Player Matchup

Heimdallr
Heimdallr
BERLLAN909
Heimdallr
Level 119
God Stats
17W - 17L
1,636 SR
Queue Stats
311W - 366L
1,540 Elo+
Party 1
Cabrakan
Cabrakan
DanZejork
Cabrakan
Level 114
God Stats
6W - 2L
1,722 SR
Queue Stats
260W - 319L
1,515 Elo+
Party 1
Nox
Nox
ultrainstinto11
Nox
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
121W - 83L
1,599 Elo+
Party 1
Team Averages
Level 114
1,619 SR
1,551 Elo+

VS

Team Averages
Level 110
1,591 SR
1,462 Elo+
Guan Yu
Guan Yu
CanIPlayPlease
Guan Yu
Level 65
God Stats
0W - 1L
1,773 SR
Queue Stats
5W - 7L
1,482 Elo+
Party 2
Anhur
Anhur
CorruptWolf0
Anhur
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 150L
1,444 Elo+
Party 2
Sol
Sol
Dniceguy
Sol
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 23L
1,459 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BERLLAN909
Heimdallr
16
8 / 3 / 7
10,817
832
14,598
10,660
5,885
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Cabrakan
DanZejork
Cabrakan
15
3 / 5 / 12
10,160
782
6,673
17,698
21,905
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

16
4 / 3 / 11
10,327
794
12,510
8,747
3,594
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 6 / 5
8,867
682
5,994
14,215
11,507
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
3 / 6 / 5
9,890
761
8,533
14,916
6,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Bow

Short Bow

+15%
Attack Speed

17
7 / 3 / 4
11,550
888
12,504
14,397
6,473
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
25
15
Kills
11
11
Deaths
15
30
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
BERLLAN909
Heimdallr
8
3
7
3.83
L
1
6
5
0.58
L
3
6
5
0.92
W
Cabrakan
DanZejork
Cabrakan
3
5
12
1.8
L
7
3
4
3
W
4
3
11
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,781
Damage
27,031
37,105
Taken
43,528
31,384
Mitigated
24,174
4,801
Healing
11,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
BERLLAN909
Heimdallr
14,598
7,526
0
1,064
10,660
5,885
1,697
4,599
6,061
0
43,046
L
5,994
986
1,138
2,516
14,215
11,507
87
4,935
9,280
0
20,355
L
8,533
3,747
0
1,199
14,916
6,194
405
7,043
7,873
0
24,741
W
Cabrakan
DanZejork
Cabrakan
6,673
752
0
3,237
17,698
21,905
185
4,215
13,483
20,624
0
L
12,504
3,731
0
6,306
14,397
6,473
1,724
7,514
6,883
52,499
5,781
W
12,510
1,257
0
500
8,747
3,594
1,073
2,830
5,917
44,967
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,304
Gold Earned
30,307
141
Minions Killed
161
0
Camps Cleared
0
680,846
Distance Traveled
688,590
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
10,817
832
54
4
0
211,651
1
L
Guan Yu
8,867
682
25
2
0
234,847
3
L
Anhur
9,890
761
45
3
0
249,462
1
W
Cabrakan
10,160
782
25
2
0
232,441
1
L
Sol
11,550
888
91
7
0
204,281
0
W
Nox
10,327
794
62
5
0
236,754
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role