Player Matchup

Hercules
Hercules
Diamond III
 
Hercules
Diamond III
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Diamond III
MadShaw
Mercury
Diamond III
Level 160
God Stats
57W - 52L
1,637 SR
Queue Stats
261W - 262L
2,173 MMR
Solo
Khepri
Khepri
Masters
MeowWOO
Khepri
Masters
Level 126
God Stats
1W - 2L
1,199 SR
Queue Stats
213W - 168L
2,540 MMR
Solo
Anubis
Anubis
Masters
PrettyPriMe
Anubis
Masters
Level 160
God Stats
2W - 5L
1,115 SR
Queue Stats
294W - 294L
2,824 MMR
Solo
Rama
Rama
Diamond I
Pιles
Rama
Diamond I
Level 107
God Stats
6W - 5L
1,436 SR
Queue Stats
28W - 23L
2,797 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 136
1,377 SR
2,367 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 106
1,511 SR
2,225 MMR
Hera
Hera
Masters
 
Hera
Masters
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Charybdis
Charybdis
Diamond V
Feilsz
Charybdis
Diamond V
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 53L
2,151 MMR
Solo
Kumbhakarna
Kumbhakarna
Diamond II
Machiavelick
Kumbhakarna
Diamond II
Level 160
God Stats
0W - 2L
1,380 SR
Queue Stats
146W - 123L
2,312 MMR
Party 1
Ravana
Ravana
Masters
SKyZiLynX
Ravana
Masters
Level 110
God Stats
3W - 3L
1,673 SR
Queue Stats
158W - 104L
2,980 MMR
Party 2
King Arthur
King Arthur
Diamond V
SeparteCus
King Arthur
Diamond V
Level 70
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 52L
2,184 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
19
4 / 1 / 6
12,826
641
16,371
20,621
21,418
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mercury
MadShaw
Mercury
18
5 / 3 / 4
11,273
564
5,635
17,904
7,124
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Khepri
MeowWOO
Khepri
15
1 / 3 / 8
10,373
519
6,537
19,533
19,143
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Anubis
17
0 / 2 / 6
11,212
561
9,542
16,334
7,832
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rama
Pιles
Rama
20
8 / 2 / 2
12,935
647
27,188
15,085
7,225
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bans
TyrAtlasThorCernunnos

VS

Bans
Ne ZhaVulcanBellonaVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
17
3 / 3 / 4
10,300
515
16,434
11,649
5,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
Feilsz
Charybdis
16
0 / 4 / 3
9,768
488
6,002
15,617
4,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kumbhakarna
Machiavelick
Kumbhakarna
14
1 / 3 / 5
9,360
468
4,437
18,557
18,839
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ravana
SKyZiLynX
Ravana
17
4 / 2 / 6
10,876
544
11,986
9,800
5,555
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
SeparteCus
King Arthur
16
3 / 6 / 1
9,922
496
10,724
24,916
25,792
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
30
18
Kills
11
11
Deaths
18
26
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
4
1
6
7
L
Hera
 
Hera
3
3
4
1.67
L
Charybdis
Feilsz
Charybdis
0
4
3
0.38
L
Kumbhakarna
Machiavelick
Kumbhakarna
1
3
5
1.17
W
Mercury
MadShaw
Mercury
5
3
4
2.33
W
Khepri
MeowWOO
Khepri
1
3
8
1.67
W
Anubis
0
2
6
1.5
W
Rama
Pιles
Rama
8
2
2
4.5
L
Ravana
SKyZiLynX
Ravana
4
2
6
3.5
L
King Arthur
SeparteCus
King Arthur
3
6
1
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,273
Damage
49,583
89,477
Taken
80,539
62,742
Mitigated
60,578
36,303
Healing
15,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
16,371
6,412
0
11,687
20,621
21,418
1,874
1,828
18,793
5,416
99,560
L
Hera
 
Hera
16,434
6,035
0
1,006
11,649
5,474
748
3,659
7,932
109,531
0
L
Charybdis
Feilsz
Charybdis
6,002
2,738
0
5,325
15,617
4,918
2,706
920
14,697
0
85,449
L
Kumbhakarna
Machiavelick
Kumbhakarna
4,437
679
0
3,053
18,557
18,839
89
5,635
12,707
22,729
0
W
Mercury
MadShaw
Mercury
5,635
1,937
0
2,169
17,904
7,124
1,321
5,486
11,933
0
95,739
W
Khepri
MeowWOO
Khepri
6,537
663
0
4,675
19,533
19,143
46
4,465
15,068
27,978
4,480
W
Anubis
9,542
337
0
10,587
16,334
7,832
2,241
6,973
9,361
119,203
0
W
Rama
Pιles
Rama
27,188
19,407
0
7,185
15,085
7,225
7,436
3,411
11,674
0
131,259
L
Ravana
SKyZiLynX
Ravana
11,986
3,318
0
1,127
9,800
5,555
381
1,492
8,155
0
98,042
L
King Arthur
SeparteCus
King Arthur
10,724
1,734
0
4,525
24,916
25,792
0
5,061
18,720
0
71,608

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,619
Gold Earned
50,226
719
Minions Killed
617
0
Camps Cleared
0
1,995,988
Distance Traveled
1,921,011
23
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
12,826
641
186
9
0
431,115
6
L
Hera
10,300
515
176
9
0
362,344
8
L
Charybdis
9,768
488
145
7
0
327,301
5
L
Kumbhakarna
9,360
468
32
2
0
420,369
7
W
Mercury
11,273
564
119
6
0
504,029
2
W
Khepri
10,373
519
27
1
0
357,676
5
W
Anubis
11,212
561
215
11
0
341,033
6
W
Rama
12,935
647
172
9
0
362,135
4
L
Ravana
10,876
544
142
7
0
452,974
3
L
King Arthur
9,922
496
122
6
0
358,023
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role