Player Matchup

Lancelot
Lancelot
Its_Excalibur17
Lancelot
Level 20
God Stats
1W - 6L
1,500 SR
Queue Stats
24W - 36L
1,500 Elo+
Party 2
Poseidon
Poseidon
RW480VOLTS
Poseidon
Level 28
God Stats
4W - 9L
1,655 SR
Queue Stats
69W - 101L
1,332 Elo+
Party 2
Cerberus
Cerberus
Scar_Doom26
Cerberus
Level 34
God Stats
2W - 4L
1,446 SR
Queue Stats
40W - 56L
1,332 Elo+
Party 2
Neith
Neith
Wuceyucey
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 3
Hercules
Hercules
xXLocknessxX_808
Hercules
Level 83
God Stats
2W - 4L
1,510 SR
Queue Stats
270W - 287L
1,526 Elo+
Party 3
Team Averages
Level 33
1,522 SR
1,438 Elo+

VS

Team Averages
Level 59
1,498 SR
1,436 Elo+
Sun Wukong
Sun Wukong
Adrixnnnn__
Sun Wukong
Level 80
God Stats
19W - 20L
1,523 SR
Queue Stats
186W - 222L
1,444 Elo+
Party 1
Nemesis
Nemesis
EL_CUH03
Nemesis
Level 42
God Stats
6W - 13L
1,042 SR
Queue Stats
138W - 136L
1,471 Elo+
Party 1
Heimdallr
Heimdallr
Fear_N0VA15
Heimdallr
Level 39
God Stats
6W - 4L
1,707 SR
Queue Stats
81W - 95L
1,401 Elo+
Solo
Scylla
Scylla
ItzJustEli-_-
Scylla
Level 68
God Stats
2W - 0L
1,710 SR
Queue Stats
165W - 193L
1,437 Elo+
Party 1
Tyr
Tyr
L1L_M1KE_4000
Tyr
Level 68
God Stats
12W - 15L
1,506 SR
Queue Stats
175W - 208L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
7
0 / 2 / 0
4,368
437
1,090
6,666
2,276
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
RW480VOLTS
Poseidon
10
2 / 4 / 0
6,104
610
2,188
6,266
2,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
Scar_Doom26
Cerberus
8
1 / 0 / 1
4,960
496
2,525
8,236
4,554
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Neith
Wuceyucey
Neith
4
0 / 1 / 0
3,684
368
612
1,556
478
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
1 / 0 / 0
4,706
471
1,787
3,701
2,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Adrixnnnn__
Sun Wukong
10
1 / 2 / 0
5,910
591
2,889
5,104
2,809
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
EL_CUH03
Nemesis
9
1 / 0 / 4
5,673
567
4,536
5,672
1,830
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Heimdallr
Fear_N0VA15
Heimdallr
9
0 / 0 / 1
5,369
537
2,366
2,916
1,115
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

10
4 / 2 / 1
6,002
600
2,472
4,799
1,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

8
1 / 0 / 1
4,947
495
3,435
4,760
2,531

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
14
4
Kills
7
7
Deaths
4
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Adrixnnnn__
Sun Wukong
1
2
0
0.5
W
Nemesis
EL_CUH03
Nemesis
1
0
4
3
W
Heimdallr
Fear_N0VA15
Heimdallr
0
0
1
0.5
L
Lancelot
0
2
0
0
W
4
2
1
2.25
W
1
0
1
1.5
L
Poseidon
RW480VOLTS
Poseidon
2
4
0
0.5
L
Cerberus
Scar_Doom26
Cerberus
1
0
1
1.5
L
Neith
Wuceyucey
Neith
0
1
0
0
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,202
Damage
15,698
26,425
Taken
23,251
12,034
Mitigated
10,062
8,031
Healing
5,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Adrixnnnn__
Sun Wukong
2,889
418
0
1,936
5,104
2,809
8
294
4,591
0
39,494
W
Nemesis
EL_CUH03
Nemesis
4,536
2,344
0
543
5,672
1,830
0
646
4,991
0
33,606
W
Heimdallr
Fear_N0VA15
Heimdallr
2,366
1,758
0
1,122
2,916
1,115
229
532
2,384
0
32,671
L
Lancelot
1,090
292
0
1,525
6,666
2,276
0
169
6,497
0
22,292
W
2,472
125
0
261
4,799
1,777
924
2,583
2,216
26,275
0
W
3,435
503
78
1,553
4,760
2,531
280
658
4,102
0
23,751
L
Poseidon
RW480VOLTS
Poseidon
2,188
352
0
1,598
6,266
2,343
0
2,303
3,963
39,596
0
L
Cerberus
Scar_Doom26
Cerberus
2,525
132
0
2,723
8,236
4,554
0
0
8,236
16,077
0
L
Neith
Wuceyucey
Neith
612
184
0
414
1,556
478
0
0
1,556
0
6,214
L
1,787
545
0
1,771
3,701
2,383
0
0
3,701
0
21,458

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,822
Gold Earned
27,901
245
Minions Killed
275
0
Camps Cleared
0
919,842
Distance Traveled
1,009,721
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
5,910
591
74
7
0
205,572
0
W
Nemesis
5,673
567
64
6
0
264,431
1
W
Heimdallr
5,369
537
57
6
0
161,021
2
L
Lancelot
4,368
437
49
5
0
228,372
0
W
Scylla
6,002
600
47
5
0
175,700
0
W
Tyr
4,947
495
33
3
0
202,997
3
L
Poseidon
6,104
610
87
9
0
197,739
1
L
Cerberus
4,960
496
65
7
0
233,447
1
L
Neith
3,684
368
13
1
0
78,322
1
L
Hercules
4,706
471
31
3
0
181,962
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role