
4
4
0.75
W
6
1
7
9.5
L
He Bo
4
4
1
1.13
L
Cthulhu
0
6
4
0.33
W
Zhong Kui
Ra1nyyy
Zhong Kui
7
2
7
5.25
W
Ymir
Restee
Ymir
1
2
13
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,326
Damage
40,959
51,692
Taken
52,680
61,395
Mitigated
44,954
21,922
Healing
6,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Angeld404
Danzaburou
12,782
6,561
0
2,156
15,136
7,763
0
9,375
5,761
0
48,271
W
15,184
1,590
0
5,321
16,725
20,601
717
8,923
7,802
0
50,160
L
He Bo
17,677
1,266
0
2,834
14,468
6,723
0
8,825
5,643
55,897
0
L
Cthulhu
10,500
1,226
0
1,395
23,076
30,468
0
12,977
10,099
20,632
0
W
Zhong Kui
Ra1nyyy
Zhong Kui
20,757
5,035
0
9,141
14,303
12,598
1,797
8,709
5,594
63,642
0
W
Ymir
Restee
Ymir
10,385
1,931
882
6,578
20,664
28,196
496
10,639
10,025
33,389
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,349
Gold Earned
32,608
181
Minions Killed
167
0
Camps Cleared
0
888,013
Distance Traveled
852,663
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,764
673
68
4
0
288,963
0
W
Tyr
11,767
735
57
4
0
351,517
1
L
He Bo
11,432
715
77
5
0
277,117
3
L
Cthulhu
10,412
651
22
1
0
286,583
0
W
Zhong Kui
12,505
782
85
5
0
267,722
1
W
Ymir
12,077
755
39
2
0
268,774
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role