Player Matchup

Guan Yu
Guan Yu
Platinum III
Concauksion
Guan Yu
Platinum III
Level 159
God Stats
1W - 2L
1,605 SR
Queue Stats
61W - 51L
1,830 MMR
Party 2
Arachne
Arachne
Platinum III
JouunaC13
Arachne
Platinum III
Level 122
God Stats
4W - 2L
1,836 SR
Queue Stats
164W - 151L
1,891 MMR
Solo
Baron Samedi
Baron Samedi
Platinum II
Privat2ross
Baron Samedi
Platinum II
Level 125
God Stats
5W - 7L
1,530 SR
Queue Stats
317W - 321L
1,870 MMR
Solo
Scylla
Scylla
Diamond V
RoyalEclipse_
Scylla
Diamond V
Level 160
God Stats
5W - 5L
1,655 SR
Queue Stats
123W - 96L
1,964 MMR
Party 2
Medusa
Medusa
Diamond V
Ubytovna
Medusa
Diamond V
Level 146
God Stats
1W - 2L
1,572 SR
Queue Stats
135W - 130L
1,879 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 142
1,639 SR
1,887 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 141
1,605 SR
1,886 MMR
Cernunnos
Cernunnos
Diamond III
CreamyChesser
Cernunnos
Diamond III
Level 149
God Stats
34W - 28L
1,653 SR
Queue Stats
329W - 321L
1,949 MMR
Solo
Da Ji
Da Ji
Platinum IV
Kixuni
Da Ji
Platinum IV
Level 121
God Stats
41W - 46L
1,481 SR
Queue Stats
111W - 106L
1,833 MMR
Solo
Zhong Kui
Zhong Kui
Platinum I
Pika tR
Zhong Kui
Platinum I
Level 158
God Stats
3W - 4L
1,707 SR
Queue Stats
379W - 373L
1,784 MMR
Party 1
Gilgamesh
Gilgamesh
Platinum I
Sweet1001
Gilgamesh
Platinum I
Level 144
God Stats
12W - 9L
1,683 SR
Queue Stats
334W - 324L
1,864 MMR
Solo
Bacchus
Bacchus
Platinum II
kil11erforl1fe
Bacchus
Platinum II
Level 134
God Stats
36W - 44L
1,501 SR
Queue Stats
426W - 426L
2,000 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Concauksion
Guan Yu
15
3 / 6 / 2
10,114
506
16,099
22,122
35,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Arachne
JouunaC13
Arachne
12
0 / 5 / 2
7,970
399
3,251
18,408
7,588
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Baron Samedi
Privat2ross
Baron Samedi
12
0 / 7 / 4
8,233
412
9,822
19,902
20,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
3 / 4 / 1
10,017
501
16,368
14,667
6,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
Ubytovna
Medusa
8
0 / 2 / 1
6,988
349
1,914
9,562
3,448
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
Nu WaBakasuraIshtarLancelot

VS

Bans
YmirKaliThorAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
CreamyChesser
Cernunnos
18
9 / 1 / 6
12,524
626
16,836
16,162
8,177
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Da Ji
Kixuni
Da Ji
17
7 / 1 / 11
11,806
590
11,138
19,646
10,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Zhong Kui
Pika tR
Zhong Kui
17
4 / 0 / 10
11,586
579
18,679
21,899
19,453
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Sweet1001
Gilgamesh
17
4 / 2 / 7
11,520
576
10,780
24,739
24,850
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Mace

Mace

+10
Physical Power

14
0 / 3 / 16
10,631
532
8,312
19,840
28,032
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
74
6
Kills
24
24
Deaths
7
10
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
Concauksion
Guan Yu
3
6
2
0.67
W
Cernunnos
CreamyChesser
Cernunnos
9
1
6
12
L
Arachne
JouunaC13
Arachne
0
5
2
0.2
W
Da Ji
Kixuni
Da Ji
7
1
11
12.5
W
Zhong Kui
Pika tR
Zhong Kui
4
0
10
9
L
Baron Samedi
Privat2ross
Baron Samedi
0
7
4
0.29
L
3
4
1
0.88
W
Gilgamesh
Sweet1001
Gilgamesh
4
2
7
3.75
L
Medusa
Ubytovna
Medusa
0
2
1
0.25
W
0
3
16
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,454
Damage
65,745
84,661
Taken
102,286
74,190
Mitigated
90,667
18,705
Healing
48,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
Concauksion
Guan Yu
16,099
2,368
0
5,416
22,122
35,545
225
3,318
18,804
0
75,801
W
Cernunnos
CreamyChesser
Cernunnos
16,836
9,926
0
9,196
16,162
8,177
5,524
4,651
11,408
0
137,989
L
Arachne
JouunaC13
Arachne
3,251
1,554
0
4,165
18,408
7,588
0
5,242
13,166
0
50,249
W
Da Ji
Kixuni
Da Ji
11,138
3,719
262
12,084
19,646
10,155
123
4,464
14,033
0
70,072
W
Zhong Kui
Pika tR
Zhong Kui
18,679
4,442
0
15,432
21,899
19,453
7,507
10,504
11,245
96,436
17,249
L
Baron Samedi
Privat2ross
Baron Samedi
9,822
1,243
1,346
4,225
19,902
20,977
0
6,984
12,918
39,064
0
L
16,368
2,006
0
936
14,667
6,632
0
5,084
9,583
76,529
0
W
Gilgamesh
Sweet1001
Gilgamesh
10,780
3,241
0
5,576
24,739
24,850
1,397
2,635
20,970
0
76,549
L
Medusa
Ubytovna
Medusa
1,914
1,018
0
2,617
9,562
3,448
0
3,885
5,677
0
28,542
W
8,312
1,340
0
5,719
19,840
28,032
90
8,594
11,200
23,499
1,636

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,322
Gold Earned
58,067
447
Minions Killed
585
0
Camps Cleared
0
1,430,315
Distance Traveled
1,896,401
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
10,114
506
129
6
0
347,278
3
W
Cernunnos
12,524
626
158
8
0
338,243
4
L
Arachne
7,970
399
86
4
0
286,979
1
W
Da Ji
11,806
590
91
5
0
430,159
0
W
Zhong Kui
11,586
579
181
9
0
332,314
1
L
Baron Samedi
8,233
412
43
2
0
292,932
1
L
Scylla
10,017
501
136
7
0
331,676
7
W
Gilgamesh
11,520
576
125
6
0
397,498
2
L
Medusa
6,988
349
53
3
0
171,450
5
W
Bacchus
10,631
532
30
2
0
398,187
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role